Breaking a paintball

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  • joeyjoe367
    Confirmed 11 bps RT User!
    • May 2001
    • 1982

    #16
    Why don't you just fire paintballs at the ground?

    Set up a mag or other gun to shoot at like 100 fps or lower. Point it straight at the ground, maybe 1" of clearance, and shoot the gun.

    slow down the FPS until a shot DOESN'T break, and that's about how fast the paintball needs to be going in order to break.

    This way, you've got your data in a medium that matters: How many FPS does the ball need to be going in order to break on someone/something?

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    "The only thing necessary for the triumph of evil is for good men to do nothing."
    -Edmond Burke

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    • athomas
      Of course it works-its AGD
      • Jan 2002
      • 8039

      #17
      Different materials absorb or deflect energy at different rates. By measuring the actual force used to cause the break we can get more accurate information. I agree with Redkey in the measurement of the stresses to produce a recordable output.

      Here's a thought. How about firing the ball into a calibrated lcd type of stress meter. Analyzing the resulting color of the lcd indicates the force applied at various points of impact. The total force could be measured by deflection at the same time.
      Except for the Automag in front, its usually the man behind the equipment that counts.

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      • AGD
        The man from AGD

        • Oct 2000
        • 5916

        #18
        I wanna go play with Redkey! He's got cool toys.....


        AGD
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