AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
This would effect hybrid mode. Basically, if these rules are true, you'd be in trouble two times. You would have to check the bounce of the magnetic trigger, and then you'd have to check the bounce of the trigger rod (make sure you couldn't sweet spot it).
On my EMag my input is a tad high (900-950ish). Still I can't get it to sweet spot off of the trigger rod. I do, however, get a bounce from the recoil and the lightness of the trigger.
It's entirely possible to have a retro mag that when you pull the trigger gently, only fires one shot.
well does this count for the world cup 'cuz that is the only place we are going this year that is anything large. Also i can shoot it quite fast on just E, but i run it off the break would the rules put a stop to that also? Hybrid mode is just easier to throw some mad paint when moving my guys up when we are on a 2 v.3, 4 v.5
I know I'm coming to this thread late but: is it just me or does this seem unfair?
An electronic marker can be set to "bounce" but electronic markers are not banned, unless they are proven to bounce.
An RT/Retro/whatever mag, can be set to "bounce" but such markers are banned outright.
I can see that such things are difficult to police, but it would seem sensible to me to adopt a "innocent until proven guilty" policy.
Also, effects that assist the forward motion of the trigger after a shot is fired are also banned. So in the case of electro markers, which can be set to "bounce" by using the recoil of the gun, by the NPPL rationale, shouldn't recoil be banned?
My Mag has a reactive trigger, but I can't sweetspot it, and it's nowhere near as easy to shoot as the X-Mag I've used. I can get maybe 10 balls per second out of it on a good day. The only way to make it more reactive and bounce could be to up the input pressure or shorten the on/off pin, neither of which I'm likely to achieve in the middle of a game. Can't this bounce issue be policed at the chrono station like anything else?
With the X-Mag I could slap my palm on the back of the grip frame and the gun would fire. I could tap four fingers on the trigger and achieve insane fire rates simply because the trigger was so light and with such a short stroke. Hell, with the right software it would be easy to program the marker so a 5 second trigger pull would engage a full auto or burst mode, and another five second pull as the game ends would bring it back to semi. Which marker is potentially safer? Which marker has the potential for more abuse?
Don't crystallise a reluctance to invest time and resource in policing a known problem down to a "safety" issue. It's laziness and ill-informedness.
I think the most sensitive trigger that you can get is on the lines of Capo's straw trigger. Stop blowing, stops shooting... still no shots from recoil.
People were saying that reactive triggers were disalowed. Are they talking about A retro valve or are they talking about the kind they have on some grip frames for spyders. I think I saw a grip frame for a spyder that listed "reactive trigger" as one of it's modes and it explained that a ball is fired when you pull back AND when you release the trigger.
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