Speedball and Hopper research...

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  • LeatherPants
    Bunkers fear me!
    • Aug 2003
    • 1098

    #31
    Originally posted by WARPED1
    Think boy. You have 300 rounds instead of 140 that most loaders hold, therefore you're not needing a refill as often! Logic, man, logic ..............

    WTF are you talking about? You have 300 rds at the start of the game YES I UNDERSTAND THAT. After that you are filling from 140rd pods. You are still filling just as often. Even if you fill two pods at once you are still taking the same amount of time to fill two pods. Logic man. The pods you use are still the same.

    Everytime you fill it is STILL 140 no matter how big your hopper is.

    Maybe playing rec ball when you have the time to sit there and refill 2 pods in to the hopper it is an advantage but I don't see wasting time trying to load 2 pods when I'm trying to watch the snake.

    Also don't call me boy. You don't know me. Most boys don't press over double their body weight.
    Last edited by LeatherPants; 12-03-2004, 08:48 PM.

    BUY THESE
    http://www.automags.org/forums/showthread.php?t=167821
    http://www.automags.org/forums/showthread.php?t=167823

    http://www.automags.org/forums/showthread.php?s=&threadid=103516
    http://www.pbnation.com/showthread.php?s=&threadid=452879

    Comment

    • WARPED1
      I'm a pirate, ARRRRRRRRRR!
      • Nov 2001
      • 7458

      #32
      Don't use it for speedball then if it seems like to much trouble!
      [Something Cool is Here]

      Comment

      • LeatherPants
        Bunkers fear me!
        • Aug 2003
        • 1098

        #33
        The title of the thread is "Speedball and hopper research." That was the point of the thread.

        BUY THESE
        http://www.automags.org/forums/showthread.php?t=167821
        http://www.automags.org/forums/showthread.php?t=167823

        http://www.automags.org/forums/showthread.php?s=&threadid=103516
        http://www.pbnation.com/showthread.php?s=&threadid=452879

        Comment

        • Muzikman
          Everything AGD
          • Dec 2000
          • 6229

          #34
          Originally posted by JKR
          First, no I would not buy a 300 rd hopper.

          You consider yourself as average or just below average in speed but 15 bps isn't fast enough for you? So the average player can sustain 15 bps? Yeah, uh huh...

          If this is for that three barreled monster of yours, do you really think that three hoppers feeding up to 15 bps isn't enough paint downrange?

          I have played for nearly 17 years, mostly pump, and I want to see someone outrun any motorized hopper with a pump--even one with an autotrigger.

          I can outshoot my old trracer with my old VL2000 loaders. Have done it many times and I am not even fast.

          Comment

          • Muzikman
            Everything AGD
            • Dec 2000
            • 6229

            #35
            As for reloading.

            With a Halo, it has to be empty before you can reload and not waste half your paint. A 300 round loader would let you reload and then reload again when it's convinient, not just when you are out.

            Comment

            • Lohman446
              Useful posts: 7
              • Jun 2003
              • 9315

              #36
              Interesting thoughts, I don't shoot fast and normally play front, but I have been put in back before or playing mid. Even playing front there is one field I play on where I walk to my first bunker and knock down the lane that lanes it on the way to get there (running you run through a lane your backplayers can't knock down early). When I do this I move to the bunker, firing first for there front player moving up (double lane with my backplayer) and then I switch to knocking down the lane that concerns me. If I jog as soon as that lane is down and drop into the bunker I can be there before the corners have a good chance to take me. I find even then as soon as I drop I have to reload and it gives there front player (if I missed him) a good chance to bump to the tapeline and keep me from it - which really makes my first bunker suck. If I had another 100 rounds to use it would be handy and let me cover my own move to the tape earlier.

              What would be really nice, is if it incorporated a pod (not vertically like the speed collar trick of starting with a pod on the collar) so I could ditch it after the break and have a normal size hopper (because as my position indicates side profile is a consideration).

              And I agree, due to a stupid Vision logic system (and other manufactuers) a force-feed hopper is almost required. What I mean by that is some eyes do not check for a ball in place they check for the ball dropping and then ok the fire anytime after that. Therefore if you are running with a non-force feed hopper and the ball bounces as you run, you can cut it when you fire if it is up a bit.
              "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

              Comment

              • RamboPreacher
                Player, not a Pro
                • Oct 2002
                • 1084

                #37
                Originally posted by Muzikman
                As for reloading.

                With a Halo, it has to be empty before you can reload and not waste half your paint. A 300 round loader would let you reload and then reload again when it's convinient, not just when you are out.
                exactly. :)

                I can see that a large loader might have a place in large game/rec/scenario as well.
                Thanks, Brent "RamboPreacher" Hoefling, CPPA founder

                Here is my user feedback thread. and my online jottings

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