What do you guys do for a living?

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  • Miscue
    Super Moderator

    • Oct 2000
    • 7105

    #106
    Renegade code monkey.

    Comment

    • LinearGoose
      The Goose is Loose!
      • Feb 2006
      • 580

      #107
      I work at the Movies. I get to rip tickets, clean auditoriums, and answer peoples questions.

      Comment

      • psychowarden
        Registered User
        • Oct 2005
        • 1118

        #108
        Originally posted by peewee
        I work for C&D Zodiac as a quality control inspector.
        And how do you nearly cut off your finger doing that?

        I currently run a very small marker repair business out of my room. Not much, but it pays for paint. And within the next couple of months, I will be turning 18, and will then be able to get a good job. Probably at Big 5.

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        • blinky1041
          Registered User
          • Jan 2006
          • 76

          #109
          I am a shrubber. My name is Roger the Shrubber. I arrange, design, and sell shrubberies

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          • WingMan13
            Registered User
            • Oct 2003
            • 828

            #110
            I be Hating and patroling.

            Click Here For My Feedback

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            • Jonneh
              A nice fellow.
              • May 2001
              • 990

              #111
              I spend taxpayers money drinking beer and playing videogames, sometimes I go to university too.

              Comment

              • gibby
                Kahuna Studios
                • Jan 2002
                • 2507

                #112
                Originally posted by darqueMeye
                i do carpet cleaning, spot/bleach removal, tile cleaning/sealing, upholstery cleaning ect. Ive been learning tile restoration. if youre in the SD area and want any of that done lemme know and ill hook you up.
                LOL!! Sweet!! :) I actually just got new carpet installed less than a year ago but I'll definitely let you know if I need cleaning. :)

                BTW, I'm a game designer for SCEA. I write game documents, scripts, populate levels, and draw state diagrams for game logic, animation and AI.
                "I just came for your mayonaise." ~ TooDamnSweet
                My Buyer/Trader Feedback
                Paintball's Best Photo Gallery: Jayloo.com
                My Jayloo Photos

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                • slade
                  Carpe Noctem
                  • Apr 2004
                  • 3442

                  #113
                  Originally posted by gibby
                  BTW, I'm a game designer for SCEA. I write game documents, scripts, populate levels, and draw state diagrams for game logic, animation and AI.
                  what games have you worked on?
                  xvalve, ule body, logic vert frame, WWA barrel
                  68/30 PE nitro tank
                  cp unimount
                  halo B

                  Comment

                  • gibby
                    Kahuna Studios
                    • Jan 2002
                    • 2507

                    #114
                    Originally posted by slade
                    what games have you worked on?
                    Draconus Cult of the Wyrm(Dreamcast)
                    Max Steel(Dreamcast)
                    EA's Triple Play(PS2)
                    Spiderman: The Movie(PS2, Xbox, Gamecube)
                    Minority Report(PS2, Xbox, Gamecube)
                    Spiderman 2: The Movie(PS2, Xbox, Gamecube)
                    Ultimate Spiderman(PS2, Xbox, Gamecube)
                    Neopets(PSP)
                    "I just came for your mayonaise." ~ TooDamnSweet
                    My Buyer/Trader Feedback
                    Paintball's Best Photo Gallery: Jayloo.com
                    My Jayloo Photos

                    Comment

                    • quasimorte
                      WWMWD
                      • Mar 2006
                      • 173

                      #115
                      heard SCEA work you guys to the bone. but then i also heard that about EA and like 10 other codeing houses.

                      Comment

                      • gibby
                        Kahuna Studios
                        • Jan 2002
                        • 2507

                        #116
                        Originally posted by quasimorte
                        heard SCEA work you guys to the bone. but then i also heard that about EA and like 10 other codeing houses.
                        Truth is...every developer/publisher work you to the bone. When you need to push a product out the door at a certain date, you're working crazy hours. But a lot of people enjoy the challenge, the perks this industry has, and the possibilities of decent royalty checks and bonuses.

                        I've also worked for Activision and it was no different. Working OT for days on end is just part of the industry. That's why certain developers get upset when people comment about how lazy they were in producing such an inferior game when the average gamer has no idea what kind of work was put into it. The sad truth is, lots of developers have the talent to produce AAA titles but rarely will they have that chance because investors want to see quick returns which binds developers into tight, almost impossible schedules.

                        Unlike Blizzard, Id, or Valve, they can all dictate when they want to ship.
                        "I just came for your mayonaise." ~ TooDamnSweet
                        My Buyer/Trader Feedback
                        Paintball's Best Photo Gallery: Jayloo.com
                        My Jayloo Photos

                        Comment

                        • gmp211
                          Gun Whore Extrodenair
                          • Aug 2005
                          • 270

                          #117
                          I work my birthday

                          But in the summer I plan to work at Dunkin Dounuts, or intern at a bike shop caleed Frank Mullen.

                          Comment

                          • SR_matt
                            Santa Sucks
                            • Jun 2006
                            • 1072

                            #118
                            Originally posted by gibby
                            Truth is...every developer/publisher work you to the bone. When you need to push a product out the door at a certain date, you're working crazy hours. But a lot of people enjoy the challenge, the perks this industry has, and the possibilities of decent royalty checks and bonuses.

                            I've also worked for Activision and it was no different. Working OT for days on end is just part of the industry. That's why certain developers get upset when people comment about how lazy they were in producing such an inferior game when the average gamer has no idea what kind of work was put into it. The sad truth is, lots of developers have the talent to produce AAA titles but rarely will they have that chance because investors want to see quick returns which binds developers into tight, almost impossible schedules.

                            Unlike Blizzard, Id, or Valve, they can all dictate when they want to ship.
                            my brother works in a similar field (hes incharge of a team that runs websites for a very large internet cellphone distributor) he said his people get worked so hard (and so does he) and that some of the higher ups dont get that if they let the people go home at normal hours that there would be better work coming out because they would all be rested but ooooooo nooooo heaven forbid that anyone works less than 60 hours a week.
                            -matt

                            Comment

                            • slade
                              Carpe Noctem
                              • Apr 2004
                              • 3442

                              #119
                              Originally posted by gibby
                              Truth is...every developer/publisher work you to the bone. When you need to push a product out the door at a certain date, you're working crazy hours. But a lot of people enjoy the challenge, the perks this industry has, and the possibilities of decent royalty checks and bonuses.

                              I've also worked for Activision and it was no different. Working OT for days on end is just part of the industry. That's why certain developers get upset when people comment about how lazy they were in producing such an inferior game when the average gamer has no idea what kind of work was put into it. The sad truth is, lots of developers have the talent to produce AAA titles but rarely will they have that chance because investors want to see quick returns which binds developers into tight, almost impossible schedules.

                              Unlike Blizzard, Id, or Valve, they can all dictate when they want to ship.
                              do you at least get paid overtime? i know a lot of people get paid hourly with 1.5x pay for overtime, but ive heard some people get paid a constant rate regardless of their hours.
                              xvalve, ule body, logic vert frame, WWA barrel
                              68/30 PE nitro tank
                              cp unimount
                              halo B

                              Comment

                              • Lohman446
                                Useful posts: 7
                                • Jun 2003
                                • 9315

                                #120
                                Originally posted by SR_matt
                                my brother works in a similar field (hes incharge of a team that runs websites for a very large internet cellphone distributor) he said his people get worked so hard (and so does he) and that some of the higher ups dont get that if they let the people go home at normal hours that there would be better work coming out because they would all be rested but ooooooo nooooo heaven forbid that anyone works less than 60 hours a week.
                                -matt
                                60HRs a week is not that excessive and should not wear anyone out.
                                "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

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