Originally posted by SkeL
when did I say this "stuff" never happens? I said it could be possible they are "bending the truth" but not probable. Too much risk. Here is an email we got from Frazer.
"Another misunderstanding is the true meaning of the 30BPS we are achieving with the Speed. Due to the redesign of the Angels internals we are now achieving 30 full mechanical cycles per second, including ball feed time. This means that there are actually 30 windows of opportunity for a ball to enter the Speed and be fired every second. This should not be confused with markers that can have their MROF turned up to 30+ and in the case of some Intimidators etc. 66.6 MROF. BPS and MROF should not be confused, as they are not the same thing. When other markers have their MROF turned up above their
Maximum mechanical capabilities (usually no more than 20 BPS) the window of opportunity for a ball to drop in is actually being shortened. In extreme cases the bolt will not even travel far enough back to allow any balls to drop in. Therefore, although other markers can activate above 20 BPS when dry firing they cannot achieve this with paint present.
Another serious advantage of achieving 30 full windows of opportunity every second (30 BPS) is that the player is far more likely to achieve higher rates of fire as the chance of the user hitting a window of opportunity are 50% higher. "
Wow, he's such a liar
when did I say this "stuff" never happens? I said it could be possible they are "bending the truth" but not probable. Too much risk. Here is an email we got from Frazer.
"Another misunderstanding is the true meaning of the 30BPS we are achieving with the Speed. Due to the redesign of the Angels internals we are now achieving 30 full mechanical cycles per second, including ball feed time. This means that there are actually 30 windows of opportunity for a ball to enter the Speed and be fired every second. This should not be confused with markers that can have their MROF turned up to 30+ and in the case of some Intimidators etc. 66.6 MROF. BPS and MROF should not be confused, as they are not the same thing. When other markers have their MROF turned up above their
Maximum mechanical capabilities (usually no more than 20 BPS) the window of opportunity for a ball to drop in is actually being shortened. In extreme cases the bolt will not even travel far enough back to allow any balls to drop in. Therefore, although other markers can activate above 20 BPS when dry firing they cannot achieve this with paint present.
Another serious advantage of achieving 30 full windows of opportunity every second (30 BPS) is that the player is far more likely to achieve higher rates of fire as the chance of the user hitting a window of opportunity are 50% higher. "
Wow, he's such a liar




25bps is plenty fast for me, and warpedRT's idea is great
Comment