Do you have an algorith (systematic method of solving a certain kind of repetitive problem) that could be useful to others in paintball?
Math Algorithms for Paintball (Recipes)
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Math Algorithms for Paintball (Recipes)
Last edited by tomcat; 01-22-2003, 07:02 PM.Automag RT with first Hyperframe, in history!
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Paintball speed is not a constant. Time is a constant. the time between balls will remain the same as soon as you're INTO the string.
Given the balls are slowing down. 1/10 of a seccond later, the first ball will not have gone 30 feet.
As soon as you're sitting at say 60 feet you'll actually have 3 balls en route to you. and the balls will be physically closer togother. As the balls slow down they will come closer and closer to each other.
To create an accurate estimation of paintball distance we'd need to know how fast balls slow down. Balls are big, and have low mass, so they slow down really quickly.....
Actually calculating the gap gets pretty complex pretty quickly.To be an AGD supporter, one cannot be an AGD bigot. -Nero
Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf
"You can't outrun Death forever, but you can make the bastard work for it."
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it may work on constant velocity, but paintballs are never at a constant velocity.
I mention that the ball won't go 30 feet from the barrel in 1/10 of a seccond becuase that's the point that your guess would be closest to accurate. the further you go from the gun, the closer the balls get togother. ultimately they will start stacking on one another (but that would require shooting off a very tall cliff)
A more accurate algorythim would be based on time. But there's an unknown in the forumla we don't have on hand. That's the rate of acceleration of a paintball after it leaves the barrel.
IIRC the forumla for distance an object travels while accelerating is ViT+AT
now.. We know the initial veloicty, we know the time. And for any timeframe past the barrel of the gun we can easily calculate the distance between balls by taking one time value and adding .1 or whatever for the spacing between balls. Take the number from both timeframes and subtract the smaller number. and you have the distance balls are seperated at that range from the barrel.
so there's your algorythim. but you need to do the research to find out how fast a paintball will accelerate.To be an AGD supporter, one cannot be an AGD bigot. -Nero
Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf
"You can't outrun Death forever, but you can make the bastard work for it."
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Nerobro is right. To find the gap between balls you'd find the time between balls * the ball speed where you want to know the gap. The gap between balls will be longer the closer you are to the shooter. The difference in gap length at 20 yards vs 30 yards is going to be substantial.
But the distance between shots is not that useful a number because the faster the ball, the distance is further but the balls clear it faster. If you're putting paint in a runners lane the time between shots is what counts.
However, nerobro your method isn't right. The formula ViT+AT is only useful in a frictionless or constant acceleration. The thing is we don't know how quickly the air resistance slows the ball.Comment
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the rate of acceleration of the ball wont' be constant. You're right. becuase it's a Cd not a direct A... But the forumula was enough to make my point ;-) Drag is funny, it's calculated by the square of speed, and then it get's really screwed up when it stops. Stiction (static friction) has a whole other way of defining itself..
On a side note, most friction is a fairly steady number. it's that anoying fluid friction that really screws us up. and introduces innacuracy to our balls ;-)To be an AGD supporter, one cannot be an AGD bigot. -Nero
Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf
"You can't outrun Death forever, but you can make the bastard work for it."
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Feet per Second to Miles per Hour
fps x 3600 / 5280
Sample:
280 x 3600 / 5280 = 190.90 miles per hourAutomag RT with first Hyperframe, in history!
Black Shocktec E-Mag and Sexy new green to gold X-Mag.
WDP Angel 2001 Claret
Custom Cocker (By Me) Fireballmountain body, Shocktech parts and Centerflag Hyperframe, inline reg and air system.
and a 14k gold dipstick kyeh kyeh!!!Comment
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30 mph = 44 fps !
.... just trying to help out
As society and the problems that face it become more and more complex and machines become more and more intelligent, people will let machines make more of their decisions for them, simply because machine-made decisions will bring better results than man-made ones. Eventually a stage may be reached at which the decisions necessary to keep the system running will be so complex that human beings will be incapable of making them intelligently. At that stage the machines will be in effective control. People won't be able to just turn the machines off, because they will be so dependent on them that turning them off would amount to suicide
sometimes I just freaking hate people. which means the next day I will love them for the sake of balance, but right now I will just concentrate on the hating. Hate hate hate. Blaaaarg! ;)
turborev - with ai like this, if it controlled any more than a paddle, it would kill you and everyone you care about. ;)Comment
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It is possible to find the acceleration of the ball after it exits the barrel. If one assumes that the flow is uniform and incompressible around the ball, then you can find the the drag force on the ball and use this to find the acceleration. Since the Reynolds number is on the order of 10^5 then you can assume that the skin friction is negligible since the aerodynamic drag will be much greater than any drag contributed due to friction. Cd for this case is approximately .4. An equation to approximate the aerodynamic drag is: Fd=1/2Cd*rho*V^2*A
Where rho is the density, which is assumed a constant for air at 1 atm and 20C. V is the velocity and A is the frontal area of the projectile. Sub this into Newton's 2nd law (sum(F)=m*(dV/dt)) and separarate the variables and integrate to get a function of change in velocity in terms of time. You can then use this equation to find a function of x in terms of t.Comment
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Ball travel to target
This is a question from a non engineer, so be kind. I have thought that acceleration ceases when the ball goes beyond the effect of the propelling gas (i.e., just beyond the end of the barrel), and then begins deceleration as the air friction bleeds off its speed. You have been using the word "acceleration". It makes me very curious, and I'd appreciate it if you'd tell me how I have gone astray. Thanks, Peter "Wharf Rat" SimpsonComment
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deceleration ins't a word ;-) Acceleration is a vector. and can occour in any direction. in the case of a paintball as soon as you reach the porting on the barrel the acceleration if negative.To be an AGD supporter, one cannot be an AGD bigot. -Nero
Truth is a complex thing. One must govern by simplicity. -M. Mercier, special counsel to his Majesty for domestic matters. The Brotherhood of the Wolf
"You can't outrun Death forever, but you can make the bastard work for it."
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what about this
At 300 ft/sec how much pressure is the ball generating on it's leading edge? I have no idea... but, as long as the pressure in the barrel was higher than the resistance pressure, the ball would continue to accelerate. If the porting could not vent the air pressure fast enough then the ball will continue to accerate even after it has passed the porting. Only when the pressure behind the ball has dropped below the resistance pressure will the ball begin to decelerate... oh excuse me, have a negative acceleration vector.
So... saying that the ball stops accelerating once it passes the porting may not necessarily be true.Comment
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Re: what about this
True, but any acceleration during this time is negligible compaired to the acceleration beforehand and afterward because it occurs over such a short time span. It makes it easier just to leave it out and assume that the acceleration stops at the porting.Originally posted by Redkey
So... saying that the ball stops accelerating once it passes the porting may not necessarily be true.Comment
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Well some barrels have more porting than others. So the decrease in acceleration could be critical in some and not in others. (I know it's an obvious statement, just trying to warm up to techie threads
)
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