Aluminum Classic Valve

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  • zondo
    One of 8 bosses... again.

    • Dec 2006
    • 2245

    #31
    So, does a pneumag get around this issue because there is no feedback on the trigger reset from the on/off to trigger or does it still get disqualified simply because of the way the on/off functions?

    In other words the rules only look at how the function of the on/off works and not how the force is felt at the trigger.
    Stay Classy, AO...
    BEO: RIP / Topgun Paintball: RIP / Old MCB: RIP

    Comment

    • BigEvil
      www.BigEvilOnline.com

      • Feb 2005
      • 9333

      #32
      Originally posted by rawbutter View Post
      Can you put a classic on/off inside an x-valve to eliminate reactivity?
      Yes, but the trigger pull is really hard. Since you have direct line pressure acting on the pin in an Xvalve, the pull weight is probably 2/3 harder than a classic mag.

      Comment

      • Mondoatx
        Registered User
        • Sep 2016
        • 206

        #33
        Originally posted by zondo View Post
        So, does a pneumag get around this issue because there is no feedback on the trigger reset from the on/off to trigger or does it still get disqualified simply because of the way the on/off functions?

        In other words the rules only look at how the function of the on/off works and not how the force is felt at the trigger.
        This is a very interesting thread...

        I would think one (and possibly the main) reason for having an all mech league would be to limit ROF... and to me the pneumag would go against this concept the same way reactivity would... you can still rip on those things even though they don't have batteries (from my admittedly limited experience... I have only seen videos of them firing... but one can easily conclude you would have a very high ROF from seeing them)...

        Comment

        • vintage
          Registered User

          • Aug 2013
          • 1787

          #34
          easiest fix is limited paint say 500 to 600 rounds per player passed out by officials 5 minutes prior to game start, all unused paint thrown in trash when leaving field under the watchful eye of an official.

          i'm sure the league doesn't want to work this hard so they will just ban markers they don't like.

          Comment

          • luke
            lukescustoms.com

            • Jan 2001
            • 8211

            #35
            I would vote for 1 full hopper, two pods, no sharing paint.

            Comment

            • zondo
              One of 8 bosses... again.

              • Dec 2006
              • 2245

              #36
              Originally posted by Mondoatx View Post
              This is a very interesting thread...

              I would think one (and possibly the main) reason for having an all mech league would be to limit ROF... and to me the pneumag would go against this concept the same way reactivity would... you can still rip on those things even though they don't have batteries (from my admittedly limited experience... I have only seen videos of them firing... but one can easily conclude you would have a very high ROF from seeing them)...
              But it still takes skill to walk a pneumag for anything longer than 3-4 shots... and lots of tuning and practice. It's still pure semi and no guarantee on what the actual rate of fire would be like you would get with an e-gun. You do not have a board to make up for clumsy fingers and short stroking. Again, it is a physical skill.

              I say let it fly, if you can do it! Even let warpfeeds or other force fed hoppers in. the pool of people that can pull >13BPS on a pure mech trigger for longer than 4 rounds is not large.
              Stay Classy, AO...
              BEO: RIP / Topgun Paintball: RIP / Old MCB: RIP

              Comment

              • GoatBoy
                Junior Mint
                • Jun 2003
                • 1399

                #37
                You can have reactivity without "bounce". If that's implied, then they really need to change the name of it. I think half the problem technically is people are just throwing words around without pinning down what they really mean.

                And by the way, force alone doesn't produce actual work.

                In some cases you can relate force to work ("this return force ratio *might* produce bounce in some guns"), but good luck crafting a rule where it is both effective *and* doesn't unnecessarily rule out certain configurations. Some guns will RT at 850PSI or less, some will never RT at all.

                Originally posted by zondo View Post
                So, does a pneumag get around this issue because there is no feedback on the trigger reset from the on/off to trigger or does it still get disqualified simply because of the way the on/off functions?

                In other words the rules only look at how the function of the on/off works and not how the force is felt at the trigger.
                I don't see a feedback path so it wouldn't be considered "reactive". It's just "a really light trigger". Whether or not it gets banned is, again, a matter up to the fickle, inconsistent minded rulemakers. It's a good litmus test to see what the spirit of the rulemakers really is.


                Originally posted by Mondoatx View Post
                This is a very interesting thread...

                I would think one (and possibly the main) reason for having an all mech league would be to limit ROF... and to me the pneumag would go against this concept the same way reactivity would... you can still rip on those things even though they don't have batteries (from my admittedly limited experience... I have only seen videos of them firing... but one can easily conclude you would have a very high ROF from seeing them)...
                OK, so this I think is the unspoken heart of the matter, and where we separate the men from the bearded lady-men.

                The mech question isn't about ROF, because you could just limit ROF and call it a day.

                It's not about paint limit because you could just limit paint and call it a day.

                It's about game design.

                You want to design games where choices have meaning.

                In current open play, if you want to go hard, it's a pretty easy choice. Pick up an electro gun with an electro hopper, go hose people. The choice is so easy that it's meaningless.

                But what if we were go around and kick everybody's crutches out from under them? "No batteries. Now what are you going to do?"

                Now people have to start making equipment choices which actually mean something.

                It is exactly the same thing as when a video game maker goes in and nerfs a certain aspect of the game when it becomes boringly overpowered. They nerf that, then everyone scrambles to find the next OP thing, and sometimes they wind up finding something that was even more powerful than the original thing that was nerfed.

                That's when things get entertaining.

                "Accuracy by aiming."


                Definitely not on the A-Team.

                Comment

                • blackdeath1k
                  Registered User
                  • Jan 2002
                  • 2436

                  #38
                  Originally posted by GoatBoy View Post
                  You can have reactivity without "bounce". If that's implied, then they really need to change the name of it. I think half the problem technically is people are just throwing words around without pinning down what they really mean.

                  And by the way, force alone doesn't produce actual work.

                  In some cases you can relate force to work ("this return force ratio *might* produce bounce in some guns"), but good luck crafting a rule where it is both effective *and* doesn't unnecessarily rule out certain configurations. Some guns will RT at 850PSI or less, some will never RT at all.



                  I don't see a feedback path so it wouldn't be considered "reactive". It's just "a really light trigger". Whether or not it gets banned is, again, a matter up to the fickle, inconsistent minded rulemakers. It's a good litmus test to see what the spirit of the rulemakers really is.




                  OK, so this I think is the unspoken heart of the matter, and where we separate the men from the bearded lady-men.

                  The mech question isn't about ROF, because you could just limit ROF and call it a day.

                  It's not about paint limit because you could just limit paint and call it a day.

                  It's about game design.

                  You want to design games where choices have meaning.

                  In current open play, if you want to go hard, it's a pretty easy choice. Pick up an electro gun with an electro hopper, go hose people. The choice is so easy that it's meaningless.

                  But what if we were go around and kick everybody's crutches out from under them? "No batteries. Now what are you going to do?"

                  Now people have to start making equipment choices which actually mean something.

                  It is exactly the same thing as when a video game maker goes in and nerfs a certain aspect of the game when it becomes boringly overpowered. They nerf that, then everyone scrambles to find the next OP thing, and sometimes they wind up finding something that was even more powerful than the original thing that was nerfed.

                  That's when things get entertaining.

                  I agree 100%. Clash of clans is a perfect example of the game nerfing.

                  And this is also why I said all they really need to do is say E marker and non force fed hopper or mech marker and force fed hopper allowed.

                  In the end there are full auto mech guns. Granted today they are really old guns. But they exist. And then there is the mag.

                  In reality the rt bounce concern went out the window once every 10 year old with a 200 dollar credit from daddy could score them an E marker capable of sub 20bps.

                  Comment

                  • athomas
                    Of course it works-its AGD
                    • Jan 2002
                    • 8039

                    #39
                    Originally posted by zondo View Post
                    So, does a pneumag get around this issue because there is no feedback on the trigger reset from the on/off to trigger or does it still get disqualified simply because of the way the on/off functions?

                    In other words the rules only look at how the function of the on/off works and not how the force is felt at the trigger.
                    It shouldn't affect the pneumag or any other pneumatic trigger. If that were the case, then the only guns allowed would be blowback sear trippers. A design shouldn't be banned just because it is good. It should only be banned if it allows a rate of fire above what the user can legitimately do on their own.


                    Originally posted by BigEvil View Post
                    Yes, but the trigger pull is really hard. Since you have direct line pressure acting on the pin in an Xvalve, the pull weight is probably 2/3 harder than a classic mag.
                    The trigger pull force would be the same as a classic because the dump chamber requires the same pressure as a classic does to fire a ball, which is about double that of a RT/X valve. The direct line pressure is only on the return force. So the return force for the classic pin in an X-valve would be the same as the return force for the RT pin. The reactivity would be greatly reduced because the differential is about 2 to 1 vs 4 to 1 using a RT pin.
                    Except for the Automag in front, its usually the man behind the equipment that counts.

                    Comment

                    • BigEvil
                      www.BigEvilOnline.com

                      • Feb 2005
                      • 9333

                      #40
                      Judging from many of the replies that I have seen to a discussion on Mags in the NXL I get the feeling that most want no part of it.

                      Comment

                      • Spider-TW
                        U R techno-literate!

                        • Oct 2006
                        • 3554

                        #41
                        Will they ever get to a NASCAR style competition where the markers are as well defined as race cars? They would all be the same brand and model with strict modification guidelines.

                        Shirley, the Kee-glomeration could afford that.

                        Comment

                        • zondo
                          One of 8 bosses... again.

                          • Dec 2006
                          • 2245

                          #42
                          Originally posted by BigEvil View Post
                          Judging from many of the replies that I have seen to a discussion on Mags in the NXL I get the feeling that most want no part of it.
                          Most of the mag guys or most of the NXL guys?


                          Sent from my iPhone using Tapatalk
                          Stay Classy, AO...
                          BEO: RIP / Topgun Paintball: RIP / Old MCB: RIP

                          Comment

                          • GoatBoy
                            Junior Mint
                            • Jun 2003
                            • 1399

                            #43
                            I'm not really a car guy.

                            I'm thinking fun/interesting in kind of an America's Cup way.



                            Or if you're into model aircraft... I believe the fastest RC model aircraft is currently... a glider.



                            We'd never reach the level of R&D or interest of either of those though.

                            Back to the topic, I don't see AGD popping out an aluminum Classic valve. The valve is, after all, just the valve. The entire ecosystem around the valve has languished, and rehashing the valve while still pushing the same warmed-over ecosystem would be a amazing exercise in futility.
                            "Accuracy by aiming."


                            Definitely not on the A-Team.

                            Comment

                            • going_home
                              Hebrews 13:8

                              • Dec 2004
                              • 8343

                              #44
                              Originally posted by zondo View Post
                              Most of the mag guys or most of the NXL guys?
                              How many mag guys do you know that play in the NXL ?

                              Mag guys play woods, not balloons in an open field....

                              Comment

                              • athomas
                                Of course it works-its AGD
                                • Jan 2002
                                • 8039

                                #45
                                Most of that comes from uneducated speculation on how they operate. Its too bad. People often jump to conclusions based on misconceptions, not just in paintball. Any mag can be made to operate without being runaway reactive. Its easily tested. Any mechancial marker can be made to go full auto. That would mean all markers would be banned. Not because they are bad, but because they have the capability to be bad. Rule need to be put in place and any marker that meets those rules should be able to be used.
                                Except for the Automag in front, its usually the man behind the equipment that counts.

                                Comment

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