Empire Reloader B review

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  • JT2002
    Registered User
    • Jun 2002
    • 1863

    #46
    Re: Re: Re: Re: Re: Re: Empire Reloader B review

    Originally posted by GTakacs



    ...Just as the Empire Timmy is the same as an Alias Timmy that costs $200 more...
    dont even get me started on that bull*****. they most deff are not the same, why dont u go look up the specs of the gun, and, oh yeah, you should take a look at em too. theres no reason for u to start bashing ppls guns in a thread where your already bashing the reloader b. wtf this thread was all about a review, now u tards hijacked the thread! damn A$$clowns!

    Comment

    • AcemanPB
      Exactly
      • Mar 2002
      • 1885

      #47
      I have an EvolutionII and I own a Porsche

      Comment

      • abaez
        Registered User
        • May 2003
        • 383

        #48
        I bought a halo. Motor burned after 1.5 months. Returned it to odyssey. After reading about many many people having the same problem I sold it. Damn if I'm going to pay 100$ for a hopper that breaks that fast.

        Comment

        • JT2002
          Registered User
          • Jun 2002
          • 1863

          #49
          mine has never burnt out on me in the 1+ year that i have owned it, and i do play more than once ever 3 months. lol. but it for some reason has always seemed to be slower than most other halo's ive seen, thats why im hoping the V35 board i just bought will fix that prob for me

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          • LockNLoad
            Registered User
            • Dec 2003
            • 31

            #50
            Great review

            I just bought a Halo. I had to give it a try.

            This is a great review. I was considering the Empire loader, but am not a big fan of NPS stuff.

            Other than the childish crap that came along after the review, I think this post is top notch.

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            • No sKiLLz
              NYX #16
              • Apr 2003
              • 930

              #51
              Continuing on with the issue at hand...used the Empire again this weekend, and it worked flawlessly. I did, for the sake of this review, try priming it with a full feedneck just to see what would happen and luckily I didn't break any paint, but when we took it to the range we noticed a lot of inconsistency in the way the reloader was behaving. It almost appeared to be "confused".

              So yeah, it is more work than a halo to make it work right. Unless it's empty, it needs to be turned upside down and the feedneck needs to be emptied with the rip drive before you turn it on. For me, it's a small price to pay to not see wisp of smoke rise from my Halo to tell me I need to manually feed my gun for the rest of the game.
              Miscue - *Banned for: Flaming, disruptive behavior, and overall jackassery* -Brian

              cphilip - ...And again I am not allowing anyone to use the "well everyone else does it and gets away with it" excuse. Get used to it. Life aint always fair and this ain't no democracy.

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              • RRfireblade

                • Jun 2002
                • 5103

                #52
                I'm just curious,

                You had a big problem with the Halo burning up motors from over spinning and such.

                With the sound activation,does it continue to try and 'wind up' if it hears noise other than the firing of the marker,like banging it on the side,balls banging around while running,etc.If so,would that not put the same strain on the motor? Or is there some sensitivity adjustment to limit the activation based on sound?

                Also,it was originally stated by Odyssey that it would be slower than a normal Halo due to the sound activation,what's your opinion on the overall speed compared to the other?
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                • RoadDawg
                  Degeneration X is back
                  • May 2001
                  • 4023

                  #53
                  Ok. First off No Skillz isn't being a prick. He's defending his opinion which some people seem to think others don't have. Now I for one have seen No Skillz Halo smoke. It did it at tombstone a few weeks back. This guy literally abuses his hoppers due to his aggressive style of play. Now I for one thought this was a very informative post til Mindflux and company took it as No Skillz bashing the B. No Skillz was bashing the B by his experiences. Even when he isn't using dark shelled paint the motor burned up. The fact it's on it's way too Odyessey for it's THIRD motor is saying something. This is however not the first case I've seen this. I've seen it at several boards. Hell I was at the LA Open and the Ricochet guy was saying he couldn't believe the # of people going in there with broken hoppers and in return would check out his Apache's while there Halo's were in the getting fixed line. Anyhow. I seen this thing in action this weekend. It was pretty sweet and I didn't notice any difference in speed. Then again I don't fire that fast. It takes a loud noise to set off the loader. The dumping of a pod sets it off and a direct yell into the hopper will set it off. It wasn't going off by us talking or yelling or moving it around. The loudness of the reloading did get it to spin but that allows it to be primed if it's needed. Overall I was impressed but I don't shoot that fast and I'll stick with my Warp/Apache combo. Peace.
                  Sorry, I'm old

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                  • Blennidae
                    an epileptic hummingbird
                    • Nov 2001
                    • 1920

                    #54
                    A couple questions on the sound activated aspect.

                    If you end up having to share a bunker with someone, would their shooting set it off?

                    What about the balls bouncing in the hopper while you run? Is that enough noise to set it off?

                    Is it as "noisy" when loading as a Halo B?
                    Last edited by Blennidae; 03-28-2004, 08:47 PM.

                    Comment

                    • rdb123
                      i have no ear
                      • Oct 2002
                      • 1507

                      #55
                      Originally posted by No sKiLLz


                      Why? The trip tab works on a Rico Apache. Every time the ball trips the tab it agitates. Why not use that to detect motion? Maybe a breakbeam eye isn't the best option, and I threw it out as a crude suggestion, but how about the little flip tab like the Apache? It doesn't care what color paint you use and won't stop working if you blow a ball up and splash into the feedneck.

                      Ooooor, make it sound activated....
                      Using a tab is already patented. There is also an exact reason why that wouldn't work too well with the HALO. Run over to PBN and search/ask in the Hopper section. Edward from Odyssey answers questions there frequently.
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                      • LeatherPants
                        Bunkers fear me!
                        • Aug 2003
                        • 1098

                        #56
                        Well I was going to stay out of this thread but I felt that I must chime in.

                        Here's some background.

                        I own 3 Halo B (all 3 now have Z Code) and 2 Evo II Z Board. So I guess I have some experience with hoppers.

                        I play minimum of 3 times a month and average 3 cases each time. Some people think i have quick fingers but that's their opinion.

                        Basically i shoot alot and shoot fast. Yea I play back.

                        First off all 3 of my Halo B have seen their way back to Odyssey. 2 of them have gone back a second time.

                        I have burnt motors, boards, cracked every part.

                        Even with the Z code the Halo will still try to feed once in awhile. Usually I think it is the balls not lining up in the feed neck where the ball is not registered by the IR beam. Usually you have to shoot it a couple time to clear it but it is a problem that still happends.

                        The Z code will shut itself off in most cases but one of my Halo will still try to push itself. I may have to send this one back.

                        I understand the need for a Relaoder B and the arguments from No Skillz. I just played a tourney where we got stuck using the field's half black shell paint. Guess what EVERYONE with a halo was screwed. I was lucky enough to be in a later game in the first set so I could see the problems on the field. I'm lucky that I have hoppers up tha ying yang so I used my Evo IIs but other people were screwed.

                        I have one of those V35 boards on order just to see if it makes a difference and you bet when the Empire board is availabe as a seperate upgrade I will get that also.

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                        • Halliday
                          Level 10
                          • Oct 2000
                          • 1655

                          #57
                          Thank you for the info about the Reloader B's.


                          Super Moderator at Pbreview.com

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                          • JT2002
                            Registered User
                            • Jun 2002
                            • 1863

                            #58
                            yes i too have a v35 board on order and cant wait to see if it helps speed up my oddly slow halo.
                            my personal proof that it seems slow was that, i only occasionally hit 15 bps with my halo, and sometimes it skips. then i threw a q loader on my empire timmy, couldnt stop hitting 16 bps, so im just curious to see if this board improves my halo

                            Comment

                            • No sKiLLz
                              NYX #16
                              • Apr 2003
                              • 930

                              #59
                              Originally posted by RRfireblade
                              I'm just curious,

                              You had a big problem with the Halo burning up motors from over spinning and such.

                              With the sound activation,does it continue to try and 'wind up' if it hears noise other than the firing of the marker,like banging it on the side,balls banging around while running,etc.If so,would that not put the same strain on the motor? Or is there some sensitivity adjustment to limit the activation based on sound?


                              Sometimes noise will set it into motion, but if the feedneck is full it will only try to rotate for a moment, and then stop, where a Z-code Halo will rotate and then blink red on the LED which means you have to shut it off and turn it back on. For obvious reasons, the sounds inside the reloader elicit a reaction more often than outside. You can scream your lungs out at a closed reloader and it won't rotate, but pop the lid up and give it a good yelp and it will turn. There is no sensitivity adjustment that I know of for sound.

                              Also,it was originally stated by Odyssey that it would be slower than a normal Halo due to the sound activation,what's your opinion on the overall speed compared to the other?


                              The second speed setting on the Empire is about the same as the Halo. The first setting is slower, the third setting being faster. I think Odyssey made an incorrect assumption possibly thinking that the hopper would cease to rotate immediately after the noise stopped, but the reloader will always rotate a minimum predetermined amount no matter how quick the noise stops. Since I can't outshoot the Empire yet I haven't tried speed setting 3 yet, but I think I will give it a try just to see if it's gentle enough not to break the paint.
                              Miscue - *Banned for: Flaming, disruptive behavior, and overall jackassery* -Brian

                              cphilip - ...And again I am not allowing anyone to use the "well everyone else does it and gets away with it" excuse. Get used to it. Life aint always fair and this ain't no democracy.

                              Check out AO mods at their finest

                              Comment

                              • Torbo
                                teamless
                                • Apr 2003
                                • 1737

                                #60
                                I haven't tried speed setting 3 yet, but I think I will give it a try just to see if it's gentle enough not to break the paint.
                                i tried setting 3 with 6 batteries yesterday, it seemed it was too powerfull for my setup. I was shooting a rat impy, and it pushed a ton of paint through the detents, like feeding 3 at a time. I turned it down to 2, and it shoot perfact the rest of the day.
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