ULE Trigger, Can You Shoot It Right?

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  • cphilip
    Former Moderator

    • Jun 2026
    • 16216

    #16
    I would have to try it more than I have already. All I did was to dry fire it. And if its a problem then I realy have no real issues with the trigger like it is. I am used to Mag triggers so I assume at this point I could learn but I also do not think it may should be a stock item if this is going to be an issue for the unaware that just picks up a Mag for the first time. I agree that we do now want people back tracking on the Mags Chop myth now.

    A couple of questions though...

    Is it easily reversable to stock set up?

    Is there anyway you can moderate the changes you made to achieve this so that it is about half way but doesn't do this double feed? (i.e. half the trigger pull we now have but more than what you so far developed. Still an improvement but that eliminates this new issue)


    If its reversable and or can be moderated in some way those might be options.


    AGD, where we are so good we can do it with only ONE tube!

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    • sarpadian
      Lurking in the shadows....
      • Dec 2000
      • 141

      #17
      My question would be how hard is it to learn how to shoot? I have always looked at it as learning the trigger mechanics of a performance paintball marker is just part of the game. I look at it this way, everyone knows that autococker chop paint if you short stroke them as well. However they don't have nearly the "paint blending" reputation as the automag. Perhaps a beta test on AO would be a good idea in order to gauge the amount of difficulty we have with the chuffing problem.

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      • Frank (the spank)
        Registered User
        • Apr 2003
        • 375

        #18
        Must be why in the video you are really letting your fingers forward before you pull again.

        Tom... whenever there is a problem, you fix it in what seems like overnight and do such an awesome job with it (lvl X).

        Can't you make.. some sort of anti short stroke? Such as, you cannot pull the trigger until it goes forward all the way, like it locks you from pulling the trigger again until it has been released all the way. Like the rod has small teeth on it and a lock thats released when the trigger goes forward, but if the trigger is not all the way forward the lock stays "clamped" and will catch on one of the teeth if you try and pull it without letting go forward.

        Eh?

        I bet it would be easy for you to do that. But... people need to learn how to pull a damn trigger, it's not that hard. And you NEED this new trigger.. a trigger that makes all mags have the pull of an electro? Damn.. I wanna buy stock in AGD, lol
        Last edited by Frank (the spank); 06-03-2003, 03:45 PM.
        My cats bum rises when I pet it.

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        • Jack & Coke
          TUNAMAX No. 1
          • Jul 2002
          • 2644

          #19
          Originally posted by shartley
          ...the mere appearance of getting back into a paint blender (for any reason) is a step backward...
          I agree 100%

          "chuff", "short stroke" etc. (which equals goo filled barrels) are things I hate most about the old skool mag trigger system. Something I never got on my M98 (sear tripper) -which by the way, is a great trigger for a low end mech!

          The reactivity (legal/illegal) of the RT valve solves most of the "short-stroke" problem... I-Frame helps too.

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          • paintballbeaver
            SHORT BUS KILLAS
            • Jul 2002
            • 1100

            #20
            I guess its one of those situations you should put out a beta model and let a select few (me please me) test it out and give a response on how it performed and then if it short strokes or chuffs alot after only a couple times of use dont make any more its your option but my advise would be to let about 100 be release and then do a survey or follow up on how they worked and see if people can shoot them and how long it takes to learn >>> I dont know if that made since but thats my input i would relaly like one of these
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            • TecnoRobo
              I pay the bills...
              • Sep 2002
              • 326

              #21
              This is just me, but i had trouble with my mag before level 10 and short-stroking. A lighter trigger would be alot worse for me then.

              For me i'll just stick with my classic valve, and when i get an x-valve, if the trigger kit does come out, i wont get it.

              Its a guy like me who would soil the mags rep

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              • Cryer
                Paintball is over.
                • Nov 2002
                • 4105

                #22
                I'll learn. I'm good at that.


                yeah... definatly good. definatly...

                Team Sandbaggers.
                -We own j00 all.-

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                • Cryer
                  Paintball is over.
                  • Nov 2002
                  • 4105

                  #23
                  But honestly what I think is best for your company (and I don't want to overstep my boundaries here), But like Sam said, put it on the back burner for a while until there is a way that you can make it truly (in your own words) "idiot Proof".
                  In this sense, its not who's behind the Mag, its who's watching him. Not everyone will learn this new trigger before taking it outside and potentially damaging your rep.
                  That would be a bad move, especially considering the recent release of all these new eye-catching products that are starting to change the way people look at AGD: Level 10, X Valve, ULE mods, Xmags, etc.

                  It hurts me to say this, as I was looking forward to this as much as anyone, but: It's not ready. If you need to ask a question like this, then it is not ready. Don't trash the project (PLEASE!!! ), just look for other ways to change the characteristics of the trigger.

                  Team Sandbaggers.
                  -We own j00 all.-

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                  • Fritzy
                    Registered User
                    • Nov 2000
                    • 460

                    #24
                    ....not likely

                    Tom, I believe history has proven that a majority of players will not be able to "learn" to use the trigger properly. I was one of those RT owners who never chopped much paint. I did not run a particularly high pressure into the gun to keep it from being too reactive. I also did not fan the trigger (bad idea before LX). However, most people attempted both of these things on a regular basis, often in conjunction with each other, even though they knew the result was likely to be soup. The blame was then placed squarley on the equipment.

                    I believe the same thing would take place here. LX cannot account for double feeds. Players will be focused on the "near electro trigger" portion of the marketing and trying to make it a reality. If they can't use the trigger however they want (walking, fanning, short stroking...) or as fast as they want and effect a successful shot, they will consider it a failing of the product. After all, it doesn't matter how you activate an electronic trigger, the effect is the same...

                    If there is not a way to keep duff shots from causing double feeds you need to eliminate the duff shots. Sounds like this can only be accomplished through increased reactivity. I would not mind this approach, as I am mainly relegated to non-tournament ball at this point in my life (married with 2.5 kids :-). This could be a low cost alternative for acheiving high ROF, and I am not worried about tournament legality. For those who want to play in tournaments, buy an emag...I love mine...

                    I agree with Tunaman, the worst thing you could do is introduce a new way to chop with a mag. The old "salad-shooter" stigma is still there (LX is slowly chipping away at this, but not real fast) and the slightest bump in the road could erase all the gains you have made in this area.

                    Comment

                    • Aegis
                      To old for this
                      • Dec 2002
                      • 596

                      #25
                      I just played in my first tournament using a level 7/intelliframed RT Pro that I bought the night before. Broke one ball all day, only because I forgot to turn my loader on. First game jitters. The classic mag was my first paintball gun and I never had a breakage problem. I think this was due to several years of competition using double action pistols - you can short stroke those as well.

                      Guess what I am trying to say is you should be able to learn to shoot it, but I appreciate your concern.

                      Question would be, if you do "chuff" and get off the trigger in time, what do you have to do to get back into the action?
                      my feedback thread

                      It's EEEE-gis:

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                      • Cryer
                        Paintball is over.
                        • Nov 2002
                        • 4105

                        #26
                        Is the "chuff" still a problem if you don't lower the reactivity? If not, then leave it as is for now. That was kind of a side project involved and not really the main point right? Allow for slight user adjustment to raise the reactivity if they're having a hard time getting used to it.

                        Team Sandbaggers.
                        -We own j00 all.-

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                        • rehme
                          varmit slayer
                          • Mar 2002
                          • 1480

                          #27
                          i think you should only sell about 10 or, the lucky ones would be a beta testers, and would report what they thought about it. if they were able to learn the trigger then just about anybody could then. even if this did take another month or so i think it would be beter to beta test than to take a step back and get a bad rep. again


                          just my .02 cents


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                          • lamingo
                            Team Final Impression
                            • Jun 2002
                            • 147

                            #28
                            i agree with cryer
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                            • tmnothing
                              Registered User
                              • Apr 2003
                              • 339

                              #29
                              Alright I'm not real familiar with tournies but TK said if they raise the reactivity then it wont be allowed in most tournies. Reactivity isnt allowed in tournies? Or is there a way that it is measured and a limit is set? Would my x-valve be tournament illegal? I'm just starting to get into tournies and I dont wanna show up to my first one and find out my gun isnt legal.
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                              • coolcatpete
                                I have my e-mag back
                                • Jun 2003
                                • 1532

                                #30
                                i never chop paint with my mag it only happends when my friends use my gun. i first had an brass egeal sameri (heavy trigger pull) that was what i was used to, then i got a spyder imagine (light trigger pull) i got used to barrly pulling the trigger and now i am used to my clasic mag, and i still dont chop paint so i have gone through lots of changes so i think i can learn. tom what you should do is make it a seperate upgrade kit not distribute them through stores(only from th site) then not give a descrition so only the people that know what it is will buy it. If they buy it they know it will be a blender if they dont get used to it. Tom k. i give you my total moral suport on this project. I dont care how long it takes you just get it out on the site and if it gets a bad rep take it off

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