Ahh, but see, he's saying for an efficency point you'd have to integrate a chrony.
I'd pass on the spin thing for the inital generation of the gun. TBH, you could release a whole series of guns with this idea. Just implement /sell at each stage.
Stage 1 being an injection style firing system, then move on from there.
This gun is sounding very complex from the get go. I think it could be done and it does sound interesting.
As to the idea about weighing the balls: not sure you can really do that for the following reasons:
1) Forcefeed loaders
2) The gun isn't always going to be perfectly vertical.
I'd pass on the spin thing for the inital generation of the gun. TBH, you could release a whole series of guns with this idea. Just implement /sell at each stage.
Stage 1 being an injection style firing system, then move on from there.
This gun is sounding very complex from the get go. I think it could be done and it does sound interesting.
As to the idea about weighing the balls: not sure you can really do that for the following reasons:
1) Forcefeed loaders
2) The gun isn't always going to be perfectly vertical.
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i see one issue with this spin/chrony idea, wouldnt the friction and the fact that no paintabll is exactly the same cause some major issues? since the sensor would be trying to take into count the ball from the previous shot it would adjust to try to either compensate for that shot which would be different from the last shot causing inconsistency every shot. one would almost have to make a self sizing barrel
or better yet more consistent paint

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