Retarded server admins and players on CS!!!

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  • tr0n
    l33b
    • Feb 2003
    • 205

    #1

    Retarded server admins and players on CS!!!

    OK here is something that should clear up the whole 56K-lag-the-server deal. If you care, read carefully I'm in Health right now so I have nothing better to do than boil in anger as I think about how many servers kick people for using 56K...

    OK here you have to read this to get a better understanding first. I am on 56K, and I use AIM to communicate with people in the CS clan. One time a buddy of mine left a direct connection open so I decieded to lag him down by sending him HUGE bitmap files while he played. To my dismay this didn't work. Guess how? He was on broadband internet, and I was only sending him data at around 1.2 KB/Second, therefore his connection could EASILY EASILY compensate for it.

    Now. Think, a high ping comes from data transfers. Not from processor speed, not from RAM that is free. It comes from your data transfer rate to the server. Now, take the AIM incident for example. If I cant upload very fast, and I am getting a 350-300 ping, it makes sense. But I would not be lagging anyone, simnply because the server will adress the other player's bandwidth more so than mine.

    If you put some thought into that, you can see what I am saying. It is usually the person with the LOWEST ping the lags the server. That is why when you enter a huge 32 player server on 56K you will lag out. Because everyone would be sucking up your bandwidth. Others like to think of it the other way around. But it is true, me sucking out 5 KB/Second from the server as opposed to you sucking out 128 KB/Second from the server. Who is wearing the server down? If the srever can't send you the data fast enough, then it is the server's problem that it cant handle a simple 5KB/Second upload. However if you cannot RECIEVE it fast enough, it will lag YOU and not the SERVER.
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  • Restola
    Certificated Cloud Buster
    • May 2001
    • 2230

    #2
    The comment "Player X is lagging us" always confused me too.

    It is frustrating though to play with people who zap all over the place. If I was running a server I would kick for that.

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    • Sparq
      Interloper
      • Mar 2002
      • 730

      #3
      The comment "Player X is lagging us" always confused me too.
      It's true, to a point. I don't know why, but it does happen. 56k is not the problem, though - I've only noticed overall server slowdown when a player's ping gets into the thousands, not 300.
      "I would like nothing more than to walk around
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      • MantisMag
        Dim Sum
        • Dec 2001
        • 1895

        #4
        sorry dude but your thinking is off. multiplayer games attempt to keep everyone in synch. so the server makes everybody wait while it finds out what you've been doing for the last couple miliseconds. that's why people with high pings lag the server. cause you are slow responding when the server asks what you've been doing.

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        • beam
          The end.
          • May 2001
          • 2036

          #5
          I think you have a flawed understanding of how protocols work. Although I may have too, but I think that the server has to "pay more attention" to a connection that takes longer to respond or drops packets. I think there is a handshake that has to happen or the server won't think that the client recieved the data. Resent packtes then need to be assembled in the correct order at the client before a response can be sent....blah blah blah someone help me out here. I didn't pay much attention in data communications. oops.
          <---Should be banned for circumventing the cuss filter.

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          • Sinistarr
            Starr Wang
            • Jul 2002
            • 465

            #6
            I always thought because you cannot recieve the data fast enough and send fast enough the game waits for the longest ping to continue to the next event for all. I thought the highest ping was causing the game, not the server to lag.

            When I host a private game for me and 1-2 friends to play, one of them is usually on 56k, and when he does something that affects the game, me or the other player, it will lag. If he (56k) kills an enemy, or shoots one of us or we shoot him, that is when the game lags. The game is waiting for his data to make the round trip. If he just follows us through the game and only shoots/attacks when we really need it, the game does not lag untill that time, and if he just follows us and does nothing, there is no lag at all.

            Just my observations/testing we did with Rogue Spear/Urban Ops/Ghost Recon.

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            • joeyjoe367
              Confirmed 11 bps RT User!
              • May 2001
              • 1982

              #7
              I'm a server admin for my clan's CS server, and I'll kick high pings, generally.

              It's not because it "lags the server" or anything, but because their movement is choppy, and it provides an unfair advantage, and simply said, pisses me off.

              Sometimes a 50 pinger will have lag issues because of packet loss or choke.

              If someone has a 400 ping, and is doing fine, I'll let him be.

              if he's spiking from 100 to 1200 or 2000, then I'll kick him. He won't be playing half the time, and It'd be a better choice to make room for someone else who wants to play (our server is pretty popular on some nights).

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              • FutureMagOwner
                Registered User
                • Dec 2001
                • 3354

                #8
                i hate it when people lag i can never seem to hit them yet when i lag they can hit me plenty damn easy gah!


                EDIT: also when people spike from like 100-1200 or something its either they have a sucky connection or most of the time they are speed hacking

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                • Automaggin2
                  Registered User
                  • Sep 2002
                  • 2506

                  #9
                  Hey, I'm a server admin and a Member of United Admins. I dont kick people who have high pings unless they are so choppy you cant even hit them. Then i'll kick.
                  Dub V

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                  • tr0n
                    l33b
                    • Feb 2003
                    • 205

                    #10
                    HAHA united admins... I'm around on the RaGe-X forums, and a scripter! Not to put down UA, but all of my scripts and all of RaGe-X's hacks always 100% of the time never have a problem with UA software.
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                    • tr0n
                      l33b
                      • Feb 2003
                      • 205

                      #11
                      Originally posted by MantisMag
                      sorry dude but your thinking is off. multiplayer games attempt to keep everyone in synch. so the server makes everybody wait while it finds out what you've been doing for the last couple miliseconds. that's why people with high pings lag the server. cause you are slow responding when the server asks what you've been doing.
                      A) If the server is paying "more attention" to me, it isnt doing it bandwidth-wise... Its processor-wise, and if the computer can't handle that, well, time to upgrade!

                      B) If I am slow to respond to the server, it won't "wait" for me. It will lag my computer down on my end, but the server would run as normal.

                      C) A handshae is only the initial connection "greeting" that is imposed when you first cnnect to the server. It only happens one time, like logging on to a dialup connection, all of that fuzz and static you hear, that is the handshake.
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                      • Zumina
                        What Are You Looking At?
                        • Jan 2001
                        • 2081

                        #12
                        people still play that game??? Move on.
                        Shoot it like you stole it!

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                        • xrancid_milkx

                          #13
                          I used to play tf, (team fortress, quake mod) then I started playing tfc (team fortress classic mod for half-life), then finally when cs came I played it. It didn't take me very long to dislike it. The better computer you have, the easier it is to be good. In my opinion, the game doesn't take much skill. All you have to do to kill someone is shoot them in the head with any of the avaible guns once (or twice on some occastions) . If you have a good computer and run the game smoothly in a higher resolution, it is relitivly easy to get headshot after headshot as long as your reaction speed is good. Thats why the players with the better computer (aka good connection, proccessor, ram, video card, etc.) will naturally do better than a players with a lower end computer. And the constant accusing of hacking gets real old real soon. And with the lag thing, if you go to a server with all high pingers, usually lag isn't a problem, its only when the pings greatly vary that it does become a problem. (Note this was an opinion not a bashing, so plz don't yell at me, but feel free to argue why you think it is a good game )

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                          • joeyjoe367
                            Confirmed 11 bps RT User!
                            • May 2001
                            • 1982

                            #14
                            Originally posted by xrancid_milkx
                            I used to play tf, (team fortress, quake mod) then I started playing tfc (team fortress classic mod for half-life), then finally when cs came I played it. It didn't take me very long to dislike it. The better computer you have, the easier it is to be good. In my opinion, the game doesn't take much skill.
                            ummm.... no. You've got to have a REAL POS for a computer if it's going to effect your gameplay. For god's sake, the game is like 5 years old, and it's 'still on the Quake engine. If you have ANY Sort of Geforce Card, you should be able to run at least 800x600 resolution with 60fps.

                            I've been playing CS consistantly for over a year now, and There's 'still guys that can open up a can on me.

                            It's not as simple running around and pointing a gun at someone's head. If you didn't notice, there's a recoil on every single weapon. YOu have to control your ROF to keep your shots accurate, preferably on someone's head.

                            THe constant hacking accusations give me a feeling that you're playing with n00bs. VAC has DRASTICALLY cut down on the number of hackers that are out there. Haven't seen more than 1 in the last 3 months in my clan's server.

                            One thing you failed to adress ENTIRELY is the match-aspect of the game. CS is 100% Differant when you play 5v5, first to 13 wins. When you ACTUALLY have teamwork and teammates that you can depend upon, it changes the game 100%.

                            If you don't like the game, that's fine. I just think you dislike it for the wrong reasons.

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                            • Automaggin2
                              Registered User
                              • Sep 2002
                              • 2506

                              #15
                              Originally posted by tr0n
                              HAHA united admins... I'm around on the RaGe-X forums, and a scripter! Not to put down UA, but all of my scripts and all of RaGe-X's hacks always 100% of the time never have a problem with UA software.
                              So you hack? your a lamer.
                              Dub V

                              Where greatness is learned
                              and couches are burned

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