So let's pretend for a minute it's up to you to decide how big of a cap, if any there should be on paintball markers. What number would you pick? Why?
the industry is depending on you! how many bps?
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the industry is depending on you! how many bps?
175unlimitted0%3220 bps0%17180%7170%4160%7150%33140%11120%21100%790%380%270%260%150%3full auto0%1ramping to whatever you can get0%5as high as a mech can get to0%13other0%6I knew not what I did but am now edumacatedTags: None -
13 bps I think but most definately true semi..
here's why:
opens up the game a whole load, increases the safety factor and allows the "normal" people to actually play without having their a$$es handed to them on a plate by the guys with $1000+ markers

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I voted 12, so we can get back to gravity loaders. I don't know about you all, but it chaps my *** to pay $150 for a loader, which is heavy, and in a lot of cases doesn't work right.
Plus, you never used to see broken feednecks until the HALO's 3lb behind came along either.
I also think that 12 bps is an attainable cap with a semiauto marker. Plus, since we could go back to gravity fed only, it would be easy to enforce. Don't need a robot anymore, just a sharp eye to inspect the revys (or reloader II's for you Empire fans) before they go on the field.
That's my $3.50 (pronounced tree-fiddy)'s worth.Ryan Shanks
Logic Industries LLCComment
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While I am interested in your opinion I am curious on these two points.Originally posted by undescriptive1) increases the safety factor and 2) allows the "normal" people to actually play without having their a$$es handed to them on a plate by the guys with $1000+ markers
1) Any quantitative data to support this position?
2) Do you honestly think that rec players, playing against experienced tournament players in speedball would have a remarkably better chance if we lowered the speed of the markers. The two best players I know shoot under 10BPS and rarely go through more than a hopper a game."Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr SuessComment
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I put 8, and 15....8 would most definatly be for walk on game/open play, and tournys I think are good at 15...but not ramping...you need to be able to actually pull that fast.(which isnt horribly hard...which is why shouldnt be allowed(expecially with a bps cap)Comment
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Originally posted by punkncat& I said "Monsta-puleeze!"
sry
i think 13s a tad low...even on a mech thats limiting the person potential
i would say 15-17
BUT ENFORE guidlines..alot of these guns can be hit hard enough and the trigger shoots and other things that are illegal but no one follows the standards.
true semi here no 15bps ramping
after 3 shots...

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Originally posted by Lohman446While I am interested in your opinion I am curious on these two points.
1) Any quantitative data to support this position?
2) Do you honestly think that rec players, playing against experienced tournament players in speedball would have a remarkably better chance if we lowered the speed of the markers. The two best players I know shoot under 10BPS and rarely go through more than a hopper a game.
well, for 1....
yes to a degree, I went over @ the field an copped an extra 5 balls on the FACe (that's right, UNDER the mask) from someone shooting an extra twitchy angel
and for 2...
I end up constantly playing against tourney players @ the rec site, and yes, most of them do just hose paint, so a reduction in paint in the air = more moving chances....
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Shives
Opinion from an old guy...
I put 10, but could go to 12 just to agree w/ the majority. I can recall thinking the first Mags were plenty fast, but then again, we were using SL68II's. I agree w/ whoever said we should go back to strict GRAVITY fed markers. I think mech's are plenty fast, and electro's are getting stupid fast. If you can't hit someone w/ 10 shots a second, get off your butt and move to were you can.
ShivesComment
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i put 12.
i think it is a good speed just because. nobody really NEEDS to shoot faster; and it would allow everyone with the cheap markers and the expensive markers to compete without really being out-gunned.
i'm thinking that if electros were banned from all fields, that everybody would stop complaining about ramping and such. and it would limit you to shoot about 12 bps and under, depending on how fast you can pull the trigger. the x-valve is an exception though, it has the possibility to shoot faster, but if tuned down, could be equally as fast.
if electros were banned, and x-valves on mech guns were tuned to be really fast, then i bet that mags would become the most popular guns around; just because people want speed.upgrade fund: $145

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I've always felt 12 was plenty high enough, even back when the first "max BPS" discussions really began to happen in the late 90's. It's amazing to me how fast this sport has gotten. Back in the pump days, with auto-trigger, the best players could put out maybe 3bps, but innacurately. Now, just under 2 decades later, we're pushing the realm of 3 times that amount. I'm still a bit on the fence on the issue. I think 15 is a bit too fast. 10 is a bit slow. I'm all for new technology and advancing the sport, but I also think that the sport is being limited way too much by guns with the ability to shoot so fast. I guess time will tell in the end.Comment
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with gravity hoppers rt mags would be next to useless once again.
but atleast now we have lvlX..
how are you planning on limiting mech guns..just curious.
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No limit, true semi only (no ramping, bounce, buffering, etc.) If you are capable of 15, 18 or 20, go for it. Most won't be cabable of more than a sustained 10-15 (not counting short "bursts") so safety takes care of itself.Comment


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