WAS has a pattern of providing explanations that are contrary to reality... although seemingly plausible until close inspection. I'm far from satisfied with his explanation as to how his board can increase ROF legitimately. How does a "fair" circuit board help you fire faster? A board does not magically improve the interface between a human finger and a microswitch.
He talks about "queueing," and how it gives you shots you should have had, but was not accounted for. Sounds plausible, but I think there is a problem with this... I'll explain why.
I didn't double check WAS's math, but he says that 45ms cycle time of Timmy requires ~22bps for queueing to take place. I had no idea that people could shoot that fast. Like Shartley said... what's the point of queueing then?
Looking at only the electronics... checking the trigger 66 times a second is more than enough to handle 20bps or so on the trigger... although WAS makes it seem as though it is possible to fire in between that window. Yes, it is possible... but this is irrelevant even in worst case situations... and the only way you can fire twice within that window and have one shot unaccounted for is to shoot at 66+. When the trigger is pressed, a flag is raised immediately. (And if not, it was implemented in a stupid way). The CPU is not checking the 'trigger,' it does not matter if the trigger is depressed or not when it is checking... it is checking the raised flag which will not turn off until the CPU gets to it... 66 times a second. Also, you cannot demonstrate a single shot pull in which the gun does not fire because a window of opportunity is missed... that's simply a broken gun.
So, his 66 vs. million/sec check is horse puckey as far as the electronics go... and there is absolutely no reason for a million/sec board to queue shots that would not have been missed anyway by the 66/sec board... unless you can fire beyond 66bps.
I am somewhat aware of the WAS board's "cheater" characteristics... and eye-brow raising BPS. I've never heard of Angels, or other guns shooting in semi like the WAS-Timmy can... unless it's not in semi.
Let's say your fingers are moving in a flurry. How can you tell if it's a 13-15bps flurry... or a 20bps flurry? How can you tell if someone is actually walking the trigger really fast, w/o fumbling? How can you gauge the speed of someone's spastic wrist while fanning? You see a blur of finger movements, you see a blur of shots... that's all you can tell.
I have to wonder if there is a concealed turbo mode of some form, that does not trigger until high bps... and turns it into really high bps. Of course, this would need to be randomized so as to not draw attention with a steady FA cadence. Perhaps the bounce/debounce settings change as BPS goes up? Hell, they got the floating dwell settings don't they...? with increasing velocity as bps rises. This would attribute to high BPS and random shot patterns.
And... when people notice there's something odd about the Timmy's behavior... it can be attributed to QUEUEING!!! "Yes, you were actually shooting that fast but didn't know it!" Queueing... 1MHz board... etc... I have to wonder if this is a disguised explanation for a not-so semi mode.
So... Does anyone have a means to mess with the board settings, and test the gun... accounting for the number of cycles vs. the number of pulls at high ROF?
If Jim Drew could circumvent tourny rules by implementing 'features' that were VERY difficult to check at the tourny... do you think he would?
He talks about "queueing," and how it gives you shots you should have had, but was not accounted for. Sounds plausible, but I think there is a problem with this... I'll explain why.
I didn't double check WAS's math, but he says that 45ms cycle time of Timmy requires ~22bps for queueing to take place. I had no idea that people could shoot that fast. Like Shartley said... what's the point of queueing then?
Looking at only the electronics... checking the trigger 66 times a second is more than enough to handle 20bps or so on the trigger... although WAS makes it seem as though it is possible to fire in between that window. Yes, it is possible... but this is irrelevant even in worst case situations... and the only way you can fire twice within that window and have one shot unaccounted for is to shoot at 66+. When the trigger is pressed, a flag is raised immediately. (And if not, it was implemented in a stupid way). The CPU is not checking the 'trigger,' it does not matter if the trigger is depressed or not when it is checking... it is checking the raised flag which will not turn off until the CPU gets to it... 66 times a second. Also, you cannot demonstrate a single shot pull in which the gun does not fire because a window of opportunity is missed... that's simply a broken gun.
So, his 66 vs. million/sec check is horse puckey as far as the electronics go... and there is absolutely no reason for a million/sec board to queue shots that would not have been missed anyway by the 66/sec board... unless you can fire beyond 66bps.
I am somewhat aware of the WAS board's "cheater" characteristics... and eye-brow raising BPS. I've never heard of Angels, or other guns shooting in semi like the WAS-Timmy can... unless it's not in semi.
Let's say your fingers are moving in a flurry. How can you tell if it's a 13-15bps flurry... or a 20bps flurry? How can you tell if someone is actually walking the trigger really fast, w/o fumbling? How can you gauge the speed of someone's spastic wrist while fanning? You see a blur of finger movements, you see a blur of shots... that's all you can tell.
I have to wonder if there is a concealed turbo mode of some form, that does not trigger until high bps... and turns it into really high bps. Of course, this would need to be randomized so as to not draw attention with a steady FA cadence. Perhaps the bounce/debounce settings change as BPS goes up? Hell, they got the floating dwell settings don't they...? with increasing velocity as bps rises. This would attribute to high BPS and random shot patterns.
And... when people notice there's something odd about the Timmy's behavior... it can be attributed to QUEUEING!!! "Yes, you were actually shooting that fast but didn't know it!" Queueing... 1MHz board... etc... I have to wonder if this is a disguised explanation for a not-so semi mode.
So... Does anyone have a means to mess with the board settings, and test the gun... accounting for the number of cycles vs. the number of pulls at high ROF?
If Jim Drew could circumvent tourny rules by implementing 'features' that were VERY difficult to check at the tourny... do you think he would?




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