The Q is a wonderfully engineered system and props to the guys who thought it up, but in executiuon there are some flaws.
The biggest (pun intended) are the pods. They are as big as DYE lock lids and will refuse to fit in certain paks. You need to be careful choosing a pak or if you already have and use a pak you need to make sure they will fit.
I also think the Q is large and bulky as a kit.
The second issue is the loading. I don't know if they fixed it, but I've seen guys cigar-slice paintballs twisting the pod to lock it in place.
If you don't preload the feed-tube you can break a lot of paint letting the balls fly loose into the gun.
No over-ride so that if the Q somehow fails you are screwed.
You can't share or borrow paint to/from anyone unless they also have Qs.
No partial loading because if there is paint in the pod and you detach it, you can break paint or make a mess. If you have 15 rounds left you need to use those 15 rounds.
Only 100 rounds in a pod.
Depending on where it is mounted it can throw off the weight of the marker severely.
And the attachment point of the Q reciever seems small and flimsy.
However, no loader is faster, it is easy to clean, low profile, and it will work on any gun.
Now the warp has some disadvantages as well, but I think when you weight the disadvantages and the advatages of the warp and the Q the warp comes out on top.
The warp uses existing pods and loaders and that means you can also paint share and pods don't cost $50.
You don't need to preload the feed tube before loading.
It feeds about 16bps or 26 with the 18V mod which is plenty fast.
It has a manual override button if the sensors give out, and in the event of an emergency with some quick thinking you can ghetto-rig the hopper to the adapter elbow and still feed paint.
It is lower profile than the Q depending on what hopper you use (some argue it is a bigger profile because it sticks out farther to the side, but your arm completely covers the warp to the extent that anything that would hit the warp would hit you first). The Q, though smaller from the front, is a much larger system.
The warp itself holds about 16 paintballs, add a hopper and you can have, in the case of a Pinokio, over 400 paintballs in a load.
The warp is fairly quiet.
The warp is super easy to clean (open shell, remove wheel, whipe out shells, whipe wheel, replace wheel, close shells).
It mounts to the grip frame centering the weight in the middle of the gun.
And the mounting bracket for the warp, though limited in range of positions (which it really doesn't suffer from), is super strong.
The disadvantages are batteries, no on/off switch, hoppers can interfere with the hose placement, and you need to take time to set up and tune it to your gun.
I swear by the warp, and will never use a Q, many are the exact opposite.
It all just depends on which factors you like better.
The biggest (pun intended) are the pods. They are as big as DYE lock lids and will refuse to fit in certain paks. You need to be careful choosing a pak or if you already have and use a pak you need to make sure they will fit.
I also think the Q is large and bulky as a kit.
The second issue is the loading. I don't know if they fixed it, but I've seen guys cigar-slice paintballs twisting the pod to lock it in place.
If you don't preload the feed-tube you can break a lot of paint letting the balls fly loose into the gun.
No over-ride so that if the Q somehow fails you are screwed.
You can't share or borrow paint to/from anyone unless they also have Qs.
No partial loading because if there is paint in the pod and you detach it, you can break paint or make a mess. If you have 15 rounds left you need to use those 15 rounds.
Only 100 rounds in a pod.
Depending on where it is mounted it can throw off the weight of the marker severely.
And the attachment point of the Q reciever seems small and flimsy.
However, no loader is faster, it is easy to clean, low profile, and it will work on any gun.
Now the warp has some disadvantages as well, but I think when you weight the disadvantages and the advatages of the warp and the Q the warp comes out on top.
The warp uses existing pods and loaders and that means you can also paint share and pods don't cost $50.
You don't need to preload the feed tube before loading.
It feeds about 16bps or 26 with the 18V mod which is plenty fast.
It has a manual override button if the sensors give out, and in the event of an emergency with some quick thinking you can ghetto-rig the hopper to the adapter elbow and still feed paint.
It is lower profile than the Q depending on what hopper you use (some argue it is a bigger profile because it sticks out farther to the side, but your arm completely covers the warp to the extent that anything that would hit the warp would hit you first). The Q, though smaller from the front, is a much larger system.
The warp itself holds about 16 paintballs, add a hopper and you can have, in the case of a Pinokio, over 400 paintballs in a load.
The warp is fairly quiet.
The warp is super easy to clean (open shell, remove wheel, whipe out shells, whipe wheel, replace wheel, close shells).
It mounts to the grip frame centering the weight in the middle of the gun.
And the mounting bracket for the warp, though limited in range of positions (which it really doesn't suffer from), is super strong.
The disadvantages are batteries, no on/off switch, hoppers can interfere with the hose placement, and you need to take time to set up and tune it to your gun.
I swear by the warp, and will never use a Q, many are the exact opposite.
It all just depends on which factors you like better.

I've watched a few video on youtube and man do they look like they perform great. I'm also glad that those videos were posted about reloading the pods and switching them in a firefight- In the video of the guy switching pods he can do it way faster than I can reload a hopper. I'm going to order as soon as my money comes back from amazon...

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