Originally posted by REDRT
Designing a "cheater" system
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I've been here long enough to know your twisted ways. Your like the, "boy who cried wolf" half the time. If you'd just say what you mean insted of pussy footing around with stupid, long, drawen out, craptastic threads of meaningless garbage and get to the point maybe you wouldn't be viewed as such a prick by many among us.Originally posted by Lohman446I hope you don't think this particular thread was as simplistic as it looksComment
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Originally posted by REDRTI've been here long enough to know your twisted ways. Your like the, "boy who cried wolf" half the time. If you'd just say what you mean insted of pussy footing around with stupid, long, drawen out, craptastic threads of meaningless garbage and get to the point maybe you wouldn't be viewed as such a prick by many among us.
:) Ask people who know me. I'm arrogant, egotistical, and sum myself up as a jerk in less diplomatic terms. I really really don't care what you think of me.
That being said, I have said what I thought, and now Im working on proving it"Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr SuessComment
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lohman is a jerk.
/neener-neener
//meet me at the bar!God....I guess I was probably returning videotapes.Comment
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Blah.Originally posted by Lohman446Last thread on the discussion from me, show patience
I've theoretically done it, with the help of certain people I know. There is a microswitch available that has two clicks through it, two points of activitation. I think it might be key to designing a perfect cheater board.
Imagine these points very close to each other, it would be hard to tell there were in fact two if you were not very familiar with the trigger pull that activites them.
If you pull all the way through its a single, normal trigger pull. This is what the vast majority of users (especially chrono judges) will feel.
However, if you pull into the first one, and not the second one, and hold the trigger there you can access secondary programming on the board.
This secondary programming is going to allow you to shoot as fast as your hopper will feed. Basically go into a default mode to fire the marker as soon as it sees the ball.
Better yet, we know that in addition to shooting at someone its good to be able to get the balls there quicker. So if you are in this second one it increases dwell, giving you a noticeable increase in velocity, and getting you that bit of extra range.
What do you think AO?
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how about electronic chip in a ring, or on a necklace. That once it is close to the board activates any number of cheater type things.
Hand the thing to a ref to check it...he can't find anything wrong.
But whenever the person holding the magic piece of electronics hold it...it is a machine gun/hot shooting/cheaters wet dream.
I in no way advocate cheating....but I am not however, naive enough to think that it does not happen. And sometimes very sophisiticated stuff goes down....and that...is where break throughs are made.
My idea I am sure has been done....if so...I was just brain storming.
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lohman, thank you.
i needed a good laugh and this thread delivers.
as far as cheating goes, i'm not too fond of it. i feel that it is tarnishing the sport in many ways. seems to me that if you are caught cheating in a tournament your team is pulled and forfeits the tourney, this covers wiping too. unfortunately, that won't happen.
i think ramping and rt are fine for playing "who's is bigger" around the chrono, but in my experience that's about the extent of their usefulness.
playing along: i was watching an interesting show the other day about a firearms company developing a "smart gun" that would only fire when held by the owner. ken, instead of a chip with all of the necessary extras to allow them to talk to each other ( most likely infrared), use a magnet in a ring that pulls an internal switch closed.Last edited by ultralight; 09-13-2006, 10:56 PM.Comment
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I didn't want to read all one page of this thread, but here is My .02, I don't know if it's been said. This just information,... do with it what ou must, I could care less about how you play.
Most every microswitch has 3 prongs on it. A common, an open actuate, and a close actuate. The common is in the middle and the other two are labelled accordingly. Paintball guns use the closed actuate with the common to fire when the switch closes. If you were to switch the wire going from the close actuate to the open actuate, a gun will fire on the release of the pull. No big deal. BUT (and I have doene this sucessfully with a dragun LED) if you split that same wire and run it both outer switch prongs, the gun will fire on the pull and release if the debounce is low enough to detect the microswitch changeover.
Basically, it is a hypermode.
Now when I did this, I used a normal on/off radioshack button to control it. But here is the genius: Take a hall magnetic sensor and supply it with the necessary voltage (usually 5VDC). Run that inline coming from the open actuate prong. Then place a rare earth magnet i9n your right glove. When you shoot the gun with your right hand, the hall switch activates and allows current to pass activating hyper ramping. When the ref fires the gun it doesn't. When you fire lefty to show the ref, it doesn't.
Have fun - I in no way encourage cheating
Last edited by Pneumagger; 09-13-2006, 11:08 PM.Comment
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wouldnt it be easier to just do it with the software? why the need for an extra switch. Program it so when you hold the trigger for 5-8 sec, and than start firing it goes into uncapped ramping until you stop shooting more than 3-5 balls a sec. When you stop you just remember to hold the trigger back while you move or take cover. I dont think the refs hold the triggers back when they check the guns. Off the break you shoot a pracive ball, hold the trigger while waiting for the start. shoudnt be hard
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The modification doesn't use an extra switch. It uses 1" of wire to split and bridge in the second output prong of any standard microswitch. The hall is just for discrete usability. [News Flash]Programming paintball boards can be pretty hard, time consuming, expensive for equipment, risky, and will still allow the ref to have the ability to acivate your ramp.
My solution uses about $15 worth of parts and a half hour's worth of time to effectively make a smart gun that responds the plyers glove. How many refs do you know that walk around with rare earth magnets in their pockets
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if you really wanted to be sly, you could put a switch hopper that would make it stop feeding for a few seconds. The break in the paintball feeding would be detected by your gun's eyes and could trigger whatever cheater mode you wanted. To turn the mode off just hold down your trigger for a few seconds.
Or, you could run a wire down the inside of your feedneck and through the eye covers.
The switch could be a motion sensor, or even part of the hopper lid.
...even though nobody likes cheaters, or encourages cheating, it's just another technical challange to design sneaky cheating systems.Comment
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