Is this really the way things are with the pro level markers?

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  • hobbesTZ
    :dodgy:
    • Aug 2002
    • 2219

    #1

    Is this really the way things are with the pro level markers?

    There was a kid today at the field with a DM4. Everyone that tried it was able to rip on it without any trouble at all, and by rip I mean I normally can't walk markers, but I and all the others were able to make it hum with no trouble. That's also the way it was used in the games. There was no skill involved in shooting it fast. It's really hard to explain it, but if you pulled it once it would shoot once, if you went any faster it literally sounded like a humming bird.

    I think it was definately setup to bounce like mad, but I haven't anything to compare it to.
  • xXhAppyAznXx
    Ken, Eagle Scout
    • Mar 2003
    • 2473

    #2
    ramping?
    yes, you have just discovered bounce. its present in almost every electro gun alive now...


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    • Blazestorm
      I win
      • Feb 2002
      • 3523

      #3
      Some guns are legal (My friend's timmy, I can't get that thing to bounce at all.)

      But it's present in almost all guns, or boards can be bought/setup that way. It's pretty sad though. I think guns should just be set at a limit of 13bps and anyone shooting over that would have their gun revoked until they brought the limit down. It's just really sad that this game went from skill, accuracy and timing... to shooting and timing. My friend was talking to me about him playing X-ball and all they did were run-thru's (Not stopping at a bunker, just running around bunkering people) They even had some 10 second games. Dunno
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      • digitard
        DigiWang .. Special Ed
        • Nov 2002
        • 1678

        #4
        With the newer electronic markers you can get it to walk easily due to the EXTREMELY SHORT trigger pull.

        I couldn't walk a marker to save my life back in the day... picked up a used Excal and was able to do 10bps constant at first, now with a Razor trigger on a viking I can hit 15 constant (which is good for my stubby fingers)
        Its a wakeup call for the Nintendo generation
        GregHastingsPaintball 3 is coming

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        • teufelhunden
          Registered Bamf
          • Jul 2003
          • 2691

          #5
          ^^ Of course, all we do now is pull triggers. Nobody bothers actually shooting at a guy, we just shoot. We all stay in the same place the whole game..

          It's a progression. I guarantee you if you took Dynasty off the field and gave them Phantoms, they'd still roll teams. Probably not Infamous and the Dogs or the rest of the tip top of paintball, but they'd roll people. It's not like if you take 20 bps out of peoples hands they run around confused and kissing their *** goodbye..
          SwallowBleach: It's good for you.

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          • Lohman446
            Useful posts: 7
            • Jun 2003
            • 9315

            #6
            My E-mag does this, when I first got it, I couldnt beleive I was actually pulling the trigger that fast. When my team captain tried it his first words were "is this legal?" "Are you sure?" and eh shoots an Imp. Its just the ease of the triggers. Now I have people tell me when I lay paint on them that the couldnt beleive it was me as I normally fire very conservatively, its just nice to have when you want it
            "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

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            • Blazestorm
              I win
              • Feb 2002
              • 3523

              #7
              I highly doubt they could roll a Rookie team shooting timmies or other high-end guns. Especially teams like CDR and X-Factor (Div3)

              20bps does make a difference. If they can't stop CDR from doing run-thru's because their pumps are only doing 2-3bps they're going to get rolled.

              Why is there a need for people to shoot 10-11 pods a game? CDR used to play 5-man rookie tourneys up here with hopperball. And they'd still win, they won 75% of the tournies they played in. the others they got like 2nd or 3rd.

              I just don't like what the game's turning into
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              • Lohman446
                Useful posts: 7
                • Jun 2003
                • 9315

                #8
                Point - I know three people up here who played ten man Chicago Open on two different teams. There teams took 3rd adn 4th place and between the three of them they played 30 some games, I think it was 34. They shot TOTAL ALL THREE less than a case of paint.
                "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

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                • SlipknotX556
                  Registered User
                  • Nov 2001
                  • 5054

                  #9
                  Bounce is cool for about 5 minutes, my timmy had some mad bounce because I set it to have bounce, but after playing with it set that way, I thought it was kinda lame, I was shooting most of my paint in the first 2 min of the game, I would have to end the day early because of loss of paint. If any gun has bounce, anyone can rip on it. I now have my timmy with very little to no bounce, I love it that way.

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                  • tony3
                    LOOKING FOR AN ASIAN GF!!!
                    • Feb 2003
                    • 3740

                    #10
                    Originally posted by digitard
                    With the newer electronic markers you can get it to walk easily due to the EXTREMELY SHORT trigger pull.

                    I couldn't walk a marker to save my life back in the day... picked up a used Excal and was able to do 10bps constant at first, now with a Razor trigger on a viking I can hit 15 constant (which is good for my stubby fingers)
                    Extremely short pull? I like it with some slack, like 2-4 mm, otherwise I can't get consistent strings.

                    www.TeamNever.com

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                    • Gideon1331
                      Im back for now...
                      • Sep 2003
                      • 3255

                      #11
                      my talon has some mad bounce, and is the gun for the top pro teams. if they werent sponsored theyd all shoot talons

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                      • jesseyo13
                        Registered User
                        • Nov 2003
                        • 414

                        #12
                        What exacly is ramping? I dont understand it really, I set my a4 to ramp and I held downt the trigger and it went full auto. It slowly over about 2 seconds started to go auto though.


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                        • 845
                          Banned
                          • Nov 2001
                          • 1809

                          #13
                          Ramping is when the board is programmed so that when you hit say 10 bps it goes straight up to 20 bps.

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                          • Scott Hudnall
                            "I am my kids Dad"
                            • Mar 2004
                            • 598

                            #14
                            The "ramping" issue is exactly what makes the DeadlyWind hAIR trigger so interesting.....

                            here we have a completely mech paintball gun that is able to throw some serious paint....all with single trigger pull...no bounce, no ramping, no turbo.
                            SPECTRE - IN





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                            • Torbo
                              teamless
                              • Apr 2003
                              • 1737

                              #15
                              i swear...half of the threads on ao are about/turn into people *****ing about how people shoot fast and they dont like it, and it was better in their day and how we shouldnt shoot so fast.

                              but anyway...i wish i could get my gun to do that....mines the opposite. My timmy bounces like a mo-fo if youre trying to get it to with one finger, but double tapping its compeletely legal....one shot one pull.
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