oh yeah i just ordered a x-valve so for everyone who was going to say it wont work on my clasic i will have the x-valve soon
ULE Trigger, Can You Shoot It Right?
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If you can sweet spot and cause runaway, that's what is illegal. With most Retro setups, you can cause it to go into to runaway if you know what you're doing.Originally posted by tmnothing
Alright I'm not real familiar with tournies but TK said if they raise the reactivity then it wont be allowed in most tournies. Reactivity isnt allowed in tournies? Or is there a way that it is measured and a limit is set? Would my x-valve be tournament illegal? I'm just starting to get into tournies and I dont wanna show up to my first one and find out my gun isnt legal.
Team Sandbaggers.
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so if i can sweet spot it is illegal yes/no? what is runnaway?
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well not if you can, if the ref can then yes it is illegalOriginally posted by coolcatpete
so if i can sweet spot it is illegal yes/no? what is runnaway?
run away= Retro valv'd mag starts shooting with out you pulling it every time
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It's illegal if the ref can sweet spot it. Runnaway is when you pull the trigger and then gun will not stop firing until you let go.
My question is "In what way did you lower the reactivity?"
If this is not one of the ideas you tried to lower reactivity I think it is a good idea: new and longer pins with the ULE setup would reduce the reactiviy, AND allow an adjustable tank user to Up the input pressure. Making this longer ping could lower the reactivity, but it would potentialy make the pull a little harder, and (OR) longer. The longer trigger pull that needs to be pulled back fully and then fully released would resemble a cocker trigger in pull motion...
If you haven't considered the on/off pin length I think it would be a good try, but my guess is you already have.
Right Tom
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how do you find the sweet spot and is it easy
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If more reactivity solves the problem, go for it. I am assuming that the ULE trigger can be easily taken out if a gun doesn't pass at a tourny.
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I know that I'd like you to continue this project Tom but if you feel that the general public won't take the time to learn this new trigger then I say put it on the back burner until it's more developed.Better to save the good rep of the mag rather than ruin it at this point. I know at this point I'm happy with the way my RT shoots but would love the lightness of the ULE trigger but definately willing to wait.Good Traders:JoeyJoe367, Blazestorm213, RetardedRiceBowl, rsadich,PaInTbALL zAcH, jwyke. John Dresser, Xas, Darrikws,whydoineedausername
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I'd say it it's easy to shortstroke then it's doing more harm then good anyways.
This upgrade doesn't effect me sense i'm shooting an emag. The only thing i could hope for is it increases the battery life.
I think as much as you've tormented people with the idea of an electro like trigger you owe it to AO to at least do a beta release.
We promise to blame it on our barrels if it causes problems.
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Tom, PLease Step back for a second. And stop listening to the mass of AO, and listen to the few whom are saying to take a second and think. Like Shartley for instance.
I completely agree. Wait till everything is worked out.
No new marker user should have to "learn" their trigger, they should be able to pull it outta the box, and be able to rip, without worrying about shortstroking. Lvl 10 baisically did this. Now you are telling us that with this new mod, short stroking is back to haunt us again?
Tom, do not, i repeat do not release this product till everything is working.
Also, about reactivity, Dont include it. Dont sell a rec version and a tourny version, just dont include the reactive trigger at all. It is another bad step. The RT was cool, and was great, but now it is borderline banned, and from what i understand, and you have told us, and hinted at, it may be on its way to be banned shortly. So what would happen is tippman syndrome
This is where tourny players go on with tippman rT kitted markers, and play and "sweetspot" well im not saying plyers will sweet spot their markers, but they could still go on the field, with an un fair advantage, if they decided to use reactivity and not the non reactive one.
Back to your Chuffing design
(chuff is a great word btw tom, we were having a blast using it in the chat room )
i think that all problems need to be worked out, before this is ever released. im sensing that the trigger doesnt return fast enough right? well how about magnet system like in the e-mags? where the magnets return it. Stick like 3 REM's up in the intelliframe, and one ontop of the trigger, and have your return settled. it works for an e-mag, why cant it work for a regular mag?
Also, where are those non tapered on off pins we e-mag users need???
Originally posted by Tom in reffrence to a post saying he acted like my dad...
"That's right!
WHO'S YOUR DADDY!!"
ALL QUIT AND NO GO!!! Team Icky Forest-Shatnerball 2003!!!
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I totally agree. As a rec/scenario player the idea of a light-pull high reactivity trigger for my mag makes me drool in anticipation. As for the a low-reactivity legal version, most serious tourny players practice a good amount anyways so the learning curve would be no big deal.Originally posted by TAW
Tom, If you don't want to make the trigger adjustable how about making two upgrades. One for us rec ballers and one tourny legal? Sell in a limited number and see if you have a market for them.
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I don't know if this has been mentioned yet, but couldn't this still be quite useful to emag owners?
It would take less force for the solenoid to trip the sear thus prolonging battery life. A solenoid would not shortstroke so that wouldn't be an issue.
Just a thought
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