There is an environmental concern. The current paintballs dissolve in rain. The Plastic ones would pollute.
AGD's military tech - will it make it to Rec play?
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Re: Re: AGD's military tech - will it make it to Rec play?
Originally posted by Gunga
Now if only us SMG-60 owners could talk TK into making some .62 cal 'super paintballs'...
Bet that'd get BlackVCG working on his -60. :) Mine already works!!
guess that is what I was hinting at with my AGA's (they use .62 also).
Thanks, Brent "RamboPreacher" Hoefling, CPPA founder

Here is my user feedback thread. and my online jottings
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Originally posted by Hexis
Just as I don't think semis should be in a pump game, or FA in a semi game. I don't think a fundimental shift in technology should be allowed in a game that a majority of a specific type of technology. If a pump player wants to join a semi game it's one thing. It's completly different if a semi player jumps in a pump game.
I think it's a mute point, as I highly suspect that they will not be safe for use. I don't think they will be safe for use with our current eye protection. I for one think that's a good thing.Comment
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Hexis:
Neither I, nor I am sure, anyone else on these boards has any problem with the way you play, however, your posts make it somewhat obvious that your reasons have more to do with how this would effect "your" game, rather than how this would effect "our" game. This possible technology could add a new dimension to the sport.
I assume that these SSRs would be bullet shaped. This would preclude the gravity fed system we use to load circular balls. You would either need some sort of manual loading, or you would need to use a magazine. Either way one would be precluded from having more than 20-50 shots, before needing to reload , taking the above assumptions into consideration. (Anyone who mentioned belt feeds is getting WAY too ahead of themselves)
This type of marker would be very disadvantaged in a
speedball game, especcially when you have have fields that an average marker chronoed at 290-300 can traverse.
Finally, you lament the possibility of people being able to ourspend everyone else in order to win. Is that not what many people do today? One pays $1000+ for a high end electro, rather than $200 for a Tipmann in order to get a faster firing mechanism. They spend money on more firepower. They spend money to win.
This technology would add an interesting aspect to woodsball games on large expansive fields as well as to Scenerio/Big games. However, I don't see it making much of dent in speedball.
OgreSeeg images? Vee don' need no steenkin' seeg images?!?Comment
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I remember people making exactly the same points and arguements back in the day when semi's first became availableOriginally posted by Hexis
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You would be surprised how effect a sweet shooting pump can be in a speedball fieldHowever, I don't see it making much of dent in speedball.

They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.
Benjamin FranklinComment
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I like this idea. Why couldn't there be new balanced games? 2 pumps, 2 semis, one "spinner." That would be cool! Honestly, It would be fine to limit the number of spinners in a game to balance things out. Regarding "camping out" behind trees - like you, I see this a lot now. It is very frustrating because the nature of the "game" (95% of the time) is to capture a flag station. "Camping out" reduces a players likely hood of getting eliminated and increases their chance of eliminating others - but it will never "win" the game. It bugs me when people on my team do this. It is a lot more prevalent today then back in the old days.Originally posted by Hexis
Those were tons of fun. I also had a lot of fun with carefully balanced mixed type games. 5v5, 2 PGPs, 2 SL68IIs, and a Pro Light/Am. You had two fast movers, so middle guys, and one heavy gunner.
It sounds like you started playing a while back (I had "***"umed you were a more recent player) If you used to play with PGPs you'll remember games with time limits of an hour or more (vs. 10 minutes today) on fields measured in acres (vs. feet or yards today) in which multiple squads tried to accomplish an objective (vs. a loose collection of individuals today out to just spray paint and rack up kills). I'd like to see more of a return to the older style of play. Honestly, I play speedball more - but usually end up shooting a case in about 1.5 hours for an average of about 2-3 kills per game. Back in the old days I'd shoot maybe 200 shots all day and walk away with 7-8 kills per game. I think that the current style of play is designed to do one thing, sell lot's of paint. Hell, if it got any more "refined" we'd just line up in racks 15 yards apart and open up on each other. I'm just trying to breath new life (or old depending on how you look at it) into the sport.
Again, I wasn't trying to flame you. I will disagree with you on these forums all day long. If you (in the general sense - meaning anyone) post here it is my opinion that you are opening yourself up for someone to try to convince you of something. The same goes in reverse - I assume when posting that others are going to let me know how they feel.
-CalvinComment
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AGREED! People who like woodsball and/or scenario/big games would really have a use for this. On the other hand it just doesn't sound like it would appeal to me, or most of the active speedball community. That's all I'll say until I get a chance to try it firsthand.Originally posted by ogre55
This technology would add an interesting aspect to woodsball games on large expansive fields as well as to Scenerio/Big games. However, I don't see it making much of dent in speedball.
So if you don't like it because your game is speedball ... what are you worried about?The only difference between martyrdom and suicide is press coverage. Comment
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Very true. Also when constant air first came out.Originally posted by manike
I remember people making exactly the same points and arguements back in the day when semi's first became available
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-CalvinComment
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Why wouldn't work for speedball? Again the idea here is to add a tactical level to the game. Therefore it would require some rethinking - but if everyone is willing to try something a little more advanced then the "overwhelming force" tactic that prevails then something cool could evolve. Think about it - back players - some with semis to shoot lanes/observe, others with the super accurate markers to try to eliminate "hotspots." There is no requirement that you "must" have a "spinner" playing - and without one you'd have a team heavy on offense. Replace on or two guys and now you've got a guy who can help work the front-guys/semis into position without having to expose themselves.Originally posted by Ultimator
AGREED! People who like woodsball and/or scenario/big games would really have a use for this. On the other hand it just doesn't sound like it would appeal to me, or most of the active speedball community. That's all I'll say until I get a chance to try it firsthand.
So if you don't like it because your game is speedball ... what are you worried about?
Right now, once one team acquires a numerical superiority the game is all but predetermined. With a single long range guy and a single "frontman" there'd be much more of a chance for the outmanned team. At the very least the front/semi could protect the back from almost near certain elimination, or the back could protect the lone front and possibly work him into a position where he might actually be able to do something against the odds. There would at least be more options then try to postpone the inevitable as long as possible.
-CalvinComment
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The reason I think that "spinners" as you call them (and I like the term) would not have much of an application in speedball is that their advantages (accuracy over longer ranges and flatter trajectorys) would be minimized on a speedball field where there is nowhere to hide and where the smaller size of the field allows most markers to reach either side of the field with little difficulty.
Obviously, skill can eliminate that disadvantage, just like a highly skilled player can hold his/her own in with a stock class marker in a speedball game.
However, playing woodsball (which I also do) would be just so much more fun with a rig like this. It would require a whole new pack of skills (or a dusting off of some old ones) in order to become profecient with this type of play.
OgreSeeg images? Vee don' need no steenkin' seeg images?!?Comment
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Look at the gun at the FN website, they show you what they use (what the rounds look like), probably will be similar
Man, I was JUST thinking of this the other day! And I come in here and its actually being tested!! Wow :) I woudn't be a sniper in the woods because I would be bored to death, but there are those few situations where you just need that long long range accurate round, and I think I can put one of those launchers on my gun :) Man, what fun would that beComment
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Check this out:
Here is a pic of the "washable training round." There are some cool accessories, like tactical vests and under barrel systems.
-CalvinComment

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