The SpyderMAG, Incl a How To

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • coofoo777
    resU deretsigeR
    • Mar 2005
    • 32

    #46
    idk how many people are still looking at this forum, but i was wondering if when making a spydermag if there is a difference if you have a classic valve or x-valve? Also i was wondering if it was absolutly necessary to have the ule trigger kit? And my last question is if there is anything i should know before get the rest of my needed items and start that i might not know already just from ready and researching about this mod? Thanks...

    Comment

    • Xenocide
      Registered User
      • Dec 2001
      • 63

      #47
      yes you do need the ult, the small wimpy spyder solenoid cant force the agd sear to move. as for the clasic valve, you need the ult, and it may have trouble keeping up with the rate of fire. co2 is pretty much out of the question.

      Comment

      • MacDave
        Registered User
        • Jan 2003
        • 20

        #48
        is it possible to do the noid flip mod with the kingman frames?
        "some people are all gun and no game, some are all game and no gun"- KIKKO

        Comment

        • BigEvil
          www.BigEvilOnline.com

          • Feb 2005
          • 9333

          #49
          Originally posted by coofoo777
          idk how many people are still looking at this forum, but i was wondering if when making a spydermag if there is a difference if you have a classic valve or x-valve? Also i was wondering if it was absolutly necessary to have the ule trigger kit? And my last question is if there is anything i should know before get the rest of my needed items and start that i might not know already just from ready and researching about this mod? Thanks...
          My Spydermag MK-1 used a classic vavle and ULT. I had to shorten the lenght of the pin in the ult to get it to work properly. I worked ok, but now that I have changed it to an xvalve it works much better. It s noticably faster, since there is more pressure returning the on/off pin to the starting position in the xvalve than there is in the classic.

          Comment

          • 11 Bravo
            Predatored Karta Mag
            • May 2005
            • 1247

            #50
            Originally posted by MacDave
            is it possible to do the noid flip mod with the kingman frames?

            Dont take my word as the final answer, but yes. I have read other threads somewhere that this was done. Maybe I saw it on Pbn.

            Comment

            Working...