Good points from RRfireblade, r-unit, and Chronobreak.
But, they sidestepped the instructions. No discussion of cheating, the situation IS ideal. All players get tournament supplied markers set to the same thing.
The dastardly reasoning behind this line of questioning is the following:
To prove a hypothesis or come to a conclusion you have to test a theory with all other variables fixed and only the variable being tested changing.
So, if we
- decide what ramping does/does not do.
- decide if it's good/bad for the ideal game.
- decide if it's feasible.
It's only at the last point that issues of what the rules should be, what the punishments are, and how easy it is to cheat come into play.
Personally, I think the game was more fast paced and had more movement back when I was out in the woods with a Splatmaster. In 10 on 10 the games weren't that much longer as the objective of hanging the flag was actually more important than total eliminations.
But now I'm breaking my own rules and changing the topic.
But, they sidestepped the instructions. No discussion of cheating, the situation IS ideal. All players get tournament supplied markers set to the same thing.
The dastardly reasoning behind this line of questioning is the following:
To prove a hypothesis or come to a conclusion you have to test a theory with all other variables fixed and only the variable being tested changing.
So, if we
- decide what ramping does/does not do.
- decide if it's good/bad for the ideal game.
- decide if it's feasible.
It's only at the last point that issues of what the rules should be, what the punishments are, and how easy it is to cheat come into play.
Personally, I think the game was more fast paced and had more movement back when I was out in the woods with a Splatmaster. In 10 on 10 the games weren't that much longer as the objective of hanging the flag was actually more important than total eliminations.
But now I'm breaking my own rules and changing the topic.





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