AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
I don't know how easy or how much extra memory it takes up, but a game timer is a definate thing to consider. Lots of people play timed games, and it's a very convenient thing to have one built into your marker.
About the back n' forth pixel.. why not have it go along the bottom row of the display and then across the top on the way back, kind of drawing a rectange. Have it a few pixels long, kinda like the snake game on Nokia phones.
Originally posted by Muzikman Problem is not having a vibrate on the Emag grip, game timer is pointless. I have never used mine as it's annoying to even try and look at.
Which is a reason why I don't want to take up space with it, sacrificing some other feature.
I don't have any suggestions, but I just wanted to say that I really like alot of the ideas that everyone is tossing around. Especially the MROF, E-safe, trigger pull light and the startup message. In addition to spinning my warp if it doesn't see paint.
Originally posted by DiRTyBuNNy I think a nice "BAM" or "POW" or "DESTROY" (a nod to nippinout from above) would be cool to have the LED flash for each trigger pull..hahahahaha..
Chuff?
To be an AGD supporter, one cannot be an AGD bigot. -Nero
Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf
"You can't outrun Death forever, but you can make the bastard work for it."
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