AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
im going to see tommarow what kind of cnc machine the school is getting, because i like 90 frames alot, but ill get an intelliframe if nothing can work out..
hey if you guys are completely remaking the valve will you do me a favor and clean up or re position the macro fitting on the valve? thats the one thing ive always hated about mags, other than that its all pure gold
One of the ideas I had was to implement it on a non-paintball project involving an r/c scale model of a tank that will use the valve to fire munitions from the canon. Works well in the conceived application.....at least on paper. Hopefully I'll find the time to actually do it.
This is the reason why the mQ-Valve will be more tolerant of poor tolerances between the body and the rail since you don't have to worry about the linkages between the sear/bolt/on-off/trigger.
This but one of the numerous advantages of the mQ.
I was thinking something like arm mounted cannons using warp bodies, q-loader sockets, remote air, and some fancy strapping. Fully automatic, designed for scenario play as a terminator, the borg, etc etc. Good to hear there's that sort of flexibility, maybe I'll end up buying a valve once it comes out just to mess around with.
I was thinking something like arm mounted cannons using warp bodies, q-loader sockets, remote air, and some fancy strapping. Fully automatic, designed for scenario play as a terminator, the borg, etc etc. Good to hear there's that sort of flexibility, maybe I'll end up buying a valve once it comes out just to mess around with.
I see no reason that it can't be done. The only thing that you would really have to do is give it a body.
/s/ Mel C. Maravilla
PBX Battlezone
PBX Paintball Station Inc.
PBX Ballistix Lab
PBX@NYC Paintball
Now since no one has asked anything for a while, I'll come in and ask.
Would it be possible to use this mod with warp left or right bodies?
And should this become a drop-in mod, how would the user go about getting the eyes installed on current bodies (ie: would they send them in, certified machinists, or something else?)?
Now since no one has asked anything for a while, I'll come in and ask.
Would it be possible to use this mod with warp left or right bodies?
And should this become a drop-in mod, how would the user go about getting the eyes installed on current bodies (ie: would they send them in, certified machinists, or something else?)?
presumably if it takes a vert ule in this forum if it stayed this way it would easily take warp bodies
as for eyes probly pbx may offer a service but it might be timely and seomwhat $
any news? i figd with the recent pneu trigger info maybe we have some sooner hope here :cool: besides i think this mod has slightly mroe potential :clap:
I was thinking something like arm mounted cannons using warp bodies, q-loader sockets, remote air, and some fancy strapping. Fully automatic, designed for scenario play as a terminator, the borg, etc etc. Good to hear there's that sort of flexibility, maybe I'll end up buying a valve once it comes out just to mess around with.
Does everybody have that idea? I've been kicking that one around for years, just haven't done it cause I didn't have the time resources.
We would prefer using a beam break eyes. Nicad if you want to do some, the hole position is smack center of the feed next to the ball detent. My only thing is that we need to come up with an aluminum cover.
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