Hey Gang!
I haven't posted here in like...forever...but this is one thread I just had to drop in on. The inserts that you are doing were done once before and I had a hand in it. Many moons ago I played early NPPL ball with SWARM (Illinois based team and one of AGD's only factory sponsored teams...SOB's and Jax Warriors being the other two).
Early on when HPA was in its infancy (shortly after John Dale left AGD), all that was readily available were 68cui/3K tanks. A gun running well would struggle to hit 800 shots. Like most of my teammates the ideal number was 1000 shots (what I could clear on vertically mounted 20oz) and so we started looking at ways to go back towards a LVL5 type valve.
Eventually shims and inserts evolved into an aftermarket mod that was sold through Fox River Games. With AGD's approval we actually went so far as to have a run of LVL7 valves built with smaller air chambers. The guns were marketed as HyperMags (get it? HI PER...like high pressure Mag.
clever I know) and we sold through that one run of guns before the whole thing fell flat.
We were swimming against the current (LP was becoming all the rage...complete with the SP pseudo-science about ball deformation and such) and although we had a mod that averaged about a 25% increase...players didn't want it.
The pros:
- Improved recharge time.
- Less drop off in rapid fire strings.
- Increased shots per tank.
The cons:
- Sear/bolt wear.
- Harder on paint.
- Before the advent of improvements (ULT) the higher pressure operation resulted in a noticeably heavier (but snappier) trigger pull.
If you ever come across a valve with a laser-engraved Fox and HyperMag text on it...snatch it up. Mag history my friends...albeit a tiny part.
Peace!
Adam
I haven't posted here in like...forever...but this is one thread I just had to drop in on. The inserts that you are doing were done once before and I had a hand in it. Many moons ago I played early NPPL ball with SWARM (Illinois based team and one of AGD's only factory sponsored teams...SOB's and Jax Warriors being the other two).
Early on when HPA was in its infancy (shortly after John Dale left AGD), all that was readily available were 68cui/3K tanks. A gun running well would struggle to hit 800 shots. Like most of my teammates the ideal number was 1000 shots (what I could clear on vertically mounted 20oz) and so we started looking at ways to go back towards a LVL5 type valve.
Eventually shims and inserts evolved into an aftermarket mod that was sold through Fox River Games. With AGD's approval we actually went so far as to have a run of LVL7 valves built with smaller air chambers. The guns were marketed as HyperMags (get it? HI PER...like high pressure Mag.
clever I know) and we sold through that one run of guns before the whole thing fell flat.We were swimming against the current (LP was becoming all the rage...complete with the SP pseudo-science about ball deformation and such) and although we had a mod that averaged about a 25% increase...players didn't want it.
The pros:
- Improved recharge time.
- Less drop off in rapid fire strings.
- Increased shots per tank.
The cons:
- Sear/bolt wear.
- Harder on paint.
- Before the advent of improvements (ULT) the higher pressure operation resulted in a noticeably heavier (but snappier) trigger pull.
If you ever come across a valve with a laser-engraved Fox and HyperMag text on it...snatch it up. Mag history my friends...albeit a tiny part.
Peace!
Adam


. So it may be harder that I think.
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