It was only a matter of time... DISCUSS...

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  • trains are bad
    Registered User
    • Oct 2003
    • 1751

    #16
    But no one is going to move much. Once you get to the tapes, you are going to lock the field down. In FA fire, many more stalemates will ensue.
    Wrong, in most cases. I HAVE played games where full auto was allowed, most notably a 2 day scenario game.

    You know what?

    After about 2 seconds you forget you're playing in a full auto tournament.

    Not a thing is different.

    Of course ROF was limited to 12bps, which the semis where breaking anyway...

    Most people have these theories about how full auto games would suck and the reality is it's no big deal. And beats judeges to fondle triggers to coax bounce out and getting nailed in the back by your teammate because a (stick, clothing, gust of wind, gnat) hit his .0004 oz semi auto trigger.

    Full auto is nothing mythical or magical.
    TRB's feedback

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    • Glickman
      *Insert Witty Phrase*
      • Sep 2003
      • 2673

      #17
      The problem isnt about skill, its about saftey, if my matrix was full auto, and it was shaken, or dropped, it would spazz out and shoot, if a timmy or a angel did that, they would bounce with full auto, causing hella lot of problems and injuries.

      thats the main reason why bounce isnt allowed, its dangerous to the other players, and spectators.

      Comment

      • DeeEight
        Registered User
        • Nov 2003
        • 65

        #18
        LOL... yeah how many times though... most guns tend to fall on their sides... so just how many balls is gravity gonna pull sideways into that breech, or into the feed wheel of a halo/egg.

        Comment

        • trains are bad
          Registered User
          • Oct 2003
          • 1751

          #19
          It is not necessary to have .00004g trigger on a full auto marker.
          TRB's feedback

          Comment

          • Krazy Ivan
            I don't do Anno,
            • May 2001
            • 600

            #20
            Originally posted by trains are bad
            It is not necessary to have .00004g trigger on a full auto marker.
            Look at it this way, how many shots to the eye/ear whatever does it take for you to be blind/deaf for life?

            One is enough, and something like a Halo or Warp Feed will force feed balls into the breech, boom, there you go, multiple balls in flight.

            In my opinion, Full-auto would need to be regulated, like the 13 bps limit that had always been there before, I played in a scenario game with FA, and on my old shocker it had so much kickback I put it into Burst, I had a blast just popping off 3 round bursts, and people used older Angels with FA, having a fun time. It never got out of hand, and since Timmies didn't even exist, it was a time before all the huge cheater boards and extreme lightness of triggers.

            on a side note, it's kinda a funny april fools joke..
            Once you have shot and eliminated someone, you have established your position towards them. In a sense, the next move is up to them...

            See ya in the dead box!

            Comment

            • chasden
              Registered User
              • Oct 2003
              • 220

              #21
              LOUSY IDEA.

              The game is already much less dynamic than it used to be. Now it seems like it's all about the high-end electros that discharge if you breathe on the trigger... The game is much less interesting now with the onslaught of fast shooting technology than it it was when I got into this sport 10 years ago.

              I have no interest in tournament play now, and will have even less if it goes full auto. A sure-fire way to alienate more players is to make the game even less player-friendly by introducing full auto.

              Maybe I'm just too old for this game at 33.

              Comment

              • Rooster
                Registered User
                • Oct 2000
                • 1069

                #22
                "If everyone has full auto, where is the skill? Where is the sanp shooting? It will degenerate into a game of who can carry the most paint"

                Thats what the US miltary said about switching to full auto too. It would be different, I don't think it has to be bad.

                Comment

                • Steelrat
                  I meant to...uh, nevermind
                  • May 2003
                  • 5375

                  #23
                  Remember how woodsball evolved into speedball? Maybe this would just cause another step in the evolution of paintball. Sure, FA might not work well with current styles of speedball, but maybe there is a type of game it would work well with.

                  Another idea might be limiting ammo loads.


                  A site for gay and alternative lifestyles: www.zakvetter.com

                  Comment

                  • rdb123
                    i have no ear
                    • Oct 2002
                    • 1507

                    #24
                    Originally posted by BradPalooza
                    ...That MAY drive more sales for the lower cost guns which could bring prices down all the way around....
                    Not really since if something is selling really hot, a shortage would come about. The only way to get rid of a shortage is to raise prices. Companies would be willing to supply a higher amount since they would be profit maximizers. They have no incentive to lower the price.
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                    • Jack & Coke
                      TUNAMAX No. 1
                      • Jul 2002
                      • 2644

                      #25
                      IMO,

                      FULL AUTO is ok, only if:

                      - max velocity = 265-275 fps

                      - min trigger pull force = 2-3 lbs. (prevent accidental discharge via hair-triggers as common with today's electros)

                      - single trigger frame only

                      Comment

                      • AcemanPB
                        Exactly
                        • Mar 2002
                        • 1885

                        #26
                        I'd like to see more pump play. To me pump games are much more enjoyable to watch. There is ALOT more movement and such.

                        Comment

                        • mag-hatter
                          OOOOOOOOO-RAAAAAAAAAAAAAH!
                          • Oct 2002
                          • 1069

                          #27
                          Originally posted by Jack & Coke
                          IMO,

                          FULL AUTO is ok, only if:

                          - max velocity = 265-275 fps

                          - min trigger pull force = 2-3 lbs. (prevent accidental discharge via hair-triggers as common with today's electros)

                          - single trigger frame only
                          i might be a little slow but what would the point be of having a single finger trigger if you're going full auto? it doesnt matter how many finger groves you have in a trigger, once its on full auto, its on full auto.
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                          • mag/cocker lover
                            Element *608*
                            • Jul 2003
                            • 1295

                            #28
                            how bout i just get my SA mag and beat you guys that have full auto anyway?....full auto is for people with no skills....build the muscle memory in your fingers and just shoot fast with a SA marker
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                            • mag/cocker lover
                              Element *608*
                              • Jul 2003
                              • 1295

                              #29
                              Originally posted by trains are bad


                              Wrong, in most cases. I HAVE played games where full auto was allowed, most notably a 2 day scenario game.

                              You know what?

                              After about 2 seconds you forget you're playing in a full auto tournament.

                              Not a thing is different.


                              last time i checked..scenario games werent tournaments and generally arent played on speedball fields

                              let FA be used in scenarios, it adds some realism if some people are shootin different styles or markers(sa, fa, pump) but keep it out of tournaments, sa is fast enough and fa will only lessen the amount of skills needed
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                              • Jack & Coke
                                TUNAMAX No. 1
                                • Jul 2002
                                • 2644

                                #30
                                Originally posted by mag-hatter


                                i might be a little slow but what would the point be of having a single finger trigger if you're going full auto? it doesnt matter how many finger groves you have in a trigger, once its on full auto, its on full auto.
                                IMO, if FA were allowed, a person would probably be more prone to pull a "deathgrip" accident with double finger trigger than with a single finger trigger.

                                A "deathgrip" accident would be where you are clutching your gun for stability (i.e. while bunkering, diving, panicing, etc.) and accidently hold the trigger down.

                                If your gun is allowed to be FA, then there's no need for a double finger trigger.

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