If you suck, nothing can change that, but your comfort level, and how well you play with the gun does have an impact. Some people can't play with warps, need foregrips, etc., etc. Some people just can't shoot some types of guns for the life of them, for example, some of my friends just can't shoot my mag right. So, you can play better with a gun you "click" with, but your skill doesn't change. I don't know if I'm explaining it right, but I think you catch my drift.
the player or the gun
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I have to say the player. Has anyone ever noticed a player getting worse after getting that new electro? I know I've seen it several times myself. You take a guy who's been using a tippman 98 for a couple of years and plays often and hand him a high end electro and odds are that guy will be in the dead box sooner than normal. I think that people are overcome with a false sense of security when they start ripping out 9 or 10 bps for the first time and tend to stay out longer than normal just to watch the paint fly. Eventually it wears off but can be pretty fun to watch till it does.
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both
i picked both, but i would say about 90% player 10% gun
because you can be awesome but the amount of performance your gun is able to put out at times can and may end up holding you back.Automag rt pro,14"freak aa front,68/3k pmi tank,intelliframe,ricochet,(SOLD)
Blue Vert Feed Ule Emag,Blue halo B,
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I voted a mixture of both. The reason being if you give a little kid or a newb an E-mag chances are he won't be able to do a whole lot with it, and if you give a pro a brass eagle blade I think he'd have some trouble making things happen also. But if you give a pro an E-mag, he'd be a very effective player.
but thats just my view
-Jeff-
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wow im back! after like 2 years !!!! its the player
i played 4 kids with angels and i beat them all without them even getting close to hitting me. woot[img]http://www.directaffect.com/dev/jason/ao_states/images/ao_fl.gif[img]
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Originally posted by Shirow
nah it's all the gun, I gave my 2 year old nephew an angel and he bunkered all of aftershock.
Funny!
I'd say about 90 player / 10 marker split.
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2P x 1G = Skill
P = Player
G = Gun
Now, you realize that if either one of them is Zero, Skill will also be zero
...Now that's your paintball math lesson for today
My Trading Feedback
"The only thing necessary for the triumph of evil is for good men to do nothing."
-Edmond Burke
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FreshmanBob
the player definately makes the majority of the two but if your gun can't hit anything, neither can you.
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The Marker doesnt make the Player better, but the player can only perform as well as the Marker allows.
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your right, a player is only as good as his marker.
but giving a kid an IR3 doesn't make him anything more the what his skills are.
but give a pro a talon and he can only be as good as the talon lets him...
thus... the same pro player with a talon, vs himself with an IR3 or Xtreme.. who wins..? duh..The MOOSE is LOOSE!
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AO-GA
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85% player 15% marker/equipment
A great player with a paint blender is just another target.
Any one with googles fogged up that cann't see the end of the barrel is useless to his team (other then a decoy).
Give a monkey a AK-47 with a snail drum full of ammuo and eventually it will hit something.Paintball is a game and ment to be fun...... when it stops being fun it is time to stop
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