AGD's military tech - will it make it to Rec play?
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AGD's military tech - will it make it to Rec play?
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Well Calvin, how perceptive of you!
As a matter of fact we are going to be testing a light weight (3 gram) version of our spin stabilized projectile this week or next. They would be VERY expensive at about a buck a piece but have double the range and accuracy.
Now that I know something about scenario play it might be worth the price for guillie suit snipers to make that long range one shot one kill. We also have to test them against goggles and such so there are a lot of things that could kill the idea.
If it happens you will hear it here first.
AGDsigpic -
Tom, I love you! I've been meaning to post the question for a long time now - when I saw the other thread I decided to skip Splinter Cell tonight and write up my tribute to the "golden days."
Thanks for the reply. I think it will kick butt!
-CalvinComment
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Dangit Calvin, now you've made me want to start restoring my SMG-60 right now...
One of these days I'll get around to it. I want to get it done right and take it out in some rec-play and experience a glimpse of what it was like back in the "Golden Days."Comment
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Please reread my post. I can understand your feelings but you are way off. The spin stabilized rounds are VERY pricy so no-one will be wasting them. (Back when paint was REALLY expensive it was like 2 bucks a tube of 10 rounds for comparison) Second, the markers (from what I understand) cycle at a slower speed then a standard, and they have a huge disadvantage in terms of ammo capacity.Originally posted by Hexis
I for one really hope that doesn't make it into normal play. I see this as being a he-who-can-afford-the-most-expensive-ammo-wins type of deal. That doesn't sit well with me at all.
One on one, especially at close ranges the spin shooter would be at a hugr disadvantage. (slower gun, less ammo, much more expensive rounds which preclude "pray and spray.") At a distance the standard player would be. (plenty of ammo, but can't get it to where it needs to be) It is like a game of rock, paper, sissors. The key wouldn't be who can shoot faster, or who can shoot further, it would be who can get who where how. Don't forget the real "goal" in most paintball games is to capture something - not "kill" people. If tactics wern't used the semi players would never get close enough to the spinners because of their accuracy, but the spinners could never attack a semi's flag station without getting mowed. The key would be using BOTH types of player to solve the exercise.
It would add a whole new level to the game.
-CalvinComment
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I loved those guns - always wanted one. There were these 2 bothers were I played. They would come in a green van with SMG60 plates and each carried 2 60s when playing. It was awesome!Originally posted by BlackVCG
Dangit Calvin, now you've made me want to start restoring my SMG-60 right now...
-CalvinComment
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At first I skipped right over this thread, dismissing it as one of those silly questions that pop up on the boards from time to time (about every five minutes). Then I noticed who posted it...
The idea that this might actually occur is VERY intriguing. As stated before, it would add a whole new dimension to the game. Up to this point, the only thing you really perceive about the gun of the person shooting at you is how much paint he is throwing at you. Having to watch out for long-ranged guns would just make things so much more interesting.
I'm getting pictures in my head of spin-stabilized round shooting backup guns, maybe little one- or two-shot deals to go under your barrel... A whole plethora of little gadgets.
A few problems though... For one, the price... Yes, in a way it helps, but did you consider spending $3-5 at the chrony? Sure, we kinda do that already, but still, that's different.
For another, a lot of people are going to start taking themselves way too seriously! 
But in all seriousness, if this comes through, this is something that could really change the whole way we play. Once the confusion caused by people seeing AGD ads touting a "huge increase in range" wears off, that is.
People will be wanting to know when Smart Parts bought you out, that whole chestnut...
Your head asplode!Comment
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I would like to see a magazine-fed spin stabilized marker. The ROF could be governed to a very low number - say 5 to 9bps. This marker would change paintball as we know it - and a huge level of realism to paintball.
The rounds may start out at $1 per - but they would fall if the marker took off. I'm not saying that they would fall anywhere the cost of a paintball, but I think it is likely they would get much cheaper.
As an aside - how about a double barreled electronic marker? Pull the trigger to shoot traditional, or flip a switch and pull the same trigger to shoot the spin barrel.
-CalvinComment
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Now this is good news!!
Finally.......FINALLY........somebody is headed in the right direction. And cost of projectiles? Well......considering you can easily shoot $10 to $15 in a game with current ammo options this may well wind up being cheaper.......lol.
3 shots = $3 = 3 kills (I refuse to use PC terminology)
or
500 shots = $10 = possibly no kills
Sounds like a deal to me!!......LOL.Comment
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I still don't like the idea at all. I really don't like the idea of a two barrell setup. That removes all disadvantage of having the expensive ammo.
Just as I don't think semis should be in a pump game, or FA in a semi game. I don't think a fundimental shift in technology should be allowed in a game that a majority of a specific type of technology. If a pump player wants to join a semi game it's one thing. It's completly different if a semi player jumps in a pump game.
I think it's a mute point, as I highly suspect that they will not be safe for use. I don't think they will be safe for use with our current eye protection. I for one think that's a good thing.Comment
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way nice. wonder if they would work in my AGA'sOriginally posted by AGD
Well Calvin, how perceptive of you!
As a matter of fact we are going to be testing a light weight (3 gram) version of our spin stabilized projectile this week or next. They would be VERY expensive at about a buck a piece but have double the range and accuracy.
Now that I know something about scenario play it might be worth the price for guillie suit snipers to make that long range one shot one kill. We also have to test them against goggles and such so there are a lot of things that could kill the idea.
If it happens you will hear it here first.
AGD
Thanks, Brent "RamboPreacher" Hoefling, CPPA founder

Here is my user feedback thread. and my online jottings
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Re: AGD's military tech - will it make it to Rec play?
Originally posted by cledford
Anyhow, in those days, when the SMG-60 first came out...What people discovered (after the intimidation factor wore off and they actually did battle with the beast) was that the range with the .62 caliber paintballs flat out sucked. The .68 caliber balls the pumpers shucked greatly out-ranged the .62.Now if only us SMG-60 owners could talk TK into making some .62 cal 'super paintballs'...Originally posted by AGD
As a matter of fact we are going to be testing a light weight (3 gram) version of our spin stabilized projectile this week or next.
Bet that'd get BlackVCG working on his -60. :) Mine already works!!
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Cool idea, but it's not going to be for everybody. [/obvious]
Playing in games like that just don't appeal to me. If this really gets big enough I think there would be a split in paintball. The scenario people and the speedball people.The only difference between martyrdom and suicide is press coverage. Comment


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