Question on old markers

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  • MoeMag
    Still here.
    • Dec 2005
    • 1821

    #16
    Originally posted by jenarelJAM
    I'm sorry to contradict, but I'm not going to believe that you can pull a mech mag as fast as I can walk an electro(12 bps) until I see a video. turning my emag on mech, without rapid-firing, I can only shoot about 8 bps, while fanning, which is wildly inaccurate. I'd say in-game If I play on mech mode, I'd be shooting around 6 bps. I do agree though, that the reactive trigger makes it MUCH easier to shoot, just not that much easier...

    Also gezak, If you are planning on upgrading your minimag eventually to a complete ule mag, it will be several hundred dollars cheaper to just buy it at once, instead of upgrading over time. I advise talking to Tunaman, he's always been great to me.
    Thankfully Z-man is back...
    watch and learn my good man
    expect

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    • gezak
      Registered User
      • Apr 2006
      • 6

      #17
      Originally posted by VFX_Fenix
      Mags and Cockers never die, they just need new bits from time to time. I'd take a Classic Mag on the field that'd been sitting for over 10 years as soon as I'd grab any of my other guns. Granted, the sitting might have left some things in disrepair, but hey, that's what parts kits are for, right?
      The mag may not be dead yet but its looking pretty zombified, I doesnt fire at all right now but I'm pretty sure if I pull the grip apart I'll find some rusted out pieces as it had a few baths in the river at the field i played at..... also I'm a bad owner I dont think I cleaned it after the last time I used it. Who knew that paint could solitify to form a stonger bonding substance than superglue?

      The cocker on the other hand doesnt look to bad and it fires, just not at any volocity that measures on the chrono.

      This weekend I'll rip it apart and see what I can do with it, if nothing else it'll be a fun restoration project, I'll call it Zombiemag and attach some brains or something to it

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