Why don't you just fire paintballs at the ground?
Set up a mag or other gun to shoot at like 100 fps or lower. Point it straight at the ground, maybe 1" of clearance, and shoot the gun.
slow down the FPS until a shot DOESN'T break, and that's about how fast the paintball needs to be going in order to break.
This way, you've got your data in a medium that matters: How many FPS does the ball need to be going in order to break on someone/something?
Set up a mag or other gun to shoot at like 100 fps or lower. Point it straight at the ground, maybe 1" of clearance, and shoot the gun.
slow down the FPS until a shot DOESN'T break, and that's about how fast the paintball needs to be going in order to break.
This way, you've got your data in a medium that matters: How many FPS does the ball need to be going in order to break on someone/something?

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