ALL about the WARP-FEED

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  • JT2002
    Registered User
    • Jun 2002
    • 1863

    #466
    really, imho, all you really need is to shoot a case of paint, that has oil based shells, not the dry type ex. evil. which is the dry type. try shooting a case or so of midnight through it playing at field or w/e. u just want an oily shelld paint, and the oil from paint will come off on the wheels and lube it, its relaly not as bad as agd might make it seem. either that or lubing the friction disks by hand with some gun oil, BUT id highly suggest u just shoot paint thru it, worked for me, and my warp works great. as i see oiling it by hand could occur in over oiling it and making things messy. so all in all, just get a case of paint that has an oil based shell, and shoot it thru the warp whenever and you should be cool. basically the way to tell is your warp disks will feel slightly slippery if u stick ur finger in the hopper port and press a finger against the disk.
    you get all that?

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    • theguy
      UMD Paintball
      • May 2003
      • 341

      #467
      What does the litte white button on near the circuit board do?

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      • JT2002
        Registered User
        • Jun 2002
        • 1863

        #468
        its to prime the warp and hose. its basically just a manual activation, that you initially use to fill up the hose, your guns feed neck, and the warp with paint at the beginning of the day or whenever. u should never have to use it during the game. thats what vibration sensor/ intellifeed is for

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        • XzIpK21
          EmagWh0r3
          • Mar 2003
          • 380

          #469
          So I went ballin last Sat. with the Warp on my Micro E-Mag. The motor was already "ran in" (brushes were broken in), and a brand new 9v battery was put in. I set it up for intellifeed, and tried a few jumper combinations until I found the one were it would work when I pulled the trigger. This is how it went, I fill up my halo with paint, press the little white button to fill up the warp and hose, and go off to start my first game. At first I was very pleased with the warp, it seemed to shoot fine, but I noticed that the balls were not stacking all the way in the hose, and were loose. This started happening when I upped my rate of fire (10-14bps), but only in bursts. So balls would just kinda roll into the breach. My lvl 10 saved my a$$ about 30 times or so. So I took off the warp and played with just the Halo for the rest of the day. Now, whats wrong? Here is a pic of my jumper setup on the warp board:

          (Sorry for the crappyness of the pic, but you can see the jumpers)

          Help me out here. Or am I outshooting the warp and need the 12v mod?
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          • JT2002
            Registered User
            • Jun 2002
            • 1863

            #470
            i think u need to adjust for longer dwell time

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            • XzIpK21
              EmagWh0r3
              • Mar 2003
              • 380

              #471
              I think thats that longest it will get since I took off all the jumpers.

              (According to the instructions, the less vertical jumpers there are, the longer the dwell)
              Last edited by XzIpK21; 12-02-2003, 01:57 PM.
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              • theguy
                UMD Paintball
                • May 2003
                • 341

                #472
                Alright, I just got my warp and I followed the instructions on the proper method of breaking in the brushes. What puzzles me is the fact that the instructions tell me that the process will take several minutes, however, in my case I have already gone through 3 kinda old 9v batteries and I'm charging my 9v NmH battery which I will also attempt as well. Should it take this long to break the brushes in?

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                • JT2002
                  Registered User
                  • Jun 2002
                  • 1863

                  #473
                  all u had to do was throw an old one on and leave it running till teh battery was dead and it didnt spin

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                  • theguy
                    UMD Paintball
                    • May 2003
                    • 341

                    #474
                    Right but isn't it supposed to start spinning again once I lower the sensitivity?

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                    • JT2002
                      Registered User
                      • Jun 2002
                      • 1863

                      #475
                      all ur supposed to do is turn sensitivity all teh way UP and walk away

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                      • theguy
                        UMD Paintball
                        • May 2003
                        • 341

                        #476
                        Oh, arite. One other thing though...when setting the dwell time, is this correct?: the more horizontal jumpers to put into place the longer the dwell time, and the more vertical jumpers to have the shorter the dwell time. According to the instructions and other sources, this should the way it works.

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                        • JT2002
                          Registered User
                          • Jun 2002
                          • 1863

                          #477
                          nto sure havent looked at manual in a while

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                          • barrel break
                            Too much time
                            • Dec 2003
                            • 643

                            #478
                            sorry guys, didnt have time to read the whole thing, so i'll just ask this here.

                            I have an '03 vert cocker and want a warp, do i absoloutley have to buy the PTP warp ($100 more) to run it on mine?
                            thanks
                            Defiant, w00t, w00t

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                            • jewie27
                              Senior Member
                              • May 2001
                              • 1275

                              #479
                              powerfeed left or right for warp

                              Originally posted by ClassicMagMan
                              im gettin a minimag and I wanna get a warp for it which powerfeed should I get for it, left or right?
                              If you are RIGHT handed like most of us get a 'Mag with Hopper right, meaning feed plug is on the left when you are aiming it. That way when you get a Warp Feed you can put it on the left side of the gun and run the hose straight up, instead of crossing it over or under the other side of the body.

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                              • andrewnelles
                                Nelles22
                                • Aug 2002
                                • 369

                                #480
                                I'm having the same prob as the guy above (the one who posted the jumpers pic) no jumpers, and the stack is very loose. Same jumper positon currently and linked to an Emag
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