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  • SlartyBartFast
    The Flying Scotsman
    • Jun 2002
    • 2940

    #31
    Originally posted by Jeffy-CanCon
    Limiting paint would severely limit the amount of money a promoter makes, no question. But from what I see, it is a vicious circle. Costs to the players are high, so the promoters entice them with valuable prize packs of uniforms, markers, etc., which eats into the promoters profits. As a player, even if you win a tourney, you are hard pressed to come out ahead after paying for practice paint, entry fees, travel, etc.

    I did a calculation for Skyball about how much it would cost if the cash pizes were eliminated and the money removed from the entry fees. It was significant.

    A back to basics tournament thats all about the honour of winning.

    Considering the attendance that can be generated for AO days, perhaps something along those lines should be tried. PBN vs AO anybody?

    And, here's how to change the game to how you want it. Open your own field or start your own local tournament. Ok, I know, tough to do and tlak is cheap.

    But, if you have land why not start a club and purchase/build a field? Then join with like minded clubs to play regularly.

    How about a non-profit paintball co-operative run strictly for the game. If the local fields can exist on membership fees and paint sales and turn a profit, why not offer lower membership fees for a non-profit field? Rotate club duties such as opeing/closing, refereeing, clean-up. Make participation and attendance at membership meeting obligatory...

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    • REDRT
      Mags, Y use anything else
      • Apr 2004
      • 1854

      #32
      Originally posted by Chronobreak
      30 bps would be asking for trouble......


      anyhting 20-25 maybe...anything over 25~would be like allowing unlimtied HP and nitro and w/e else they wanted in nascar(not the best anology but)..

      and with higher speeds comes higher risk
      We are already past that point. There are guns reaching and exceding. A victory halo is one of the fastest loaders. Max of 35bps sastaind rate of fire. It is fast enough. I'd draw the line there myself. 2100 paintballs a min. Makes for a fun game though! Talk about hyper/speedball! Mostly with the new makers it is how fast and easy it is to get it there. I however feel it's a class by itself, as it should be. The biggest thing is their sneaking under the radar cause there is no sanctions to the local tourney scene. I feal this is wrong. Not cause you use them only they're used as an unfair advantage. Not with my plan.

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      • REDRT
        Mags, Y use anything else
        • Apr 2004
        • 1854

        #33
        Originally posted by Dawg047
        You guys can bash my idea all you want but last time I checked, markers don't shoot themselves. I don't think events or games should be based on what type of marker you shoot. What about players like me that shoot classic mags or other middle class mechs that can still hold there own in a game dominated by electros. My father shoots a Spyder Shutter and we went down to the local field. It was 4 on 4, him some others and I, on the same team against 4 high end electros. He took all 4 of them out with 4 paintballs! That is talent folks, not the marker. I do agree on the classes by paint though. That way you could have a stock class player with lets say 200 balls against a player with a "super electro" and he would still have a great chance. That electro player is not going to rain down on him with just 200 balls. I feel that would provide an even playing field. Like Lohman446 suggested, limit the amount of paint taken on a field. If a stock player wants to go into an unlimited class because he feels he would stand a chance, let him. If a new player with a "super electro" wants to enter a rookie game with like 300 balls because he feels he is not at the level of play than the people in the unlimited class, let him. Limiting paint to create classes lets the true talent of players show. That is my few cents. Thanks.
        No one here is bashing you and your ideas. I did think it would be ok to take the classic semi-auto like the classic mag up the class to compete. I didn't however think a unlimited supergun should be allowed into a event for the same classic semi-autos. I think, by limiting the paint the field owner isn't going to make the money and the players with the high end guns aren't going to show up. My thought is in this senerio is alot of people just lost out.

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        • Enemy
          aKa PROZAC
          • Aug 2003
          • 1245

          #34
          pan am did this years ago it made it a great place to start tournament paintball they had a 200 ball limit in rookie division the timmies still owned the field we tried to hang with our piranahs and tippmans but that didnt go over to well!! now pan am is dead mostly because of the the limit and xpsl took over now unlimited just like nppl!! the players already voted on which style they wanted your side didnt win im sorry.. on a higher note the last 5 man i played everyone averaged only 2-3 pods a game so just stick to nonaffilate events run bye novice players they are run good and sanbagging is kept under control!!
          VV04962 yeah thats my Pewter CnC X-mag

          Looking for a milled 04 featherlight viking!!!

          my feedback!!!http://www.automags.org/forums/showt...84#post1584884

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