Does this make sense?

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  • m-a-r-k-7
    I less than three myself
    • Oct 2005
    • 279

    #16
    Being able to run through a line of 10 bps doesn't seem too hard to test.

    1. have person with a gun with a board capeable of setting 10bps full auto

    2. find another to participate in this experiment

    3. Begin to fire at a target (target it so you don't subconsiously cheat and move the gun)

    4. Have other participant run as fast as they can through the line of fire (mask on, of course)

    5. Repeat so you get a general idea as to the results

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    • paint magnet
      Member # 10,261
      • Dec 2001
      • 2488

      #17
      True, on paper it doesn't seem like much of an advantage. Statistically though, the more paint you have in the air, the more you are likely to hit your target. Having a slightly less accurate gun with a high rate of fire on a small course tends to be an advantage when shooting at moving targets as you get a nice shotgun effect. The intimidation factor can be quite useful too.

      Don't get me wrong though, I'm not an advocate for high rates of fire (as I shoot a Classic Mag and Nelspot), but it sure is fun
      My feedback

      Made in USA - it matters.

      Comment

      • athomas
        Of course it works-its AGD
        • Jan 2002
        • 8039

        #18
        At 10 bps, the distance between balls in the air varies with velocity. However, the time between balls in the air always remains constant if the shot parameters are the same for each shot. So, at 10bps, there is .1 sec between balls. The average person runs about 15mph which is 22fps. Therefore, a person would travel 2.2 feet in .1 seconds. Based on this, you could run through the stream without getting hit, but you would have to hit the "hole" just right. On the other hand, for practical purposes, the shots are almost never in identical spots, nor are the guns providing perfect shot to shot consistency. Still, it would be very difficult to run through any well placed stream of paint at any rate of fire at or above 10 balls per second.
        Except for the Automag in front, its usually the man behind the equipment that counts.

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        • SpitFire1299
          :P
          • Jun 2004
          • 1765

          #19
          The more you let out of your gun, the more chances you have of hitting someone. Just shoot and make a circle with your gun or something.. lol

          Comment

          • buzzboy
            Emo grass cuts inself
            • Mar 2005
            • 1322

            #20
            In game situaltion I pull about 5 on my mag usually and fast people get through it but not slow ones.

            I believe that mark7 has a good though. If someone(warpig) did a test with a stationary gun shooting 280 fps and have a target on a pully. Then every FA bps could be tested up to like 7 or 8 mph(I think thats about what the normal person runs). And make the target like a person to see just how much paint actually breaks.

            Comment

            • jsdatjsd
              Registered User
              • Jun 2006
              • 130

              #21
              Uh, I always thought the 15bps was so that if you sucked at aiming, then your shots would go all over the place, thus hitting a larger spread, like a shotgun.

              See, if your aim is good, 15 BPS looks like this==> O

              That by the way, is 15 balls hitting the same spot.

              But if your aim is bad, it looks like this below:
              00000
              00000
              00000

              THat is 15 balls hitting 15 spots. More area.

              SO, in theory, 15bps is good for those that can't aim.

              And, add that to the fact that even at todays relatively inexpensive paint prices, the manufacturers of the paintballs WANT everyone to shoot 15bps.

              And that is why all the adverts aim towards speedball type games.

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