It's official .... 15 bps cap Rules

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  • nastymag
    XPSL D2/ Nppl D2
    • Dec 2000
    • 924

    #1

    It's official .... 15 bps cap Rules



    this is all the way in the east coast, but hopefully the XPSL and NPPL will do it down here too.
    we had all been talking about it , and i think we as players knew it was coming. and i am glad they are putting their foot down. i wish they had some way of telling if some one was firing over 15 bps on the field though. seems like a good set of rules though

    rock on CFOA
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    "We Want More Squeege!! (rawwk)" - AGD
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  • vonort
    Registered User
    • Mar 2004
    • 274

    #2
    Really means nothing. You still have to catch them in the act.
    Proud supporter of the SP Boycott

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    • ilovemags2
      jacking your wireless
      • Dec 2004
      • 31

      #3
      I though the chrono they use in x-ball showed velosity and shots per second

      Comment

      • tony3
        LOOKING FOR AN ASIAN GF!!!
        • Feb 2003
        • 3740

        #4
        the bps rof counter in nxl that was used at cup was having problems with backround noise effecting it. The velocity chrono's worked great though.

        www.TeamNever.com

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        • ilovemags2
          jacking your wireless
          • Dec 2004
          • 31

          #5
          so if they fix that then they could enforce it

          Comment

          • wanna-b-ballin'
            Pump Player
            • Jan 2005
            • 1380

            #6
            i like that rule. its a good idea to have all guns set up in a way that everybody, even people with slow fingers, can compete with everyone else; without being intimidated by people shooting 20 bps. because today, its all about how much paint you can shoot in someones direction just to eliminate them.
            upgrade fund: $145

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            • mag88888
              ULE MAG
              • Oct 2004
              • 983

              #7
              yaya
              rt ule custom, boomstick, ult,apoc2k and x board revi, i want:j&j ceramic.

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              • Wc Keep

                #8
                the way the article and rules are written makes it seem like they didnt chrono velocity in before games.

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                • Muzikman
                  Everything AGD
                  • Dec 2000
                  • 6229

                  #9
                  Originally posted by Wc Keep
                  the way the article and rules are written makes it seem like they didnt chrono velocity in before games.
                  I think they are just making sure you understand that you still need to chrono. I have a feeling (and I just get this idea from reading that article), that the trigger testing and chrono will be seperate.

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                  • danoxide
                    posts:300
                    • Jan 2004
                    • 406

                    #10
                    Originally posted by wanna-b-ballin'
                    i like that rule. its a good idea to have all guns set up in a way that everybody, even people with slow fingers, can compete with everyone else; without being intimidated by people shooting 20 bps. because today, its all about how much paint you can shoot in someones direction just to eliminate them.


                    i will have to dissagree here. I personally belive that if i can shoot faster LEGALLY then you, then i should be able to. its kind of like saying once Lebron James scores 20,you have to take him out of the game because its not fair anymore. I say let people shoot as fast as they can legally, and if one person on the team gets cought with a cheater board DQ the whole team. Once your team gets DQed then your team can't play in the next tournemt that happens after that. Make it a harsher penelty for cheaters, and then let ballers ball
                    aim-sok845

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                    • RRfireblade

                      • Jun 2002
                      • 5103

                      #11
                      Still think it's a total sellout in exchange for pursuing a reliable testing method for catching cheaters. It seems pretty unfair to 'limit' the true ability of some to compensate for an inability to catch cheaters.

                      But oh well.........
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                      • Lurker27
                        Registered User
                        • Jun 2004
                        • 287

                        #12
                        Copout, perhaps...seriously, a good pass/fail bounce/ramp catcher could be sold profitably for $30.

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                        • trains are bad
                          Registered User
                          • Oct 2003
                          • 1751

                          #13
                          it's actually a 17bps cap.

                          You don't asses any penalties unless you are caught (in whatever way) shooting 17.1 or higher.

                          Why they didn't call it a 17bps cap beats me.
                          TRB's feedback

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                          • Echo419
                            Registered User
                            • Sep 2003
                            • 2614

                            #14
                            Ummm, shooting fast is part of the game, and part of skill that you learn... I have practiced for god knows how many hours walkin my fingers on whatever object i can find, so i can get faster... I always do it in class... I think any speed should be legal... just Zero Bounce zero BS
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                            • fire1811
                              Firefighter
                              • Nov 2002
                              • 4930

                              #15
                              i personally dont have a problem with the limit. will be interesting to see how it turns out
                              "The Few Who Do Are The Envy Of The Many Who Only Stand And Watch"

                              Alway Remember *343*

                              Si vis pacem, para bellum

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