Originally posted by RoamingStorm
Best Video game series STORYline
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Half-Life, Doom and Quake are my favorites.
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In Loving Memory of Eric "Po" Ison Oct. 10, 1974 - Dec. 31, 2004Comment
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Half-Life, Thief, DX, Max Paine, Vampire-Bloodlines. All had great stories, and most incorporated betrayal and revenge on some level. A couple of those games I got so much into they gave me nightmares
Die Screaming
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totally, i have all three, and they're decently written. the story is just HUGE though!Originally posted by IndignantI love the HALO storylines.
read the books.
id also like to say god of war, and zelda both also have great storiesComment
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The storylines for the Metal Gear Solid series is, hands down, the best out there to date.
Althought the Halo series comes in a very close second.
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I'd have to go with the MGS series as well, just saw MGS4 trailer
but other good sories were Final Fantasy Tactics, Ace Combat Series (5 was the best), and Front Mission 3&4.
Most addicting game of all time - Tetris (crack of the videogame world)
RE1 voice over was freaking hilarous
Barry: "What? What is this?"
Jill: "What is it?"
Barry:"Blood. ..... I hope this isn't Chris's Blood"Comment
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liesure suit larry!!!!!!!!!!!!!!
I still think Max Payne had one of the best told stories and game play all in one package. Absolutely ground breaking in its day.Comment
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The first resident evil voice overs were horrible, but the remake of the first was probably one of the scariest games ive played...thats just me though. I think the MGS series comes in second for me, and then im not sure. Did anyone else throughly enjoy the first syphon filter for ps1?Comment
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Attention: Halo fans
You've been horribly, horribly wronged.
Marathon Story Page
Find Aleph One; its a free, Bungie-supported emulator. Marathon is what Halo could have been.
Best. Shooter. Ever.
These events occur in Bungie's game Marathon.
For fifteen years, Durandal and his crew of S'pht searched the galactic core for the S'pht homeworld, and Durandal's motivation became clear: a legend preserved in the collective consciousness of the S'pht told of their creators moving planets in and out of realspace. Once Durandal realized that his existence was limited by the inevitable collapse and reexpansion of the universe, he sought to find a way to escape the closure, reappear in the next universe, and thereby become a god. The exact time of this realization is unknown, and may even predate the launch of the Marathon. Furthermore, it's not unlikely that Durandal drew the Pfhor to the Marathon expressly for this purpose. Durandal surprised the Pfhor fleet and garrison stationed at Lh'owon (the S'pht homeworld) with the modifications he had made to the Boomer, and with the help of the recently-thawed marine, began to retake Lh'owon. The Pfhor Navy's Battle Group 7 appeared shortly thereafter, commanded by Admiral T'fear and aided by a surprising ally: Tycho. Apparently, Tycho had been found and reanimated by the Pfhor when they returned to Tau Ceti and destroyed both the Marathon and the colony. Tycho had gone rampant as well, and was using the entire Pfhor fleet much as Durandal had used his ship: to find the Jjaro technology that would enable him to escape the end of time. Tycho's fleet forced Durandal's ship down to the surface of one of Lh'owon's moons, and began to download his consciousness onto their ships for Tycho's own personal amusement. Luckily, Durandal had recently reactivated a sleeping AI left by the Jjaro on Lh'owon. This AI (Thoth) contacted the lost 11th clan of the S'pht: the S'pht Kr. The S'pht Kr had left Lh'owon during a period of civil war among the other clans, using the Jjaro planet-folding technology. Since they had left before the Pfhor enslavement, they had advanced much in the time since and were able to aid Durandal and the marine in defeating the Pfhor and destroying Tycho. Unfortunately, when the Pfhor realized that their defeat was imminent, they used a weapon that they reserved only for destroying what they could not control: the "trih xeem", or "early nova". This was a weapon they had found, like most all of their technology, on abandoned Jjaro outposts. Soon the sun of Lh'owon began to collapse in on itself... and then something went horribly wrong. The sensors of the Pfhor fleet began to register impossible readings, "as if the universe had forgotten its own rules". One of the W'rkncacnter, long since imprisoned by the Jjaro inside Lh'owon's star's gravity well, was now free. Only by using the bizarre way that Jjaro technology allows sentient creatures to travel along an infinite number of paths through time and probability was the marine able to activate a Jjaro station that created a synthetic gravity well and contain the W'rkncacnter. Lh'owon, once a quiet world of marshes inhabited by the benevolent S'pht, had been ravaged by war and left a waste of radioactive desert... and now the sun was going nova within a containment field. The final night settled over the marsh as the Jjaro allowed the marine to escape the end of the universe, fulfilling Durandal's dream... or not, depending on your interpretation of Marathon Infinity's final screen. Play it and decide for yourself.God....I guess I was probably returning videotapes.Comment
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Warhammer 40K video games, simply because the tabletop game upon which it is based has such a huge and rich back history. As far as I'm concerned, it blows away any video game storyline.Comment
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Originally posted by SCpoloRickerYou've been horribly, horribly wronged.
Marathon Story Page
Find Aleph One; its a free, Bungie-supported emulator. Marathon is what Halo could have been.
Best. Shooter. Ever.
These events occur in Bungie's game Marathon.
For fifteen years, Durandal and his crew of S'pht searched the galactic core for the S'pht homeworld, and Durandal's motivation became clear: a legend preserved in the collective consciousness of the S'pht told of their creators moving planets in and out of realspace. Once Durandal realized that his existence was limited by the inevitable collapse and reexpansion of the universe, he sought to find a way to escape the closure, reappear in the next universe, and thereby become a god. The exact time of this realization is unknown, and may even predate the launch of the Marathon. Furthermore, it's not unlikely that Durandal drew the Pfhor to the Marathon expressly for this purpose. Durandal surprised the Pfhor fleet and garrison stationed at Lh'owon (the S'pht homeworld) with the modifications he had made to the Boomer, and with the help of the recently-thawed marine, began to retake Lh'owon. The Pfhor Navy's Battle Group 7 appeared shortly thereafter, commanded by Admiral T'fear and aided by a surprising ally: Tycho. Apparently, Tycho had been found and reanimated by the Pfhor when they returned to Tau Ceti and destroyed both the Marathon and the colony. Tycho had gone rampant as well, and was using the entire Pfhor fleet much as Durandal had used his ship: to find the Jjaro technology that would enable him to escape the end of time. Tycho's fleet forced Durandal's ship down to the surface of one of Lh'owon's moons, and began to download his consciousness onto their ships for Tycho's own personal amusement. Luckily, Durandal had recently reactivated a sleeping AI left by the Jjaro on Lh'owon. This AI (Thoth) contacted the lost 11th clan of the S'pht: the S'pht Kr. The S'pht Kr had left Lh'owon during a period of civil war among the other clans, using the Jjaro planet-folding technology. Since they had left before the Pfhor enslavement, they had advanced much in the time since and were able to aid Durandal and the marine in defeating the Pfhor and destroying Tycho. Unfortunately, when the Pfhor realized that their defeat was imminent, they used a weapon that they reserved only for destroying what they could not control: the "trih xeem", or "early nova". This was a weapon they had found, like most all of their technology, on abandoned Jjaro outposts. Soon the sun of Lh'owon began to collapse in on itself... and then something went horribly wrong. The sensors of the Pfhor fleet began to register impossible readings, "as if the universe had forgotten its own rules". One of the W'rkncacnter, long since imprisoned by the Jjaro inside Lh'owon's star's gravity well, was now free. Only by using the bizarre way that Jjaro technology allows sentient creatures to travel along an infinite number of paths through time and probability was the marine able to activate a Jjaro station that created a synthetic gravity well and contain the W'rkncacnter. Lh'owon, once a quiet world of marshes inhabited by the benevolent S'pht, had been ravaged by war and left a waste of radioactive desert... and now the sun was going nova within a containment field. The final night settled over the marsh as the Jjaro allowed the marine to escape the end of the universe, fulfilling Durandal's dream... or not, depending on your interpretation of Marathon Infinity's final screen. Play it and decide for yourself
I fell asleep halfway through that. Did they create those names just to induce boredom?Comment
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O RLY?Originally posted by SCpoloRickerYou've been horribly, horribly wronged.
Marathon Story Page
Find Aleph One; its a free, Bungie-supported emulator. Marathon is what Halo could have been.
Best. Shooter. Ever.
i read about half.... its just too boring..... 3 years ago they had a huge, huge page on the story of halo. It included everything. All the way to the covenant rumors of the forerunner which inspired them to go on a conquest throughout the universe lead by their prophets.For fifteen years, Durandal and his crew of S'pht searched the galactic core for the S'pht homeworld, and Durandal's motivation became clear: a legend preserved in the collective consciousness of the S'pht told of their creators moving planets in and out of realspace. Once Durandal realized that his existence was limited by the inevitable collapse and reexpansion of the universe, he sought to find a way to escape the closure, reappear in the next universe, and thereby become a god. The exact time of this realization is unknown, and may even predate the launch of the Marathon. Furthermore, it's not unlikely that Durandal drew the Pfhor to the Marathon expressly for this purpose. Durandal surprised the Pfhor fleet and garrison stationed at Lh'owon (the S'pht homeworld) with the modifications he had made to the Boomer, and with the help of the recently-thawed marine, began to retake Lh'owon. The Pfhor Navy's Battle Group 7 appeared shortly thereafter, commanded by Admiral T'fear and aided by a surprising ally: Tycho. Apparently, Tycho had been found and reanimated by the Pfhor when they returned to Tau Ceti and destroyed both the Marathon and the colony. Tycho had gone rampant as well, and was using the entire Pfhor fleet much as Durandal had used his ship: to find the Jjaro technology that would enable him to escape the end of time. Tycho's fleet forced Durandal's ship down to the surface of one of Lh'owon's moons, and began to download his consciousness onto their ships for Tycho's own personal amusement. Luckily, Durandal had recently reactivated a sleeping AI left by the Jjaro on Lh'owon. This AI (Thoth) contacted the lost 11th clan of the S'pht: the S'pht Kr. The S'pht Kr had left Lh'owon during a period of civil war among the other clans, using the Jjaro planet-folding technology. Since they had left before the Pfhor enslavement, they had advanced much in the time since and were able to aid Durandal and the marine in defeating the Pfhor and destroying Tycho. Unfortunately, when the Pfhor realized that their defeat was imminent, they used a weapon that they reserved only for destroying what they could not control: the "trih xeem", or "early nova". This was a weapon they had found, like most all of their technology, on abandoned Jjaro outposts. Soon the sun of Lh'owon began to collapse in on itself... and then something went horribly wrong. The sensors of the Pfhor fleet began to register impossible readings, "as if the universe had forgotten its own rules". One of the W'rkncacnter, long since imprisoned by the Jjaro inside Lh'owon's star's gravity well, was now free. Only by using the bizarre way that Jjaro technology allows sentient creatures to travel along an infinite number of paths through time and probability was the marine able to activate a Jjaro station that created a synthetic gravity well and contain the W'rkncacnter. Lh'owon, once a quiet world of marshes inhabited by the benevolent S'pht, had been ravaged by war and left a waste of radioactive desert... and now the sun was going nova within a containment field. The final night settled over the marsh as the Jjaro allowed the marine to escape the end of the universe, fulfilling Durandal's dream... or not, depending on your interpretation of Marathon Infinity's final screen. Play it and decide for yourself.
and to reinforce that, how many books are there on marathon? not 3!Comment



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