For anyone, reguarding ramping/enhanced firing modes..

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  • WenULiVeUdiE
    Force of Nature Staff
    • Jan 2004
    • 1982

    #16
    Originally posted by BD_Paintball
    i was standing by the pits when it happened and he was saying that something was messed up with the board. he played earlier in the day it was fine, and i dont thing he would do that on purpose b/c there would be no way he would get away with it. i also took a pic of him talking to some guy about it but i dont feel like linking it.
    Programming does not magically change.
    Hey, look at that! It's Santa!

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    • DaveSM
      Registered User
      • Sep 2004
      • 229

      #17
      Originally posted by Snyiper
      Well to to totally stop cheating you are going to have to go to a IROC kind of thing where everyone uses the same type of marker, all made the same and inspected and handed out before each tourny. Since the "Pros" have all the latest gadgets the markers should be so equipted and the boards made non adjustable and sealed. Skills will be the determining factor that way and the cheating will be put on the back burner as far as guns go anyway!
      Glenn
      Another option could be a parallel board set between the main board and the trigger switch AND between the mainboard and the solenoids. This sub board would be supplied by the event promoters with specific settings (bounce detection, ramping detection). f the board register something wrong it may start emitting sound through a speaker or setting a silent radio detected alarm. This would be limitless.

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      • warbeak2099
        That is my foot!
        • Jan 2004
        • 4447

        #18
        Or maybe players should have to turn their guns in to officials between rounds. They should be handed them back as they return to the field. That way, no one can fiddle around with anything between games. Hand em in as you enter the tourny, get em back as you walk on the field. hand em in again as you walk off, get em back the next time to enter the field. You could report a problem with the gun and the officials will tech it for you.
        My Feedback

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        • MadPSIence
          Innovation 101
          • Mar 2005
          • 969

          #19
          i still think having the NPPL contract companies to build NPPL new-spec boards capped with semi only.. would fix everything. all the boards would go thru inspection and be put in guns AT events. that way everything is even without going IROC.

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          • vonort
            Registered User
            • Mar 2004
            • 274

            #20
            Or maybe you just make the pros use PUMP guns.
            Proud supporter of the SP Boycott

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            • tony3
              LOOKING FOR AN ASIAN GF!!!
              • Feb 2003
              • 3740

              #21
              Or dont allow force feed loaders.

              www.TeamNever.com

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              • MadPSIence
                Innovation 101
                • Mar 2005
                • 969

                #22
                now we're getting silly..

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                • KapitalJin
                  Registered User
                  • Jun 2005
                  • 139

                  #23
                  I thought they came up with the 15bps rule. All guns will be tested and adjusted to fire at no great firing rates than 15bps... thought I remember hearing that watching pigtv in the nppl video.

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                  • Scott Hudnall
                    "I am my kids Dad"
                    • Mar 2004
                    • 598

                    #24
                    Who cares? I mean, really.....who cares? At the "pro" level or "Am" level...what ever....if you are going to modify the board, programming, etc, you're gonna get away with it if you have half a brain.

                    In the perfect world of tournament play, all guns would be semi's, preferrably fully mech so that there could be no chance of "ramping" ROF or velocity.

                    At any rate, when somebody really DOES get injured, then the industry will step in and do something about it (Insurance industry, that is).

                    Way back in the pre-PVI shocker and Angel days, we always saw guys doing little things to their 'cockers which allowed them to spike velocity. Illegal.....yeah....but unless you knew the tricks you couldn't duplicate it at the chrono. Serious velocity spikes.....it was all a joke to shoot 340 on the field and then step up to the chrono and shoot 250 or so.....

                    I guess the players who feel they have to prove something will always find a way around the rules....hey, everybody's doing it, right? so why not wipe, play on, ramp ROF and ramp velocity? Who cares about personal liability or playing by the rules?

                    please note the sarcasm......
                    SPECTRE - IN





                    My Feedback here on AO

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                    • MadPSIence
                      Innovation 101
                      • Mar 2005
                      • 969

                      #25
                      Originally posted by KapitalJin
                      I thought they came up with the 15bps rule. All guns will be tested and adjusted to fire at no great firing rates than 15bps... thought I remember hearing that watching pigtv in the nppl video.
                      yeah it's a rule.. but obviously mr. greenspan found a way around it. it's no suprise.. or great feat either

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                      • FireITup14
                        Barney, Tonight we shower!
                        • Jul 2004
                        • 434

                        #26
                        Originally posted by MadPSIence
                        rather than go straight IROC on guns why not just simply limit all firing to semi-automatic.. AND to insure this happens..

                        have the boards supplied by the NPPL

                        I love that idea. It would fix alot.

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                        • minimag03
                          WVU paintball #19
                          • Dec 2003
                          • 2214

                          #27
                          Originally posted by KapitalJin
                          I thought they came up with the 15bps rule. All guns will be tested and adjusted to fire at no great firing rates than 15bps... thought I remember hearing that watching pigtv in the nppl video.
                          They did do that. I think they are saying he changed it to unlimited rof after they tested the marker.

                          If the the NXL/NPPL/PSP should practice zero tolerance against cheaters. Unless they tested the Ryan's board to see if it was broken, he should be banned from the leauge.
                          My AO Feedback

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                          • onedude36
                            Registered User
                            • Feb 2005
                            • 943

                            #28
                            You know whats funny, Ryan Greenspan and Kevin somebody from dynasty were just at my field a few weeks ago. They put on a 'clinic' or something. I was watching/filming. Any way the Kevin guy was ramping. unless he can pull 12-14 with one finger and run at the same time... It was a fun time.
                            "Don't stoned i'm shoot" -someoneiforget

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                            • master_alexander
                              im a gun pimp :D
                              • Sep 2004
                              • 2462

                              #29
                              what would be cool is a key that goes in the back of the frame to turn some kind of cheating switch on, and you can hide it in your glove or something.

                              i dont know if it would work, dont even had an electro gun... yet...
                              "Ah yes, I have one of the 32*rebels that I always take to big scenario games. It keeps the truck from rolling if I have to park on a hill." - automikey

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                              • VFX_Fenix
                                -=Bishop=-
                                • Sep 2004
                                • 1052

                                #30
                                There's an old theory about winning in paintball and it goes a little something like this,

                                "He who can fling the most paint wins."

                                There is a real advantage to being able to put more paint in the air at any given momment because the more paint that's in the air the more likely you are to hit something or keep someone down. This gives you a degree of freedom to move and also observe the rest of the field while making your opponent play defensively. The SAS motto of "He who dares, wins" is very much true in paintball, generally the agressor will be the victor in a match between two teams of equal skill.

                                If you watch video of old NPPL games you'll see that the teams that are playing are shooting almost non-stop the entire game. There's one game between the Ironment and All Americans where I remember seeing these guys with Cockers and Mags just laying down paint like there was no tomorrow and them being deadlocked.

                                The advent of electro guns allowed an easier way to get more paint in the air, and when it's easier to put paint in the air you can focus less on pulling the trigger and more on other aspects of the game, movement, communication, observation, etc.

                                Sort of like when you're first learning to drive a car, like from a driving school, they stick you in an Automatic so you don't have to worry about shifting and can just focus on controlling the car. Only in this case it's working backwards so to speak.

                                In a way ramping/enhanced firing modes actually allow a player who is willing to become better by freeing them of the concern of laying down paint and allowing them to become more technical in their play. However this new/easy firepower can also be a crutch, which is why people coming into the game should really be using mechanical guns like pumps, spyders and tippmanns (imo). Also with the enhanced firing modes the game suddenly takes on a sharper learning curve, meaning that to be successful one of two things will happen. One, players will learn from their mistakes and work not to repeat them (the hard way), or two, players will cheat (i.e. whiping) in order to advance themselves (the easy way). The sharper the learning curve the more previlent cheating will become with the average player (since all animals are inherently lazy).

                                So here, in a nutshell, is the current tournament environment. Players are free to play more technically through the advent of electronic markers and their ability to fling paint, the learning curve for this environment is very steep and losing one or two games can effectively mean the end of a day for every team but the newer teams especially which will drive certain elements within the teams competing to "enhance" their competative abilities through a number of practices including waiting for a ref to pull the player and hiding/whiping known hits in order to improve their chances of progressing to the next round of play.

                                Ultimately the teams that can find a balance between luck, fair play, technical play and foul play will be the successful ones. Certain teams must rely on particular aspects more than others and we all know at least some teams that exemplify each of these aspects (except luck). However, the most reliable combination for success is to be excepsionally good at both Technical and Foul play. The Technical aspect will liberate you from the lesser skilled teams and Foul play will allow you to beat teams that are just as technical, if nor more so, than you are.

                                Really though the heart of the issue, as I see it, is safety. It may not, and probably isn't, safe to be shooting at the ROF's that we can and do. When a sport loses sight of safety it loses credibility and becomes another Extreme Sport, which is an image that Paintball has tried to distance itself from historically.

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