Tiberius Sniper Rounds, Info from TK

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  • mostpeople
    Registered User
    • Mar 2007
    • 1680

    #106
    Can you please pm me the video?

    Comment

    • PanzerGen
      Registered User
      • Mar 2006
      • 144

      #107
      It was made by TechPB on youtube if anyone wants to look it up.

      Comment

      • mostpeople
        Registered User
        • Mar 2007
        • 1680

        #108
        Thanks pgen, the unfortunate thing about it is that they did not shoot regular rounds right before or after, to see if they were "more" accurate.

        Comment

        • jade_monkey07
          Cheater Tac one
          • Dec 2006
          • 984

          #109
          I wonder what kind of drop or rise we will see between these and reg paint over the chrono. Say if you muzzle load one during a game for that "sniper" shot.

          Comment

          • Beemer
            I could tell you but then.

            • Oct 2003
            • 3250

            #110
            Originally posted by jade_monkey07
            I wonder what kind of drop or rise we will see between these and reg paint over the chrono. Say if you muzzle load one during a game for that "sniper" shot.
            That would depend on the WEIGHT difference of the two projectiles. If they both weighed the same the velocity would stay the same.

            Comment

            • Ninjeff
              it only takes one.
              • Jan 2007
              • 1205

              #111
              Originally posted by Beemer
              That would depend on the WEIGHT difference of the two projectiles. If they both weighed the same the velocity would stay the same.

              And i beleive Tom said they do weigh roughly the same.

              Im really stocked to see these. I want to try them.

              Comment

              • jade_monkey07
                Cheater Tac one
                • Dec 2006
                • 984

                #112
                Originally posted by Beemer
                That would depend on the WEIGHT difference of the two projectiles. If they both weighed the same the velocity would stay the same.
                Not necissarily. If the bore size is slightly diffirent for example there might be some air that passes by, or through the fins, causing it to be slightly lower FPS. or the fit might be better. even if the weight is the same the "push" behind the projectile might not be the same. Put a bb in a small straw and blow it out, it goes pretty far. now put a bb in a larger straw. wont go half as far. This is where i see issues with muzzle loading one in the middle of a game. what if the paint you were using was .686 and the projectile is .691. you use the .691 barrel so that you can fit one of these. then chrono using normal paint. the better fitting round should chrono quite a bit higher. And how are fields going to control this?
                Last edited by jade_monkey07; 02-12-2009, 12:40 AM.

                Comment

                • Muzikman
                  Everything AGD
                  • Dec 2000
                  • 6229

                  #113
                  No different than if you have two different sized balls in your pod or loader. The effect is some, but not all that much.

                  Comment

                  • Spider-TW
                    U R techno-literate!

                    • Oct 2006
                    • 3554

                    #114
                    Originally posted by AGD
                    Stand by and everyone will get a "shot" at these

                    AGD
                    The only question I have left is; how does the marker bolt work against the back of the round? It was not a question on the fn303 round, but the hollow skirt is causing me some difficulty on my semi-auto sniper marker design.

                    I can see the guys with the night scopes getting some of this action.
                    Last edited by Spider-TW; 02-12-2009, 08:47 AM.

                    Comment

                    • Muzikman
                      Everything AGD
                      • Dec 2000
                      • 6229

                      #115
                      As long as the walls where the fins are are thick enough that the bolt wouldn't get stuck in the back of the round, it shouldn't be a problem firing. I do wonder if it makes it fly any different than a solid back. I figured they would have put a back on it, but left it hollow (basically an FN303 round with an empty payload and paint instead of bismuth).

                      Comment

                      • Bagheera
                        Registered User
                        • Nov 2007
                        • 302

                        #116
                        Originally posted by AGD
                        Guys,

                        The design is way more aerodynamic so it holds velocity much longer. It will break on a long range target where a normal ball will not. Concerning the price, you need to think accuracy vs volume. If your average paintball is 3 cents, and it takes 30 shots to take the guy out, its cheaper to use the sniper round once. Hey, shooting is fun and the more the merrier but it would be fun after 20 years of playing this game to scope a guy and take him out with one shot.

                        Imagine your radio linked sniper team hidden in place surrounding a fort. The ambush team is waiting for for your call to charge the wall. You wait until the guys in the fort feel comfortable with no visible enemy outside and are exposed in the windows. On radio command, all snipers shoot one round simultaneously and suddenly there is no one defending the fort for a minute while the ambush team rushes in.

                        Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid. This is the first truly new product to come out in paintball in a decade. Turn it down and there may never be another as paintball fades into the sunset. Every single major paintball company today is loosing money. Only the players can turn that around.

                        AGD
                        Amen Tom.

                        While I am cautious about any new technology, Tom is right about the state of the game. It's up to us to get away from the "shooting ropes" mentality, which, let's face it, which is really lame, lacks skill, and has been killing the game, especially for newbies and walk-ons. When I started playing paintball back in '92, my 2nd marker (2 months after buying an Indian Creek that I didn't like) was an Automag, and I didn't have to lay out paint with it, because it was, and still is, one of the most accurate and consistent markers out there. Hell, half the guys we played with (even me on occasion) played pump and semis mixed, and the game was all about stalking, marksmanship, strategy, and skill. Now, even woodsball is about "laying ropes." Let's get back to the days of strategy and skill, and if this round brings it back, then I welcome it with open arms. Make my next marker a Tiberius! (This from a proud owner of 4 classic automags, still owning my original Automag from 1992.)

                        Comment

                        • Rudz
                          Registered User

                          • Apr 2005
                          • 5087

                          #117
                          i just watched the techpb vid, pretty impressive, they used a sniper set up with .689 barrel, that was chronod at 290 before they used the tib rounds, the rounds were flying pretty darn straight and they hit theyre target everytime i believe, vids not the best quality, but you get the piont.
                          BEO MAFIA
                          sigpic

                          Comment

                          • the123
                            JJ's Master
                            • May 2001
                            • 736

                            #118
                            Tom-
                            What RPM do these rounds spin up to? If I remember correctly from a tech class the spin would need to be around 6000rpm for any accuracy improvement.

                            In a thread from Jan 2002 you're quoted "We spent the time and money years ago. If there was anything to be had for better accuracy it would be worth a million dollars to AGD. We would have gone in that direction." from this post: http://www.automags.org/forums/showt...threadid=20862

                            Isn't the FN303 projectile your design?

                            Comment

                            • Muzikman
                              Everything AGD
                              • Dec 2000
                              • 6229

                              #119
                              Brian,

                              You are thinking about a normal paintball vs the finned FN303 style round. If they could get traditional paintballs to be any more accurate by spinning them, then yes, it would have been the multi-Million dollar gadget.

                              Comment

                              • SSP REAPER
                                FKC Founding Member

                                • Aug 2008
                                • 1831

                                #120
                                where can I buy these to try out?

                                Comment

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