AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
Originally posted by Orange Crush
Also...why shoot the bunker? How many eliminations is that gonna get you?
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Now don't get me wrong...I know that when an opponent moves from bunker to bunker a hail of paint is enroute, and that's justified. I just don't get the high rate of fire against bunkers or providing cover fire when its not needed.
people dont shoot at the bunkers, people shoot at the edge of the bunker so when someone tries to pop shoot, the guy pinning might get an elmination. And if the guy dosn't pop, he will just stay pinned or try to shoot from a different side if there is one.
i agree with you that you dont need the intense ROF to get someone out even if the person is running. I've tried burning off the break with many of the electros I have owned as well as slower shooting markers such as Cockers and Mags and i noticed that 3-5 extra balls in the air really dosn't affect the kill count. There might be cases where someone might get pass a lane of paint but not very often. I guess if people thinks it helps them eliminate more people by shooting fast, let them.
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