what % of the game is skill/equipment

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Python14
    Norsk
    • Jun 2001
    • 3343

    #16
    25% skill
    25% Equipment
    25% Team
    25% heart

    Explaination: A warrior is only as good as his weapon.
    A good player is nothing without a good team.
    A good team is nothing without good players.
    A good player is nothing if he/she doesn't love what he does.
    BLOODY MURDER!

    Comment

    • gtrsi
      Automag?
      • Dec 2001
      • 5786

      #17
      Originally posted by Python14
      25% skill
      25% Equipment
      25% Team
      25% heart

      Explaination: A warrior is only as good as his weapon.
      A good player is nothing without a good team.
      A good team is nothing without good players.
      A good player is nothing if he/she doesn't love what he does.
      wow,
      that would make a good sig.

      jb
      FOR SALE
      on/off, sear, PROConnect
      AGD back bottle asa, laser logo

      Comment

      • WARPED1
        I'm a pirate, ARRRRRRRRRR!
        • Nov 2001
        • 7458

        #18
        25% gun IMHO!
        [Something Cool is Here]

        Comment

        • _Spork_1
          President of Enron
          • Sep 2002
          • 793

          #19
          30 gun
          70 skill

          why would having a better gun make you have more skill? that would make it more gun

          with a lower end gun it would take more skill think about it, and don't say" a spyder can compete w/ a high end gun" becuase we all know the answer, and some people are just in denial, and don't pull the Bad Company thing, becuase they get paid actual money to play, and they don't even do that good
          AKA Viking #165
          My PBN Feedback
          My AO Feedback
          AO Feedback #2

          Comment

          • xmetal2001
            Junior Member at heart
            • May 2001
            • 1994

            #20
            If its atleast a spyder or a tippman, then I'd say in your typical recball its ALL SKILL from then on. Trust me, a spyder can beat a X-Mag in typical recball anyday.

            However, in tournaments a little more reliance is put on equipment. If your gun goes down, your screwed. Depending on what position you play, shooting fast is an enormous advantage. Having a reliable gun that can keep up with your opponent is essential in tournaments.

            So without being specific about rec or tournament play, I'm gonna say 95% skill, 5% equipment.

            Comment

            • PzYcO
              PzYcOmagg
              • Jan 2003
              • 1067

              #21
              It all depends...if you have an accurate gun, its about 25% marker, 75% skill, but if your marker sucks its gonna be about 10% marker, 90% skill....so...the better your marker, the less skill you need (not lots, but some...if you get my point)

              Comment

              • WaRBladE
                Green Glow of Deviance
                • Feb 2003
                • 75

                #22
                Originally posted by IcantBelieveit
                95% skill 5% equipment..if you don't have the skillz to pay the billz then what good is equipment?

                Ditto...I had my micro-mag break down on me last weekend and I kicked my friends butts with a rental stock Tippmann 98 custom. They had Autocockers and other guns with good barrels and equipment on them etc. They had A LOT farther range and accuracy than me and I still could out shoot them for the most part.


                I just had to run my *** off to get closer on the speedball field to actually get within a good accuracy range.
                Last edited by WaRBladE; 03-04-2003, 10:32 PM.
                Camo Green MicroMag #CF33558
                lvl 10 kit on 68 Automag A.I.R. Valve
                16 in. Black Aluminum Freak w/ All American Tip
                Black Blade Intelliframe
                12v Revvy w/ TurboRev
                Nitro Duck 88/3000 w/ Centerflag Hyper Flow 301 Reg

                Comment

                • joeyjoe367
                  Confirmed 11 bps RT User!
                  • May 2001
                  • 1982

                  #23
                  Well, you guys are putting up straight percentages, but here's how I'll do it.

                  X= gun
                  Y= skill

                  .9Y x .2X = skill

                  as you can see, if either X, or Y is zero, then overall skill will be zero, but the multipliers (.9 and .1) show that an increase in skill will have a greater effect on overall skill than an increase in gun.

                  *sigh* this is what taking too many math classes does to you.

                  My Trading Feedback

                  "The only thing necessary for the triumph of evil is for good men to do nothing."
                  -Edmond Burke

                  Comment

                  • RT pRo AuToMaG
                    (un)official MatrixDM4Tech
                    • Mar 2002
                    • 1000

                    #24
                    Originally posted by Python14
                    25% skill
                    25% Equipment
                    25% Team
                    25% heart

                    Explaination: A warrior is only as good as his weapon.
                    A good player is nothing without a good team.
                    A good team is nothing without good players.
                    A good player is nothing if he/she doesn't love what he does.
                    How true this is. I'm a tourney baller myself but if my team can't make it out to practice, I'll play with the kids in camo. I have to admit they are pretty damn good, but over the years, a few things happened that absolutely killed me.

                    A kid with a rental RT model 98 'surrendured' me (no bunkering allowed in rec games)

                    now, most people would say it was my fault and that I wasn't paying attention, but you have to understand, if my team was with me, they would have either told me that the guy was coming or they would have shot him, so he would have never gotten to me.

                    When i had my RT pro (pre HALO and lvl 10)it would constantly chop (preset crossfire had too much input psi @850, it would go into runaway). I never got an elimination with that gun untill i got the halo and lx.

                    Tell me then that equipment doesn't make a player.

                    Once I accidentally shot a dude on my team in the leg (recball) because he ran to the same bunker i was going to after he said he was going left. LOL, if you need the whole story, PM me.

                    Proves that teammates matter.

                    Hope I made a few good points
                    Red to Black Ironman Intimidator
                    Demon UL Matrix Dust Red
                    TEAM BACKDRAFT
                    Broken Matrix or DM4? Send it to me, I'll fix it, just pay $10 + shipping + parts.

                    Comment

                    • kosmo
                      KaPTaiN KeNNy
                      • Dec 2000
                      • 1642

                      #25
                      100% game. Proof in hand: Ive gotten people to surrender to me before even though i was out of paint, thusly at a 0% equipment level. He knew I was out of paint too. He tried to shoot me right after he put his hands up but the ref stopped him
                      Kosmo For President '08, '12, '16... However long it takes

                      Comment

                      • xrancid_milkx

                        #26
                        I think its 95% skill and 5% equipment. Look at the team Total Grief (I think thats the name). They all play with stock markers in many tournaments and WIN. Did I mention the players they play against are not other stock class players, just your average timmies, angel, cocker using players. This just shows you equipment really doesn't mean anything. If you were truly good, I mean insanely good, then you could get one shot, one elimination with any marker.........like me

                        Comment

                        • mykroft
                          Registered User
                          • Jan 2001
                          • 2010

                          #27
                          All good equipment does is allow a player to play at his best.

                          That said, many players, especially in Rec Ball and Rookie-level tourney's use their gear as a crutch.

                          So, at low skill levels, the gear makes a much bigger difference. At high skill levels, the only thing about gear that really matters is reliability and consistency. As long as your gear is consistent and reliable, you're good to go. Just about everything can do 15+bps in decent hands today (From Black Dragun's to X-Mag's).

                          Look at Bad Company, a damned good pro team, who plays with spyders. They do pretty well too.

                          And skill matters more than gear. A rookie team with angels is going to get eaten alive by a decent amateur team with PGP's.
                          2k2 VF Cocker, STO/Eclipse Blade, Old-Style 14" Boomstick,
                          68AutoMag Classic Feed CF11023, Ring trigger.

                          Comment

                          • xen_100
                            super-uber spyder tech
                            • Oct 2002
                            • 1203

                            #28
                            Originally posted by darklord
                            Says you, woman! I wouldn't dare step out onto a field up against timmies, angels, and matrixes with a bone stock mag. It just aint happening. 8bps doesn't cut it.
                            I agre with LAW.......I have goone up against tourny player with thie angels and timmy and whatnot with my phantom. it only tkaes one ball to eliminate. anyone that thinks you really NEED 15+ BPS to be a contender in the game........doesn't have game to begin with.

                            "super multi-green mag" Cp barrels, LX bolt, no-rise, intelli, 47ci flatline, halo................
                            Red dragun body, turbo valve, 12" Boomstick, Spud magics anti-chop bolt with quickstrip, ELCD, nitroduck 68CI,Gas thru stock, 12V revy, AGD Warpfeed system
                            Xen's paintball pages

                            Comment

                            • nerobro
                              Registered User
                              • Oct 2001
                              • 923

                              #29
                              did anyone notice a team beating a team full of electros with pumpguns this weekend?

                              I'm not going to say 2-3 bps will cut it in all situations. We had a single semi on the team to hold down lanes.

                              so long as a gun has an electrotrigger, you can make it fire as fast as any other electrogun. An e-spyder or a excal, you'll shoot the same speed.

                              Honestly, unless you're dependant on shooting a lane, you don't need more than 6-8bps. I was watching bam in their finals games at skyball, MOST of them weren't shooting fast. they weren't carrying enough paint to carry on at 12-14bps for any period of time.

                              Skill is MOST of the euqation. So long as the gun is realiable and accurate, you're in good shape. Rate of fire is seccondary.

                              The guy who had percentages on team, player, equipment, and heart probally had it close....

                              Everyone seems obsessed over the gun. When I will ay equipment is a good 1/4 of how you play. But equipment is proper pads for how you play, goggles that don't fog and don't pinch your nose, glasses that are the right prescription.... Improper equipment EASILY makes me play worse. The rest is player. If it's a team situation, the team can almost make or break a player. I'd give the team as much as 30% of the equation.
                              To be an AGD supporter, one cannot be an AGD bigot. -Nero

                              Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf

                              "You can't outrun Death forever, but you can make the bastard work for it."

                              Comment

                              • Mickster
                                Registered User
                                • Oct 2002
                                • 166

                                #30
                                90% skill 10% equip

                                IMO i would have to say from previous experience equipment does play a little part in how well a team will perform. For example a team with non-electros and bottom of the line markers will find it very difficult to compete with a team full of e.g angels, emags, electro cockers, impulses etc...
                                Purely because they will not have the rate of fire that the markers mentioned have to e.g take players of the break. However the element of skill also comes into it a player makes the marker a marker does not make the player. On the team i currently play on we use several different levels of markers ranging from infernos to impulses. With these different markers we have managed to beat teams of all electros with top of the range equipment. Therefore i believe that it is mainly skill however with teams evenly matched equipment will aid in who is more successful.

                                just my to pennys worth

                                Mike

                                Powered by an Emag and RT

                                Comment

                                Working...