Renegade code monkey.
What do you guys do for a living?
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And how do you nearly cut off your finger doing that?Originally posted by peeweeI work for C&D Zodiac as a quality control inspector.
I currently run a very small marker repair business out of my room. Not much, but it pays for paint. And within the next couple of months, I will be turning 18, and will then be able to get a good job. Probably at Big 5.Comment
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LOL!! Sweet!! :) I actually just got new carpet installed less than a year ago but I'll definitely let you know if I need cleaning. :)Originally posted by darqueMeyei do carpet cleaning, spot/bleach removal, tile cleaning/sealing, upholstery cleaning ect. Ive been learning tile restoration. if youre in the SD area and want any of that done lemme know and ill hook you up.
BTW, I'm a game designer for SCEA. I write game documents, scripts, populate levels, and draw state diagrams for game logic, animation and AI."I just came for your mayonaise." ~ TooDamnSweet
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Draconus Cult of the Wyrm(Dreamcast)Originally posted by sladewhat games have you worked on?
Max Steel(Dreamcast)
EA's Triple Play(PS2)
Spiderman: The Movie(PS2, Xbox, Gamecube)
Minority Report(PS2, Xbox, Gamecube)
Spiderman 2: The Movie(PS2, Xbox, Gamecube)
Ultimate Spiderman(PS2, Xbox, Gamecube)
Neopets(PSP)"I just came for your mayonaise." ~ TooDamnSweet
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heard SCEA work you guys to the bone. but then i also heard that about EA and like 10 other codeing houses.Comment
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Truth is...every developer/publisher work you to the bone. When you need to push a product out the door at a certain date, you're working crazy hours. But a lot of people enjoy the challenge, the perks this industry has, and the possibilities of decent royalty checks and bonuses.Originally posted by quasimorteheard SCEA work you guys to the bone. but then i also heard that about EA and like 10 other codeing houses.
I've also worked for Activision and it was no different. Working OT for days on end is just part of the industry. That's why certain developers get upset when people comment about how lazy they were in producing such an inferior game when the average gamer has no idea what kind of work was put into it. The sad truth is, lots of developers have the talent to produce AAA titles but rarely will they have that chance because investors want to see quick returns which binds developers into tight, almost impossible schedules.
Unlike Blizzard, Id, or Valve, they can all dictate when they want to ship."I just came for your mayonaise." ~ TooDamnSweet
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my brother works in a similar field (hes incharge of a team that runs websites for a very large internet cellphone distributor) he said his people get worked so hard (and so does he) and that some of the higher ups dont get that if they let the people go home at normal hours that there would be better work coming out because they would all be rested but ooooooo nooooo heaven forbid that anyone works less than 60 hours a week.Originally posted by gibbyTruth is...every developer/publisher work you to the bone. When you need to push a product out the door at a certain date, you're working crazy hours. But a lot of people enjoy the challenge, the perks this industry has, and the possibilities of decent royalty checks and bonuses.
I've also worked for Activision and it was no different. Working OT for days on end is just part of the industry. That's why certain developers get upset when people comment about how lazy they were in producing such an inferior game when the average gamer has no idea what kind of work was put into it. The sad truth is, lots of developers have the talent to produce AAA titles but rarely will they have that chance because investors want to see quick returns which binds developers into tight, almost impossible schedules.
Unlike Blizzard, Id, or Valve, they can all dictate when they want to ship.
-mattComment
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do you at least get paid overtime? i know a lot of people get paid hourly with 1.5x pay for overtime, but ive heard some people get paid a constant rate regardless of their hours.Originally posted by gibbyTruth is...every developer/publisher work you to the bone. When you need to push a product out the door at a certain date, you're working crazy hours. But a lot of people enjoy the challenge, the perks this industry has, and the possibilities of decent royalty checks and bonuses.
I've also worked for Activision and it was no different. Working OT for days on end is just part of the industry. That's why certain developers get upset when people comment about how lazy they were in producing such an inferior game when the average gamer has no idea what kind of work was put into it. The sad truth is, lots of developers have the talent to produce AAA titles but rarely will they have that chance because investors want to see quick returns which binds developers into tight, almost impossible schedules.
Unlike Blizzard, Id, or Valve, they can all dictate when they want to ship.Comment
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60HRs a week is not that excessive and should not wear anyone out.Originally posted by SR_mattmy brother works in a similar field (hes incharge of a team that runs websites for a very large internet cellphone distributor) he said his people get worked so hard (and so does he) and that some of the higher ups dont get that if they let the people go home at normal hours that there would be better work coming out because they would all be rested but ooooooo nooooo heaven forbid that anyone works less than 60 hours a week.
-matt"Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr SuessComment




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