ill put in the current rate rather than the nuumber of clicks per second. and let me know if anyone has trouble loading it because i think i fixed my html loading code but im not sure
Help with a trigger pull game
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id add a sound, but no ball.
If your looking to do something more origional, have a first person view (IE=marker in bottom right corner, simulationg being held in your hand, a DPB kind of view) then have the marker shoot a ball down range every time you shoot, so you can see the stream of paint your shooting. Just a thought, its different.
-I hit 17 quick and stayed there, and to think, i dont even play semi anymore....
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consistent 8 with my right... forget it with my felt.
but im on a laptop and the mouse is... not walkable at all and i can only use one finger.
"Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey
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That sounds like a good idea, ill have to see if I can do it within the frame rate I have since people are hitting over 14 bps. ill definitly add a sound since so many people think its good. I always thought it was tacky but i guess i can just add a mute buttonOriginally posted by 68magOwnerid add a sound, but no ball.
If your looking to do something more origional, have a first person view (IE=marker in bottom right corner, simulationg being held in your hand, a DPB kind of view) then have the marker shoot a ball down range every time you shoot, so you can see the stream of paint your shooting. Just a thought, its different.
-I hit 17 quick and stayed there, and to think, i dont even play semi anymore....
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