The Age of the Mechanical Marker

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  • xero28
    Registered Useless
    • Mar 2008
    • 1102

    #76
    Originally posted by CatoRockwell
    Well i recall watching a video on youtube totest the speed of a qloader where an rt mag at like 2000psi input was rocking 31bps, but an aka viking was shooting 34bps so i think there are electros that can shoot faster. Not that you would ever need to shoot that fast.
    Other way around. Viking @ 31, RT @ 34




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    • thejere
      Registered User
      • Apr 2006
      • 63

      #77
      I'm of the opinion that the 'age of the mech' will never be over simply due to reliability and quality.
      Rate of fire, you can take it or leave it, but if you've got the angle on someone and your marker can't shoot straight or shoot at all you'll never hit them. Low cost mechs like tippmanns have a place because they'll always shoot and are easy to fix at the field. High ends like mags will always shoot darts an be easy to take care of as well.

      The biggest thing that kills a day at field is having you marker let you down.

      Viva the gun that fires.

      BTW, is it still a mech if you've got a battery in your loader?

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      • paintmann111
        Registered User
        • Jan 2010
        • 58

        #78
        I have been playing since '99 and I honestly don't know how I played with the VL200 hopper (non-agitated), and that was with a tippy. How the hell did people play with an RT and VL200. LOL

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        • CatoRockwell
          Woodsballer
          • Jul 2008
          • 704

          #79
          Originally posted by xero28
          Other way around. Viking @ 31, RT @ 34
          my bad, still freakin sweet though.

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