Limits to maximum feed speed, and increasing?

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  • Jotsy
    ya dirty dirty shisno
    • Nov 2004
    • 262

    #16
    what you can do to find out, is get an old warp, the hot wire the motor to a larger or more powerful battery/power source. when u prime it, chances are the balls are gonna shoot up into the breech and go mush. now all u gotta do is start turning the power down until it doesn't do that anymore...

    thats my 2 cents anyways....

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    • CKY_Alliance
      Team Deranged
      • Jan 2005
      • 1695

      #17
      What if there was a gun that had a padded breach?Then that would prolly prevent them from breaking. onlything is it would become a pain once the pad got wore out....well way im thinking is to have the body cut down like a centemeter and like an inch long and however wide the body is then place a pad so it flush with the body but once it got wore down you would prolly catch the edge and chop...Unless you were to just have a whole foam bottom body type thing.I dotn know idea poped in my head thought i'd share it.

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      • yakitori

        #18
        the padded breech idea was nice, but wont work. Eventually the force of the loader will leave an indention in the padding and the balls will not be aligned w/ the breach and it will lead to chopping.

        The only way it would work is if paintball shells were made of something that could withstand the pressures, but still break on contact w/ out increasing impact force all that much.

        And I think that there is a feeding maximum although I dont know what it is or could be, because paint varies. Eventually the force of the loader would lead to breaking paint, etc.


        Lohman, do you have some kinda fortune cookie machine that keeps popping out these kinds of questions? Every time I sign on, there is a new question on the board that you are encouraging discussion on. Sometimes 2 a day. You have to have a fortune cookie machine.

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        • mark_1791
          Yeah...what he said.
          • Jan 2005
          • 363

          #19
          Originally posted by teufelhunden
          ..and you went ahead and answered a question that wasn't asked.

          Lohman was not concerned with chopping, but paint breaking because of the force it hits the bottom of the breech with. Of course an Apache or an Evo will be easier on paint than a Halo.. because they both suck and feed 8 bps slower.
          No, Apaches and Evos don't suck, and who the hell actually uses that 8 extra bps? (except for people like Zak Vetter, but he even outshoots Halos when he does that testing) Who actually shoots faster than 20 bps during a game?
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          • warbeak2099
            That is my foot!
            • Jan 2004
            • 4447

            #20
            Originally posted by Lohman446

            It occured to me that there is a limit you can feed a paintball. Paintballs have to be reasonably fragile to break on target... how fast can we feed a paintball into a metal breech without it breaking when it feeds. We could feed marbles infinetely fast, because we wouldn't have this break issue - but we would either have to make paintballs thicker shelled and less fragile (hmm.. think of overshooting if we told everyone "you can shoot faster but there less likely to break). This does not seem like a good answer to me.
            I would say that the danger point for paint becoming soup in the breach is ~40bps. Abnd I disagree about thicker paint encouraging overshooting. If you make the shell thick enough to withstand being fed at 40+bps, it doesn't mean you're making the shell indestructable. Here's an example. Let's say manufactorer x makes paint that's rated at 40bps. To be safe they make the breaking point at 44bps. If you're feeding this paint that can handle 44bp at 40bps, it will probably have had enough stress put on it to break whe it hits the target.

            Of course, there will still be people using gravity fed loaders su8ch as revys and slower or quasi force feeders like eggos. I guess you'd just have to discourage using that paint in loaders that don't feed fast enough to justify using it. Make it more expensie, like specialty paint.
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            • teufelhunden
              Registered Bamf
              • Jul 2003
              • 2691

              #21
              Originally posted by mark_1791
              No, Apaches and Evos don't suck, and who the hell actually uses that 8 extra bps? (except for people like Zak Vetter, but he even outshoots Halos when he does that testing) Who actually shoots faster than 20 bps during a game?

              When you get down to the nitty gritty, neither of those loaders will feed consistently faster than 15-16 bps. So a lot of people. Even you slow fingered guys can probably get off 15bps between two shots.. and that's where choppy choppy comes in.
              SwallowBleach: It's good for you.

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              • quik
                I eat your unhappiness
                • Jul 2003
                • 1732

                #22
                just play with marbles then.

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                • AGD
                  The man from AGD

                  • Oct 2000
                  • 5916

                  #23
                  Not even close to a problem feeding balls faster than 30-40 bps. Balls dont break at 10 fps but at that speed you could feed over 100 balls in a second.

                  AGD
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                  • teufelhunden
                    Registered Bamf
                    • Jul 2003
                    • 2691

                    #24
                    Originally posted by AGD
                    Not even close to a problem feeding balls faster than 30-40 bps. Balls dont break at 10 fps but at that speed you could feed over 100 balls in a second.

                    AGD

                    At 10fps you could feed 81.6 balls per second, assuming we've got perfect .68 cal balls that are perfectly round. However, this also assumes there is no stop and go, which we know can not be the case, seeing as our guns must have some way to prevent double feeds and stop feeding when we aren't shooting 81.6bps.

                    But I don't know enough physics or engineering to go further, so maybe someone else does.. or we can sit here and pontificate because this is AO.
                    SwallowBleach: It's good for you.

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                    Where have all the scooters gone? -BobTheCow

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                    • Jotsy
                      ya dirty dirty shisno
                      • Nov 2004
                      • 262

                      #25
                      u know what? it occured to me there's another way to find out (also since it seemed everybody just went an ignored my first post hahah).... plug your barrel with a barrel plug (the plug kind, not the condom/sock kind) then turn your velocity waaaaay down to the point where it won't break when hitting the plug anymore (if it'll even go that far down). you have then found the velocity at which it won't break when hitting a hard object. (like the breech wall)

                      if u wanna talk "future innovations" sci-fi talk, then how about they come up frozen (like "dry" frozen) paintballs, and then have the gun have some kinda super microwave in the breech to "cook" them so the insides turn liquid again. basically, the balls need to be hard so they don't break in the loader/gun, but they need to be soft so they break on target... sounds like they need to change in form at some point during firing

                      hahah, wheee i'm having fun
                      Last edited by Jotsy; 05-17-2005, 01:17 AM.

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                      • TheTramp
                        Registered User
                        • Jan 2001
                        • 4019

                        #26
                        Originally posted by AGD
                        Not even close to a problem feeding balls faster than 30-40 bps. Balls dont break at 10 fps but at that speed you could feed over 100 balls in a second.

                        AGD
                        So that's why the Q loader feeds faster than the HAlo but is more gentle on paint? It's not about how fast the paint goes throught the gun but how much pressure in put on the stack?
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                        • hitech
                          Not a shedder of vortices
                          • Nov 2001
                          • 4775

                          #27
                          Originally posted by teufelhunden
                          At 10fps you could feed 81.6 balls per second, assuming we've got perfect .68 cal balls that are perfectly round.
                          I believe your math is off. As I calculate it, 17.64 paintballs fit in a foot. Times 10 feet is 176.4 balls per second.

                          Think about it this way, a paintball is less than 1 inch in diameter. Since there are 12 inches in a foot, more than 12 paintballs must fit in a foot.


                          Hey Hitech your starting to sound like me! - AGD
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                          • teufelhunden
                            Registered Bamf
                            • Jul 2003
                            • 2691

                            #28
                            Hm. Yes, you are correct. My [flawed] method was 120*.68.. why I came to that is beyond me.
                            SwallowBleach: It's good for you.

                            www.seckspb.com: for all your third party needs


                            Where have all the scooters gone? -BobTheCow

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                            • Lurker27
                              Registered User
                              • Jun 2004
                              • 287

                              #29
                              You could actually decrease impact speed and feeding times by not letting the ball stack stop with each actuation of the bolt. Revviues, even VL200s have been seen burst fiing over the 16.8bps theoretical limit of gravity.

                              Of course, to do this consistently, you'd need to have a series of gates and eyes in the feedneck to synchronize the feeding of paint to the bolt's motion, allowing it to accrue more velocity before entering the breech.

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                              • frontrunner
                                lost.......
                                • Jun 2004
                                • 392

                                #30
                                Isn't time the X factor, there has to be a speed at witch the breach is not open long enough to lat the ball in. now since the makers can already cycle faster then possible to feed(54 cps from that STO) when do we finaly say after XXbps the breah is not open long enough to let anything in so your gun is now a blender. but then i assume after a while there will be a new bolt system to fix that when does it end is 25-30bps not enough


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