What do you think about q-loaders?

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  • Watcher
    aka CavDragoneb12
    • Apr 2008
    • 867

    #31
    The Q is a wonderfully engineered system and props to the guys who thought it up, but in executiuon there are some flaws.

    The biggest (pun intended) are the pods. They are as big as DYE lock lids and will refuse to fit in certain paks. You need to be careful choosing a pak or if you already have and use a pak you need to make sure they will fit.

    I also think the Q is large and bulky as a kit.

    The second issue is the loading. I don't know if they fixed it, but I've seen guys cigar-slice paintballs twisting the pod to lock it in place.

    If you don't preload the feed-tube you can break a lot of paint letting the balls fly loose into the gun.

    No over-ride so that if the Q somehow fails you are screwed.

    You can't share or borrow paint to/from anyone unless they also have Qs.

    No partial loading because if there is paint in the pod and you detach it, you can break paint or make a mess. If you have 15 rounds left you need to use those 15 rounds.

    Only 100 rounds in a pod.

    Depending on where it is mounted it can throw off the weight of the marker severely.

    And the attachment point of the Q reciever seems small and flimsy.

    However, no loader is faster, it is easy to clean, low profile, and it will work on any gun.


    Now the warp has some disadvantages as well, but I think when you weight the disadvantages and the advatages of the warp and the Q the warp comes out on top.

    The warp uses existing pods and loaders and that means you can also paint share and pods don't cost $50.

    You don't need to preload the feed tube before loading.

    It feeds about 16bps or 26 with the 18V mod which is plenty fast.

    It has a manual override button if the sensors give out, and in the event of an emergency with some quick thinking you can ghetto-rig the hopper to the adapter elbow and still feed paint.

    It is lower profile than the Q depending on what hopper you use (some argue it is a bigger profile because it sticks out farther to the side, but your arm completely covers the warp to the extent that anything that would hit the warp would hit you first). The Q, though smaller from the front, is a much larger system.

    The warp itself holds about 16 paintballs, add a hopper and you can have, in the case of a Pinokio, over 400 paintballs in a load.

    The warp is fairly quiet.

    The warp is super easy to clean (open shell, remove wheel, whipe out shells, whipe wheel, replace wheel, close shells).

    It mounts to the grip frame centering the weight in the middle of the gun.

    And the mounting bracket for the warp, though limited in range of positions (which it really doesn't suffer from), is super strong.


    The disadvantages are batteries, no on/off switch, hoppers can interfere with the hose placement, and you need to take time to set up and tune it to your gun.


    I swear by the warp, and will never use a Q, many are the exact opposite.
    It all just depends on which factors you like better.

    Comment

    • malJohann
      Registered User
      • Jan 2007
      • 187

      #32
      I bought 4 pods and the Tiberius mod kit, which is by far the most versatile kit available when it comes to 'mags. The feed elbow adapter even screws directly into your angel threaded 'mag body. Here's my setup, mounted directly to the rail wings.

      Current:



      Before (please note that there was no gas or paint anywhere nearby when these photo's were taken):





      Originally posted by om3n
      ..Would you suggest getting a new system, or used?
      Get a new one, then you're guaranteed its gen 3 and you get a warranty.

      Originally posted by Warwitch
      ..Con: reloading efficiently during a firefight takes lots of practice...
      IMO not if you get the Reckless Fistpack from the Q-loader site. Because then each pod has a sleeve on with Velcro on the outside, so take the pod off your marker, stick it to the belt then rip off the next one and put it in the marker. Simple really.

      Also, another pro for me is the fact that your marker can be oriented any which way, the Q-pod will still feed, even upside down or pointing directly up or down.

      Originally posted by Warwitch
      ..I found (after much experimentation) that a forward facing pod is by far the best for reloading times...
      Agreed. I run mine on the side. Balance isn't really affected, and I play one-handed pistol grip style.

      Originally posted by om3n
      ..I think the q-loader sounds perfect for me actually...
      It does and by the look of your setup my guess your playing style is a little laid back or you play ghost flanker, which makes it perfect for the role.

      Originally posted by Watcher
      The second issue is the loading. I don't know if they fixed it, but I've seen guys cigar-slice paintballs twisting the pod to lock it in place.
      With the supplied ball retention spring in place and the correct hose length this will never happen.

      Originally posted by Watcher
      No over-ride so that if the Q somehow fails you are screwed.
      Actually the Q-loader is better than all others in this respect, since each pod contains its own mechanism, so if it stops feeding you just twist it out and put in another pod.

      Originally posted by Watcher
      No partial loading because if there is paint in the pod and you detach it, you can break paint or make a mess. If you have 15 rounds left you need to use those 15 rounds.
      Absolute nonsense. I have removed partially loaded pods from my marker countless times to top up and have had absolutely no problems. It spits out about 2 paintballs that were in line to be fed, but other than that there's no problem.

      Originally posted by Watcher
      ..and pods don't cost $50...
      If you're payed $50 someone took you for a ride. You pay $21.95 directly from Q-loader at the moment for a single pod and get discount if you buy more pods. Matter of fact $109.95 buys you six pods.

      Originally posted by Watcher
      ..It mounts to the grip frame centering the weight in the middle of the gun...
      The warp still puts leverage on that attachment point, so the felt weight is still off to the side.

      Comment

      • WARHEAD
        Registered User
        • Mar 2006
        • 171

        #33
        Originally posted by Watcher

        The second issue is the loading. I don't know if they fixed it, but I've seen guys cigar-slice paintballs twisting the pod to lock it in place.
        This is an issue with not having the proper length of hose. They discuss this in the manual. The hose needs to be an approximate size so that where the magazine and receiver meet will be as close to being "in between" paintballs as possible.

        Originally posted by Watcher
        If you don't preload the feed-tube you can break a lot of paint letting the balls fly loose into the gun.
        I don't really see how this is a problem... It takes 2 seconds before a game to preload the hose.

        Originally posted by Watcher
        No over-ride so that if the Q somehow fails you are screwed.
        The q-loader is a helical magazine, which means that the entire functional (read: mechanical) part of the feed system is in the magazine itself. If it "fails" you remove the magazine, and replace it with another, as they are all self-contained systems.

        Originally posted by Watcher
        No partial loading because if there is paint in the pod and you detach it, you can break paint or make a mess. If you have 15 rounds left you need to use those 15 rounds.
        Again, if the hose is the proper length, detaching a partial magazine is not a problem and will never break paint. You will more than likely have to drop 4 or 5 balls, but it will not break paint.

        Originally posted by Watcher
        Only 100 rounds in a pod.
        This could be argued as an advantage for the sake of weight savings. The Q-loader itself is not light, but I am willing to bet it is lighter than a warp setup with a fast loader and 100 balls. This comes down to preference. You may want to take 400 rounds already in your loader, but quite often I will come off the field and have used less than 30 balls. The majority of the time I have no reason to reload on the field other than very large woodsball games.

        Originally posted by Watcher
        Depending on where it is mounted it can throw off the weight of the marker severely.
        I don't see how this is any different from any other "alternative" feeding design, and in cases where it would throw off the weight so much, it is likely for a trade off of having a very compact setup.


        Some of your arguments are valid and I can agree, in some situations you would want more than 100 rounds, and q-pods do take a while to fill if you don't use a hopper to assist, but honestly, to be able to do what they do without batteries... they're the perfect match for any fully mechanical gun, especially an automag like mine, that pulls 19bps over the chrono bouncing a ULT. Just like I'd trust my lvl10 over eyes, and just like I'd take a pneumatic grip over an electronic one, the q-loader accomplishes what electronics do (and often outdoes them) without anything to worry about other than good old mechanics... and sorry to say, any electronic system of any kind in a paintball marker is still relying on mechanical parts, often meaning they are just as prone to some sort of failure... other than dead batteries of course.

        Comment

        • Watcher
          aka CavDragoneb12
          • Apr 2008
          • 867

          #34
          Well from what you guys are saying it looks like the ones I've used either had an incompetent person set them up, were lemons, or any issues they had were resolved by the company.

          I guess it all boils down to which you like better.


          Me? I like the warp.
          You? You like the Q.



          Honestly, though, now that I think about it I was foolish to bring it up, the Warp and Q are similar but vastly different in operation and objective.
          Although they have their likenesses, you really can't compare them. It'd be like comparing a Subaru STi 4 banger with forced induction to a Ford Mustang full bore V8 naturally asperated...
          Or for that matter, apples to oranges.

          Aside from that the time periods in which they were used led to different upbringings. The warp was made to combat hi-rise feednecks, the Q was just made to be, well, different if anything else.
          Probably to give scenario players more of a magazine fed feeling.


          Either way they are both highly innovative products.

          Comment

          • Warwitch
            Resident Skeptic

            • May 2006
            • 3176

            #35
            IMO Warp > Q.


            Something I forgot to note: if you live in a humid area like I do (S. Florida) forget the Q. Its a nightmare in the Summer.

            Comment

            • om3n
              pm's more than posts
              • Nov 2008
              • 438

              #36
              Another question. For those of you who use the qloader, I am going to probably buy it in the next couple weeks, and I am thinking about getting the kit that comes with 5 pods, the reloading system, the CMS mounting hardware, and the 4+1 pack.

              I was wondering if any of you have the 4+1, and I was wondering if it was any good. I totally LOVE my current harness; it is soft and uses velcro, and holds very tight very comfortably. The belt is extremely wide, and I really don't want to give it up unless the new harness rocks.

              Does anyone have an opinion on the qloader harness?

              Comment

              • GoatBoy
                Junior Mint
                • Jun 2003
                • 1399

                #37
                It's funny how the lies evolve over time.


                This is how "difficult" it is to load a pod with paint.



                This works just as well:



                This is how "difficult" it is to change pods in-game.




                I wear the pods in my Redz pack just fine.


                If you're not mechanically inclined, the Q is not for you. The majority of people who have problems with Q's share one common trait: lack of mechanical aptitude.
                "Accuracy by aiming."


                Definitely not on the A-Team.

                Comment

                • om3n
                  pm's more than posts
                  • Nov 2008
                  • 438

                  #38
                  Originally posted by GoatBoy
                  It's funny how the lies evolve over time.


                  This is how "difficult" it is to load a pod with paint.



                  This works just as well:



                  This is how "difficult" it is to change pods in-game.


                  Do you have to use a force-feed hopper? The one in the video- is that just an agitated-gravity fed hopper?

                  Comment

                  • WARHEAD
                    Registered User
                    • Mar 2006
                    • 171

                    #39
                    Originally posted by om3n
                    Do you have to use a force-feed hopper? The one in the video- is that just an agitated-gravity fed hopper?
                    It looks like a revvy, so yeah. You can use a gravity hopper, or load the balls by hand... it doesn't matter.

                    Comment

                    • om3n
                      pm's more than posts
                      • Nov 2008
                      • 438

                      #40
                      Originally posted by WARHEAD
                      It looks like a revvy, so yeah. You can use a gravity hopper, or load the balls by hand... it doesn't matter.

                      Are the pods about the same size as a normal 120 round pod? I just really hope they will fit in my current pack...

                      and man I am so excited I am totally getting a q I've watched a few video on youtube and man do they look like they perform great. I'm also glad that those videos were posted about reloading the pods and switching them in a firefight- In the video of the guy switching pods he can do it way faster than I can reload a hopper. I'm going to order as soon as my money comes back from amazon...

                      Comment

                      • pk5
                        Registered User

                        • Jan 2006
                        • 608

                        #41
                        The pods are a bit bigger, kinda like the Dye lock lid pods.

                        Not all the pack will fit, i.e. the Hybrid Agg pack will not fit anything but regular pods (not even the dye).

                        As for loading the pod, an aggigated loader will work just as well as a force feed, all you actually need is a constant feed since you are not actually cranking the pod that fast anyway.

                        As a note to everyone else: Can't you guy not turn this into another Qloader Vs. Halo Vs. Rotor Vs. Warp Vs. i am gonna load the ball with my freaken hand thread? Sheesh........if you have had bad experience with the Q, then explain why it was bad and or whether the Gen 3 pods have the same problem. But if you don't, then just please don't copy and paste the same argument over and over and over.

                        All of us have different preferences when it come to loader some like one type more than other, please leave it just as that, unless it is a technical issues that you run into and cannot fix, please no more bashing one type or another.

                        Comment

                        • MKing
                          Registered User
                          • Nov 2008
                          • 32

                          #42
                          As far as hoppers I just use a clear gravity feed hopper with a little electical tape around the neck so that it fits directly in loader. No hose or awkward holding. It works great. If you go the gravity feeder route make sure you get a clear one so you can see if the balls are loading.

                          Comment

                          • om3n
                            pm's more than posts
                            • Nov 2008
                            • 438

                            #43
                            Originally posted by malJohann
                            I bought 4 pods and the Tiberius mod kit, which is by far the most versatile kit available when it comes to 'mags. The feed elbow adapter even screws directly into your angel threaded 'mag body. Here's my setup, mounted directly to the rail wings.

                            In the picture below, what are you using for the elbow portion? Do I need to buy that separate, or is that standard with the kit?




                            And also thanks for all the replies guys. I have been getting some really helpful information. I think my current pack will be fine, so I'm not going to spend more on the additional pack.

                            Comment

                            • pk5
                              Registered User

                              • Jan 2006
                              • 608

                              #44
                              That's a separate attachment.

                              It's one of those standard adapter that they sell.

                              Comment

                              • Watcher
                                aka CavDragoneb12
                                • Apr 2008
                                • 867

                                #45
                                Worse comes to worst, Flurry Industries sells a pod pack with an entirely velcrow back for $20.

                                Just add some velcrow to the Qpods, pick up the Flurry pack, and git-up-n-go!

                                Comment

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