Alternate Scoring. (OR: Make Players Move...)

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  • SlartyBartFast
    The Flying Scotsman
    • Jun 2002
    • 2940

    #1

    Alternate Scoring. (OR: Make Players Move...)

    18.02 A game will end by (i) a successful flag hang, (ii) the elimination of all opposing players on the game field, or (iii) 7 minutes after the start of the game.
    Last edited by SlartyBartFast; 02-01-2005, 04:49 PM.
  • Enemy
    aKa PROZAC
    • Aug 2003
    • 1245

    #2
    if the flag hang is comitted bye a dead carrier then the pull obviously doesnt count and the game ends on elimination points only!! thats why it is better to check before you pull the flag not after or atleast thats what i understood from my last tourney.


    also an interesting idea but too complex to understand for anyone that doesnt really know the rules yet scoring is hard enough to comprehend and you want to add to it!!
    VV04962 yeah thats my Pewter CnC X-mag

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    Comment

    • SlartyBartFast
      The Flying Scotsman
      • Jun 2002
      • 2940

      #3
      Originally posted by Enemy
      also an interesting idea but too complex to understand for anyone that doesnt really know the rules yet scoring is hard enough to comprehend and you want to add to it!!
      I'm not sure anyone understands all the rules or how to apply them.

      I would like to have comments on whether the time based scoring would make for a more interesting game or not.

      Comment

      • Lohman446
        Useful posts: 7
        • Jun 2003
        • 9315

        #4
        I have been trying to convince my team that, win or loose, all games should be over in two minutes.. push hard, you will succeed more often than not. It seems to me, in paintball, there is a natural advantage to being the aggressor and defensive teams seldom do exceptionally well.
        "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

        Comment

        • SlartyBartFast
          The Flying Scotsman
          • Jun 2002
          • 2940

          #5
          Originally posted by Lohman446
          I have been trying to convince my team that, win or loose, all games should be over in two minutes.. push hard, you will succeed more often than not. It seems to me, in paintball, there is a natural advantage to being the aggressor and defensive teams seldom do exceptionally well.
          But, do you think a scoring system like the one I proposed would increase the aggresiveness of the games and have a positive effect?

          Would it encourage more movement past initial positions? Or would strategy remain static.

          Comment

          • TheTramp
            Registered User
            • Jan 2001
            • 4019

            #6
            I REALLY like the idea of the game ending when either the flag is hung or one side is completely eliminated.

            That would mix things up I'm sure.
            "Relax. Don't worry. Have a Home Brew."
            -Charlie Papazian

            Feedback: http://www.automags.org/forums/showt...threadid=40134

            Comment

            • OmniM
              Registered User
              • Apr 2004
              • 555

              #7
              We use a time scoring system here in Sweden in the Northen European Series.

              The faster you end the game, more points you get. But we dont use flags, we use a stop button in the "flag"-zone instead.

              Scoring as follows:
              Time Stoppage: 50 pts
              Within 2 min: 20 pts
              Within 3 min: 15 pts
              Within 4 min: 10 pts

              ... sth like that you mean?
              Proud owner of #VV04026

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              Comment

              • trains are bad
                Registered User
                • Oct 2003
                • 1751

                #8
                Games would improve if field got rid of the freaking back bunkers!

                Most fields have at least two nice tall wide standups on the back and nothing but little cans and doritos up front. Wonder why teams play it safe?

                I swear they structure it that way so they sell lots of paint.

                There is no variety in painball fields.

                I like to see crazy setups. As long as the field is symetrical it's still fair.


                AND another thing that pisses me off is when fields are structured such that you are very unlikely to pull the flag without eliminating the whole other team. If that's the case, why have the flag? Why not just give the flag hang points to the winning team?
                TRB's feedback

                Comment

                • trains are bad
                  Registered User
                  • Oct 2003
                  • 1751

                  #9
                  Here's a field for ya. rough but you get the idea. The circles are 7' cans and the squares are little blocks, triagles doritos.

                  You want movement? Ha. This field makes laning down the center OTB about useless, with no advantage to staying in the back. Angles change fast and communication very important as you can't see across the whole friggen field. Plus it is concevable that a team could run the flag with the other team still in. But alas paintball is devoid of feilds with the capital and balls to take any risks or innovation whatsoever.

                  It's like there's this unofficial 'format' for a paintball field that fields are afraid to deviat from.
                  TRB's feedback

                  Comment

                  • SlartyBartFast
                    The Flying Scotsman
                    • Jun 2002
                    • 2940

                    #10
                    Originally posted by TheTramp
                    I REALLY like the idea of the game ending when either the flag is hung or one side is completely eliminated.

                    That would mix things up I'm sure.
                    And it would be easy to add without any technology required.

                    Comment

                    • SlartyBartFast
                      The Flying Scotsman
                      • Jun 2002
                      • 2940

                      #11
                      Originally posted by OmniM
                      We use a time scoring system here in Sweden in the Northen European Series.

                      The faster you end the game, more points you get. But we dont use flags, we use a stop button in the "flag"-zone instead.

                      Scoring as follows:
                      Time Stoppage: 50 pts
                      Within 2 min: 20 pts
                      Within 3 min: 15 pts
                      Within 4 min: 10 pts

                      ... sth like that you mean?
                      Now THAT sounds really cool.

                      Are the rules for that series available on the web? (and in English? )

                      But that approach does eliminate a "middle" target and points related to the flag pull.

                      Comment

                      • NukeGoose
                        The quicker picker upper
                        • Mar 2003
                        • 327

                        #12
                        Ending the game when all the players from one side are eliminated (before the flag hang) would be completely ludicrous. The last player could just stand out in the open and mow down anyone who tried to hang the flag without worry of getting shot... not my idea of a good game. Remember that the last player for a team has a gun too. You'd have to freight train 2 or 3 players to the flag station and hope that the flag carrier can make it unmauled, while his buddies take a pelting.

                        I do agree with the increasing points for quick flag hangs though. That'd make it more interesting.
                        Go to Backwoods Paintball in Harriman, TN: Near Lenoir City, Knoxville, and Oak Ridge


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                        Comment

                        • SlartyBartFast
                          The Flying Scotsman
                          • Jun 2002
                          • 2940

                          #13
                          Originally posted by NukeGoose
                          Ending the game when all the players from one side are eliminated (before the flag hang) would be completely ludicrous.
                          Hilarious, perhaps. Ludicrous, well that's a matter of opinion.

                          Perhaps bonus points for total eliminations based on time as well to balance the equation.

                          Comment

                          • jamescell
                            IBEW local 498
                            • Aug 2004
                            • 367

                            #14
                            Awsome idea, I LOVE it!
                            The best beverage ever! My feed back

                            Comment

                            • SlartyBartFast
                              The Flying Scotsman
                              • Jun 2002
                              • 2940

                              #15
                              Complicating scoring further:

                              Eliminations are worth more the quicker in the game they're made.

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