Everyone realizes that a Shocker in rebound mode follows those rules right (at least the ones posted)- or at least will pass the testing. here are there rules, and my reasoning. Other ramping programs follow these as well, the predator board I beleive does. I don't presume to make this a discussion about ramping in and amongst itself, I know there is a split in regards to it, I am just wondering if some of you who are applauding this realize what those rules allow. Edit: ohhh... my Predator board in the DevilMag will make these rules too... remember a judge is only permitted to test per the rules unless otherwise noted
I like these rules
a) TEST 1 - Mechanical Bounce - Markers will be tested for mechanical bounce by a bumping or jarring of the marker. Markers will be bumped on the tank or hopper. No contact will be made with the trigger. The marker will be deemed to have mechanical bounce if the marker fires during the bump test.
Ok, this is really just how close the trigger is set - a very straight forward test, and the Shocker should have no problems here when set right
b) TEST 2 - Electronic Bounce - Markers will be tested for electronic bounce by shooting the marker. The marker trigger will be firmly pulled 3 consecutive times. During these 3 pulls, the marker may only fire 3 shots. Any marker that produces more than 3 shots on the 3 pulls will be deemed to have electronic bounce.
Shocker rebound mode is not activated until the fourth shot, no problems here
c) TEST 3 - Rate Of Fire Cap - 15 balls per second will be the legal allowed limit in the CFOA. All markers will be shot over a Pact MKIV Ballistic Timer. Any marker that exceeds the Rate of Fire cap will be deemed illegal and will not be allowed on the field.
The Shocker rebound mode is capped under 15BPS - mine was 13-14 over the chrono.Shocker rebound mode was VERY good at stopping as soon as the trigger pulls were stopped - this makes shot buffering that some markers have illegal though.
e) TEST 5 - Marker Chronographing - All markers will be chronographed prior to going onto the field. The maximum muzzle velocity allowed will be 300 feet per second. Markers will be tested by firing over RADARCHRON paintball chronographs.
Yeh... well pretty self explanatory here
I like these rulesa) TEST 1 - Mechanical Bounce - Markers will be tested for mechanical bounce by a bumping or jarring of the marker. Markers will be bumped on the tank or hopper. No contact will be made with the trigger. The marker will be deemed to have mechanical bounce if the marker fires during the bump test.
Ok, this is really just how close the trigger is set - a very straight forward test, and the Shocker should have no problems here when set right
b) TEST 2 - Electronic Bounce - Markers will be tested for electronic bounce by shooting the marker. The marker trigger will be firmly pulled 3 consecutive times. During these 3 pulls, the marker may only fire 3 shots. Any marker that produces more than 3 shots on the 3 pulls will be deemed to have electronic bounce.
Shocker rebound mode is not activated until the fourth shot, no problems here
c) TEST 3 - Rate Of Fire Cap - 15 balls per second will be the legal allowed limit in the CFOA. All markers will be shot over a Pact MKIV Ballistic Timer. Any marker that exceeds the Rate of Fire cap will be deemed illegal and will not be allowed on the field.
The Shocker rebound mode is capped under 15BPS - mine was 13-14 over the chrono.Shocker rebound mode was VERY good at stopping as soon as the trigger pulls were stopped - this makes shot buffering that some markers have illegal though.
e) TEST 5 - Marker Chronographing - All markers will be chronographed prior to going onto the field. The maximum muzzle velocity allowed will be 300 feet per second. Markers will be tested by firing over RADARCHRON paintball chronographs.
Yeh... well pretty self explanatory here
... And I think I remember seeing another set of rules somewhere.... ASTM or something too.... 

(me)... umm California?? no clue little help

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