Shatnerball 2 full auto?

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  • madmatt151
    Registered User
    • Oct 2002
    • 764

    #31
    I totally agree with you on this one Jerhew. Those feather weight triggers are basically Full Auto. They shoot way more then let's say a Spyder E99 on full auto, which is the majority of people using full auto. Safety issues such as children picking up the guns etc have no bearing on what should or shouldn't be allowed on a field of play. As far as insurance goes, if I am hurt with a paintball in any way, the insurance most likely won't cover it. The insurance is for accidents, like what was stated. So if I am signing a contract that fully informs me of the dangers of the sport I am about to play, and I get hurt in the process it isn't the responsibility of the field. Insurance is for slips, falls or anything of that nature. I don't see how allowing full auto will make the "sport" and more dangerous. Let's face it we are getting shot at and we know the consequences.



    Originally posted by Jerhew
    granted
    but
    that's no reason to outlaw them
    it's supposedly a safety concern
    and the nppl is worried about sweetspotting rts
    yet there are no minimnum trigger pull weight rules in effect

    am i alone in believing that a hair trigger is much more dangerous than full auto with a heavy trigger or sweetspotting an rt mag(which even when setup to malfunction is rather difficult to accomplish)

    oh and by the way
    where's the talent in the mouseclick triggers anyway
    the talent is in the aiming
    if you want to talk talent
    maybe we should just get rid of markers all together and just throw paint with our hands
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    • digitard
      DigiWang .. Special Ed
      • Nov 2002
      • 1678

      #32
      Full auto is just about as fast as me walking the trigger on my Excalibur ... I believe the "not ingame" safety concerns are the big deal, when playing a player can outshoot most FA's if they can walk their trigger, but outside if you tap the trigger you can do some damage to someone.

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      Its a wakeup call for the Nintendo generation
      GregHastingsPaintball 3 is coming

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      • bryceeden
        www.vernalpaintball.com
        • Dec 2002
        • 1076

        #33
        My local field is insured and allows full auto in scenarios. I think the scenarios that allow full auto are more fun(I use an intell frame so I can't go full auto)

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        • Daroy99
          Team.......who knows
          • Nov 2002
          • 340

          #34
          the scenario i worked at allowed full auto under 9bps


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          • Lopy-slopy

            #35
            I think it's more of a restraint issue. If you go to bunker someone if you aren a JackA$% you wont pump out 16 BPS right into the back of their neck. But if you have a full auto gun that is set on 16 BPS then you have to. Finger walkers can chose to fire fast sometimes and slow others FA's can't. You can get realy bad injeries like concussions if you get hit multipul times in the head realy fast. In scenerios you are usualy playing father away from each other(depending on the scenerio) than in say speed ball.

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