Help with a trigger pull game

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  • 1337caesar
    Da 1337 Machine
    • Apr 2005
    • 238

    #16
    ill put in the current rate rather than the nuumber of clicks per second. and let me know if anyone has trouble loading it because i think i fixed my html loading code but im not sure

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    • 68magOwner
      Registered User
      • May 2003
      • 3475

      #17
      id add a sound, but no ball.
      If your looking to do something more origional, have a first person view (IE=marker in bottom right corner, simulationg being held in your hand, a DPB kind of view) then have the marker shoot a ball down range every time you shoot, so you can see the stream of paint your shooting. Just a thought, its different.

      -I hit 17 quick and stayed there, and to think, i dont even play semi anymore....

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      • Cow hunter
        300fps=204.54mph
        • Aug 2005
        • 1521

        #18
        thats cool, i also like the simplicity, i hit a consistent 13 and a burst of 17

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        • master_alexander
          im a gun pimp :D
          • Sep 2004
          • 2462

          #19
          consistent 8 with my right... forget it with my felt.

          but im on a laptop and the mouse is... not walkable at all and i can only use one finger.
          "Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey

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          • 1337caesar
            Da 1337 Machine
            • Apr 2005
            • 238

            #20
            Originally posted by 68magOwner
            id add a sound, but no ball.
            If your looking to do something more origional, have a first person view (IE=marker in bottom right corner, simulationg being held in your hand, a DPB kind of view) then have the marker shoot a ball down range every time you shoot, so you can see the stream of paint your shooting. Just a thought, its different.

            -I hit 17 quick and stayed there, and to think, i dont even play semi anymore....
            That sounds like a good idea, ill have to see if I can do it within the frame rate I have since people are hitting over 14 bps. ill definitly add a sound since so many people think its good. I always thought it was tacky but i guess i can just add a mute button

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