How much is too much

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  • TRIAD
    Registered User
    • Jun 2002
    • 889

    #31
    Yes, that's right. Sorry, I read a lot of books (2 or 3 a month), and after Black Hawk Down and Tom Clancy's Clear and Present Danger (which both had the chopper with the gun), I guess I got confused. Yes, it is 2000-6000 rpm, 1400-1600 is waaayyy too low, but 1/4 of those 4000-6000 rounds are tracers. While this may intimidate the enemy, seeing so many tracers, they do not kill. So, it's actually 1500-4500 actual bullets per minutes, or 25-75 bullets per second, and 8.3-25 tracers per second.
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    • kool_aid39
      Registered User
      • Jun 2002
      • 9

      #32
      This is coming from my uncle: Tracer ammunition is nothing more the a ball round with magnesium embedded in the base. Yes they can kill. Tracer rounds are used for marking, directing and correcting the point of impact of the weapon.

      Oh yeah, my uncle was a helicopter gunship pilot in Veitnam and he fully knows what a minigun is capable of.

      -Mikal

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      • P8ntballerAK
        a.k.a. KOLD-wang
        • May 2002
        • 221

        #33
        30 BPS,
        ya thats right you heard me!!

        lol just kiding. Did everyone forget about the 3 shot rule?? If your shooting 20bps in 3 shot bursts and you a good aim and let off4 bursts, your out along with oyur opponent. As long as the 3 shot rule is still in effect, then f/a will not be allowed. I would like a gun that could cycle 30BPS without shootdown, then I would never have to worry about misfires.
        I may be losing,

        But I'm not lost!!

        Comment

        • MagManOne
          Registered User
          • Feb 2002
          • 206

          #34
          The direction the sport of paintball heads, I think, will be determined by how much skill is involved. It will not destoy the sport by any means, it may even make more people come. But I'd think some will be turned off by 25 bps and being lazy on the field. Skill is becoming less and less important now. I've find the people who grew up on pump guns are some of the best players I know. They're better & more efficient than the 12 year old down the street that had his mom buy him an Emag (no offense to anybody). Mechanical guns at unlimited ROF are the best bet (such as RT). I've heard the argument on behalf of super fast guns that it will cause more competition in the industry, but I really haven't seen much of that in terms of making the sport less expensive. Instead, it costs much more for a great gun, which favors those with the dough. Holding down the trigger and 3 balls come out and f/a is becoming sickening, though it is fun just for the heck of it. I don't have anything against the manufacturers though. Let's say in 5 years, when near all guns can shoot 20 bps (let's just say), games will become much more one-dimensional. think about it, all u gotta do is bunker someone with your 20 bps, hold em in place, let somebody else run up from your team, get the kill. One on ones will become boring. Maybe I'm wrong, and I don't care if I am, but that's my two pennies.

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          • fearc7
            • Dec 2001
            • 239

            #35
            i think multi-mode should be aloud. I mean it makes sense because i think its silly we have to pull the trigger for every shot, and that makes your accuracy not as good(sorry if anyone disagrees but thats my oppinion). Now, i think the modes should not be target of rules, just bps. i would be happier shooting a full-auto gun at say 10-12 bps, than say 14-16 semi, because i think the shots would be more effective and accurate. At 12 bps, thats not too excessive, but not too slow. Plus, bonus balls are caused by careless people not the guns. Don't blame it on the gun, blame it on the controller!

            Comment

            • Mag89
              Senior Member
              • Aug 2001
              • 455

              #36
              The Faster the Better.
              AIM:Mag2589

              Comment

              • aaron_mag
                Registered User
                • Jul 2002
                • 1375

                #37
                Originally posted by TransMan
                limits on how much paint you can carry in each class like this:
                PRO-200 balls a game
                PRO-500 balls a game
                PRO-1000 balls a game
                and so forth so that players would have to limit there selves.
                I think this is the way to go also. If you emptied your hopper in 15 seconds and couldn't shoot the rest of the game you would be screwed. People like to see running sliding and diving. People popping up their lids and realizing they only have 5 balls to get out 3 people. This kind of stuff is exciting. Supression fire by people carrying 7 140 round pods is kind of boring to watch.
                ULE Body Level 10 Automag intelliframe + retrovalve

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                • oldsoldier
                  just choke yourself out!!!
                  • Feb 2002
                  • 2459

                  #38
                  I have been in the presence of these things firing, and at night to boot. I have to say it is a truly amazing site. The sound is constant, and a 1/12 ratio of tracer still seems like a laser; woe to anyone caught within its sight!



                  EDIT: also, due to the inherent design of the gun, it ejects rounds from the breech, whether fired or not. This prevents jamming, but makes for one helluva lump when it lands on you. And 20 mm brass is hot AND big.
                  X-mag #10. Nuff said.

                  my feedback

                  Comment

                  • P8ntballerAK
                    a.k.a. KOLD-wang
                    • May 2002
                    • 221

                    #39
                    I think it should be by players, not a class.
                    like in a ten man, you have 3 of each and one wild card guy who you can place wherever you want. Like this
                    3 backplayers- 1 hopper and 8 pods each
                    3 mid players- 1 hopper and 3-5 pods each
                    3 front players- 1 hopper and 1-3 pods each
                    1 wild card player-1 hopper and 1-6 pods each any position

                    heres the 7 man
                    2 back players- 1 hopper 7-8 pods each
                    2 mid players- 1 hopper 3-5 pods each
                    2 front players- 1 hopper 1-3 pods each
                    2 wild cards- 1 hopper and 1-5 pods each any position

                    5 man
                    1 back player- 1 hopper 6-7 pods each
                    1 mid player- 1 hopper 2-4 pods each
                    1 front player- 1 hopper 1-3 pods each
                    2 wild cards- 1hopper- 1-5 pods each any position

                    3 man
                    3 wild cards- 1 hopper 1-6 pods each

                    Make each type of player wear like a certain armband, and make rules on positions like offsides, backplayers can't pass front players unless all front players and mid players are eliminated. That way you dont have a wild card with 7 pods playing front all the wild cards have to pick a class and stay with it. you can think of more rules this is just how I might set my field up here in Alaska.
                    I may be losing,

                    But I'm not lost!!

                    Comment

                    • RT pRo AuToMaG
                      (un)official MatrixDM4Tech
                      • Mar 2002
                      • 1000

                      #40
                      Ok this is the way i see it. you have a marker that can shoot 20 BPS, big deal. You are not shooting full auto on the field and there is no way you will get to 20 in semi mode (well, possible but unlikely). If you have skill you can get around the string of fire and win, because remember, alot of times the constant strings of 20bps will be from a player with no skill and mad cash. Also, i saw some of you said games in the future will be boring seeing 20 bps fly across the field, but guess what? If both teams are shooting the same amount of paint, they will both have the same challneges therefore making it exciting.if you like it or not, everyone will always want something faster and better then the oter guy. That would be like turning down a Ferrari because it goes too fast and getting a Ford tarus instead. And as far as modes go, modes shouldn't be allowed, F/A and 3,6,9 shot burst are pointless. that is what makes it boring. Having a gun limited to 13 would be pointless too because think if you were trying to snap shoot 3 balls extremely fast, well you would get them out faster if you had a gun shooting at 30 Rather then shooting at 13 because the gun shooting at 30 will cycle faster then the one shooting at 13.
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                      • drx975
                        Non-Member
                        • Dec 2001
                        • 381

                        #41
                        Ok here we go. Here's my view on this, but first this quote by Magman:
                        The direction the sport of paintball heads, I think, will be determined by how much skill is involved. It will not destoy the sport by any means, it may even make more people come. But I'd think some will be turned off by 25 bps and being lazy on the field. Skill is becoming less and less important now. I've find the people who grew up on pump guns are some of the best players I know. They're better & more efficient than the 12 year old down the street that had his mom buy him an Emag (no offense to anybody). Mechanical guns at unlimited ROF are the best bet (such as RT). I've heard the argument on behalf of super fast guns that it will cause more competition in the industry, but I really haven't seen much of that in terms of making the sport less expensive. Instead, it costs much more for a great gun, which favors those with the dough. Holding down the trigger and 3 balls come out and f/a is becoming sickening, though it is fun just for the heck of it. I don't have anything against the manufacturers though. Let's say in 5 years, when near all guns can shoot 20 bps (let's just say), games will become much more one-dimensional. think about it, all u gotta do is bunker someone with your 20 bps, hold em in place, let somebody else run up from your team, get the kill. One on ones will become boring. Maybe I'm wrong, and I don't care if I am, but that's my two pennies.
                        Alright now I TOTALLY agree here. In honest reality, gun manufacturers are just going to make their gun shoot faster because surveys show (like this one) that people like a gun to shoot faster rather than slower. So we cant beat that, but we have a way to control ROF.

                        Like the idea in the past few posts, we should create rules for amounts of paint to be brought into a game. Now im not familiar with tourney play, but for a Ten-man game, X amount of paint should be allowed in by each TEAM. This way, the team can decide how much paint to give each player (bringing a whole new strategy into the game) and we wont have people just streaming paintballs down the field for minutes on end. Maybe 5,000 to 6,000 rounds per team.

                        What does everyone think of this?
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                        Comment

                        • MagManOne
                          Registered User
                          • Feb 2002
                          • 206

                          #42
                          Totally agree there with all your ideas on paint limit rule. Yeah that was just my opinion, though I can't blame manufacturers for producing what alot of paintballers want. But with your idea, people have to use a bit more logic. lol. I'm not the smartest or most natural player in the world though.

                          Comment

                          • RusskiX
                            *
                            • May 2001
                            • 500

                            #43
                            but for a Ten-man game, X amount of paint should be allowed in by each TEAM
                            One major drawback to this approach is that it is the increase in paint volume that has led to decreasing prices for paintballs. A case used to retail for $140 when I started; now its closer to $40 online. If you limit the amount of paint being shot, prices may not be so advantageous.

                            Just a small example of the law of unintended consequences...
                            My Feedback!

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                            • meat
                              Registered User
                              • Jan 2002
                              • 143

                              #44
                              Now everyone stop , anyone that plays paint balll knows that the faster the better as long as you use the speed when you need it , i shoot faster than anyone i play with but i am the most conservative because i dont waste it , here is a scenario that will change your mind if you vote any other that faster = better ... your playing ball , rec or speed , and a guy doesnt know that you can see his butt hanging out , you shoot your slow peice of sludge and 2-4 get sent before the first of the 2-4 gets there. It will take him a couple of seconds to pull himself back into the bunker , if you can shoot 20 bps ( times a couple of seconds is 40 balls) you got alot of balls going at him making it alot better chance of a kill , witch will save you paint if you would have had to shoot 200 more balls at him trying to get him out ... and ... your in speedball game and you set up a lane ( steam of paintballs shot were a player will walk into it ) if your rof is so fast that paintballs are 2 feet apart there is no way they cant get through it without a trip to the dead box awaiting them at the other side of your lane ... and one more ... shooting fast is flipin awsome buddy boy ... this should um finish the tread but here comes another
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                              • RT pRo AuToMaG
                                (un)official MatrixDM4Tech
                                • Mar 2002
                                • 1000

                                #45
                                I think there should be no limit on how much paint you can shoot. i could go through a case doing 5 BPS or 500 bps (not literally but you see my point)
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